zeromus
3078b63a3c
take into account first scanline when drawing the zapper input aid (crosshair)
2008-06-19 02:42:19 +00:00
zeromus
0eef479304
consistentify newlines
2008-06-19 02:41:47 +00:00
zeromus
0a05a707a0
movie file wasnt being closed correctly (perhaps fix the tas crashing bug)
2008-06-18 08:22:19 +00:00
punkrockguy318
2958ab4e71
changed samples in sdl to 512; SDL's recommended setting for games
...
seems to help sound playback on *nix
if this causes anyone a regression let me know
2008-06-18 01:29:02 +00:00
punkrockguy318
aabdacab84
fixed error in which we had two duplicate -p options; the port option would not work (not that netplay even works)
2008-06-18 01:12:15 +00:00
jeblanchard
0b7bf686a7
fewer warnings
2008-06-17 23:46:55 +00:00
jeblanchard
bf48a6f29e
cmake update
2008-06-17 23:40:08 +00:00
punkrockguy318
757f810a1f
changed itoa -> sprintf()
...
itoa does not work with gcc, but sprintf serves our purposes
2008-06-17 17:58:33 +00:00
punkrockguy318
8b03a5401b
sdl now builds
2008-06-17 17:38:32 +00:00
punkrockguy318
6733a2f8a3
fixed more compile issues with gcc
2008-06-17 16:59:16 +00:00
punkrockguy318
d9adfc4b69
Fixed some g++ compile issues
2008-06-17 16:42:02 +00:00
zeromus
fdf51e672f
finally fix the bad replay synching bug?
2008-06-17 08:32:24 +00:00
zeromus
742969facb
fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode
2008-06-17 08:12:48 +00:00
zeromus
b82c266971
fixed a bad bug in memorystream which makes movie savestates work better
...
and now they work faster too
2008-06-17 07:55:27 +00:00
zeromus
ce3a9796c3
fixed fresh bug in movie savestates
...
thought of a better way to do the _P -> __P and _S -> __S conversion (simply make a new file x6502abbrev.h that has _P and _S defined in it which is to be included last in any file that needs it)
2008-06-17 07:10:53 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
...
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
punkrockguy318
1a725b5850
this may sound OCD but I changed the tenses in the driver usage so they are consisent.
...
descriptions are now all Enables .. Sets .. rather than inconsistant Enable/Enables Set/Sets
2008-06-14 04:54:26 +00:00
punkrockguy318
f51b7f29aa
Added new commandline option: --noframe
...
When enabled, this passed the SDL_NOFRAME flag when setting video. This is useful for people who want to use fceux dual head.
2008-06-14 04:41:46 +00:00
zeromus
62d4ca6cdb
slight performance boosts to save/load state when movies are running
2008-06-13 19:15:24 +00:00
jeblanchard
e42d3d288f
Fