Commit Graph

140 Commits

Author SHA1 Message Date
ugetab 1f70280225 Dealt with bug 2746888. LUA now CDs to folder of LUA file on load. Added working Windows CD code, and test *NIX CD code. *NIX code still needs to be confirmed. 2010-05-01 18:48:42 +00:00
ugetab 0613eb2163 Addressed bug 2995032. LUA now throws a maximum of 8 errors when stopping a script. 2010-05-01 16:42:06 +00:00
fatratknight 45c10c1e23 Fix attempt #2 of a desync under high lua load, joypad.get, and a stateload from the user. Removed a call to FCEUD_UpdateInput, that's the whole fix. I mostly undid ugetab's recent changes in this change. 2010-04-26 01:58:49 +00:00
ugetab 1ff2b3d892 lua functions movie.ispoweron() and movie.isfromsavestate() fixed. 2010-04-21 21:10:17 +00:00
adelikat a96f1e5360 New lua functions movie.ispoweron() and movie.isfromsavestate() 2010-04-21 03:24:14 +00:00
adelikat 801f4c7d96 Fix bug that caused zapper.read() to crash when a movie playback ends. 2010-04-08 20:44:59 +00:00
smelenchuk f0c5732035 Checks in Lua gui.text() to make sure drawing isn't attempted
off-screen.  Should close #2692369.
2010-04-08 00:46:56 +00:00
adelikat b38e181aa6 Win32 - Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked. This is done by implementing an UpdateLuaConsole() function. TOOD: there are probably other useful things for that function to do. 2010-04-07 23:56:15 +00:00
adelikat b7b4629019 Lua - ip out all the code related to pausing/unpausing of the emulator when running/stopping lua scripts. Let the user be in control of that. 2010-04-07 21:45:06 +00:00
adelikat 4cf0532e30 Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
[[Split portion of a mixed commit.]]
2010-03-28 04:47:02 +00:00
mart0258 088c065c9d W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.) 2010-02-02 22:12:07 +00:00
mart0258 d9be086126 MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
zeromus f576691091 fix weird compile error 2009-11-08 17:13:27 +00:00
gocha 4c36140c0d apply recent lua changes of snes9x:
* accept a table for color value.
* add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
* gui.line, gui.box, joypad.get becomes like Gens.
* win32: add a menu to Lua window, add "Font..." and "Clear" items.
Note: gui.box will work much differently from before, it's easy to write a wrapper function, though.
2009-11-08 12:15:25 +00:00
zeromus 856ca12c03 add luaperks.lib (iup and associated libraries) 2009-11-03 06:11:55 +00:00
zeromus 6b2a3afe7f then, we should get rid of the check for the lua dll 2009-10-31 14:08:06 +00:00
gocha 10aa7e32d8 Readd lua files from pcejin and fix VS2005/2008 compile error "lstate.h - include file not found". lstate.h is an internal header file of Lua, but TAS emulators refer it for some advanced implementation (for instance, error handling); sideeffect: Lua library has become a static library.
Note: we can import more files from desmume and some other TAS emulator projects if they're needed.
2009-10-31 12:07:26 +00:00
gocha 0bc230bd31 add savestate.registerload, savestate.registersave, and savestate.loadscriptdata from snes9x lua (test needed! especially for savestate.loadscriptdata, one of the functions I've never used) 2009-10-25 03:02:00 +00:00
gocha 0ed6811c8c Lua: add register s and p. 2009-10-19 04:07:30 +00:00
zeromus 51b0429c24 fix osx compile issues 2009-10-19 03:09:25 +00:00
gocha 25cdffc734 add lua console, and add/replace print, tostring, addressof, and copytable. 2009-10-19 03:01:26 +00:00
gocha 8b8cc62b26 Lua: change defaultSize of memory.registerexec 2009-10-15 01:12:57 +00:00
gocha 9ca250083a Lua: initialize 'transparencyModifier' 2009-10-14 22:43:12 +00:00
gocha 469bf325a1 Lua: remove 'extern int fromPause' from doPopup. it doesn't exist. 2009-10-13 21:50:59 +00:00
gocha 3b86027f01 FCEU_LuaGui speedup 2009-10-12 22:43:26 +00:00
gocha e462f55688 Lua: upgrade gui.popup, add input.popup. 2009-10-12 22:30:06 +00:00
qeed 643f8f7cff define forceinline to be nothing if it is a unix and not using gcc 2009-10-12 19:28:07 +00:00
qeed d3ef9e7f81 woops, fix forceinline define 2009-10-12 19:05:23 +00:00
qeed d0b9f45f02 fixed linux compilation errors 2009-10-12 19:04:28 +00:00
gocha f075b248ae Lua: converted internal graphic buffer to 32bpp, however, the final output is still indexed 8bpp (XBuf); sideeffects: add gui.opacity, fix gui.line, add small font of gens lua (not used), gui.gdoverlay supports indexed image. 2009-10-12 07:32:31 +00:00
gocha 9553ec70c7 re-add movie.playbeginning for backward compatibility; add the description of emu.registerbefore, emu.registerafter, emu.registerexit, memory.getregister, memory.setregister, memory.registerwrite and memory.registerexec to the Lua functions list. 2009-10-11 23:48:45 +00:00
adelikat 888febcd19 Added some backwards compatible lua functions. Cleaned some lua stuff up, added documentation on lua changes to the help file. 2009-10-11 21:11:30 +00:00
gocha 3cabff32c6 add memory.[get|set]register; since I don't know about NES specification much, there are only a, x, y, and pc at present. 2009-10-11 08:50:09 +00:00
gocha 3ab41b359c ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly 2009-10-11 08:34:10 +00:00
gocha d7b02d9549 Lua: add movie.recording and movie.playing, and rename movie.playbeginning to movie.replay 2009-10-11 05:29:41 +00:00
gocha cc55d175a6 Lua: add emu.framecount and other alternative names of existing functions. 2009-10-11 05:09:17 +00:00
gocha f0a1983112 Lua: rename fceu_* functions to emu_* 2009-10-11 04:39:05 +00:00
qeed 5a2750d160 Fixed linux compilation issues 2009-10-10 23:12:21 +00:00
gocha dfeff60615 Remove emu.OnClose and register fceulib as emu instead.
Add emu.registerbefore, emu.registerafter and emu.registerexit.
2009-10-08 05:02:22 +00:00
gocha 313ed75b55 Lua: register entire LuaBitOp library. 2009-10-08 03:45:47 +00:00
fatratknight feb135ce2e Added in an invert possibility for joypad_set. Using a string instead of true/false/nil will let lua invert the player's input. 2009-09-15 18:20:10 +00:00
fatratknight 0bea4a45d8 Reworked many things relating to joypad_set. New logic, removed a few functions, all that stuff. Hopefully a few bug fixes with no new bugs on the way. Haven't put in the invert that I like, but hopefully that isn't hard to put in. 2009-09-15 16:39:49 +00:00
fatratknight 23a190acd2 Attempted fix of joypad_set. Just changed the source. 2009-09-14 20:16:25 +00:00
adelikat 5bf67f1754 Lua - adding fceu.unpause() 2009-08-16 15:27:17 +00:00
adelikat 6c001a81cb Win32 - Reverted acmlm's /dll folder fix. 2009-03-29 12:43:51 +00:00
adelikat f06284d822 Lua - added FCEU.softreset() and FCEU.poweron(). Deleted a lua test script. Updated Lua documentation in the Help .chm 2009-03-28 13:38:44 +00:00
adelikat 23b719e042 Lua - input.Get() changed the x,y coordinates of the mouse to xmouse and ymouse 2009-03-21 23:26:04 +00:00
adelikat 3f60a5c6f8 Win32 - GUI Dialog - added option to disable the context menu. Win32 Help CHM - added a page of lua functions & descriptions. Minor cleanup in lua-engine.cpp 2009-03-16 14:10:59 +00:00
adelikat efcc05ed8d Lua - zapper.read() change x/y to xmouse/ymouse 2009-03-16 02:14:28 +00:00
adelikat 8bb8c9e86d Lua - added movie.playbeginning() 2009-03-15 23:55:07 +00:00
adelikat 5c4579f859 Lua - added movie.getname() 2009-03-15 23:46:57 +00:00
adelikat 8768ea1c5e Lua - added FCEU.setreadonly() 2009-03-15 23:21:52 +00:00
adelikat c9e6ca74a7 Lua - added FCEU.getreadonly 2009-03-15 21:36:01 +00:00
adelikat ee99847b35 Lua - added movie.rerecordcount() and movie.length() 2009-03-15 21:12:15 +00:00
adelikat b947e0d25b Lua - added movie.active() function. Returns a bool value based on whether a move is loaded. 2009-03-15 15:29:35 +00:00
adelikat 86562d9ad3 Fixed Joypad.set, it uses 3 values instead of 2 now. True will take control of a button and make it on, False will take control and make it off, and Nil will not take control (allowing the user to press the button) 2009-03-14 21:00:28 +00:00
adelikat fc06b4b02b Lua - added input.() 2009-03-08 22:36:38 +00:00
adelikat 512f555b3d oops, removed debug line 2009-03-08 19:19:11 +00:00
adelikat a5ff19b58c Lua - added FCEU.lagged() function 2009-03-08 19:14:37 +00:00
adelikat 810c2ae53f Lua - added zapper.read() 2009-03-08 18:10:07 +00:00
adelikat e43366247a Lua - added FCEU.lagcount() function 2009-03-07 19:26:07 +00:00
shinydoofy ff32c900bc SDL - enable the turbo function as well 2009-02-23 16:36:03 +00:00
adelikat 2e97fa8f53 Win32 - Lua - speedmode("turbo") now sets turbo on, rather than setting to max speed. Turbo employs frame-skipping (therefore has a different (and faster) effect than speed maximum. 2009-02-23 15:35:21 +00:00
zeromus bd6706e65f lock down processor affinity. 2009-02-07 03:54:42 +00:00
adelikat 4620963ec4 very small fix to a Lua error message text. 2009-01-01 15:04:05 +00:00
adelikat c0889137b1 Win32 - Lua recent menu added 2008-12-28 01:36:02 +00:00
adelikat e08f3af8bf Win32 - stop lua menu item gray if no lua script is running. 2008-12-08 18:17:28 +00:00
acmlm a1aaca5df1 - new font, slightly bigger with a blue background
- lua libraries loaded from "dll" subdirectory (on Windows)
2008-12-03 01:33:05 +00:00
qfox 5f070f983c Changed movie.framecount() (forgot that in previous rev) and updated changelog to reflect these changes. Also removed old basicbot docs. 2008-11-21 15:16:32 +00:00
qfox 2b8631829a Lua: added mapping to joypad.read and joypad.set. Added function to toggle background and sprite rendering: FCEU.setrenderplanes(sprites, background) which accepts two boolean arguments to toggle those planes from within Lua. 2008-11-21 15:07:09 +00:00
zeromus 3a8eb3ea3a fix issue which caused nonpersistent savestates to break after you load them once 2008-11-11 20:31:51 +00:00
zeromus cda4fb4824 emulua: add rom.readbyte and rom.readbytesigned 2008-11-02 20:11:14 +00:00
zeromus ae46bdd109 PR for 2.0.3 release
[[Split portion of a mixed commit.]]
2008-11-02 19:10:53 +00:00
zeromus 796ef76f09 add qfox's timeout functions: FCEU.exec_time and FCEU.exec_count 2008-10-10 07:29:34 +00:00
zeromus 1bfca2e198 fix vc8 to build, since lua was made optional.
fix SF#2153843 (Lua ignores second joypad.set())
2008-10-09 03:24:28 +00:00
zeromus 2cba0fd439 support autoloading from archives in cases where there is only one useful file in an archive.
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
zeromus c8e44d6d3b try to fix savestates again 2008-08-13 16:30:31 +00:00
zeromus 91147a80e0 [ 2047645 ] Creating a savestate object in Lua crashes FCEUX 2008-08-13 04:21:08 +00:00
zeromus 5f7ba50ec3 fixed a build ERROR due to punkrockguy's fixed build warning. we'll figure out the right way to do it later. 2008-08-10 18:13:34 +00:00
punkrockguy318 4060708067 Fixed build warning 2008-08-10 09:54:59 +00:00
zeromus 1efc95ef64 add memory.readbyterange(start,length) returns a string. hope it works! 2008-08-06 22:54:21 +00:00
zeromus 61586d6602 take out lua panic timer. it was making guis crash? maybe? 2008-07-31 23:18:06 +00:00
zeromus 7fd3d70bf8 fix linux compile bugs 2008-07-30 15:02:10 +00:00
zeromus f0fb3d140e fixes to lua engine
- loading script does an implicit stop first
 - script dying of natural causes triggers a stop, and thus an OnStop event in lua first (for proper cleanup)
2008-07-29 22:51:24 +00:00
zeromus b47c5a9cf7 2008-07-29 00:42:02 +00:00
zeromus 6000f47763 fix emulua gui.popup 2008-07-27 17:31:59 +00:00
zeromus c66da282ff enhance lua 2008-07-27 16:22:45 +00:00
punkrockguy318 687bb3b7fd fixed build warnning 2008-07-24 15:16:18 +00:00
punkrockguy318 d27a92d9a5 sdl now compiles 2008-07-24 03:18:48 +00:00
zeromus 3758d2aec8 2008-07-23 15:15:46 +00:00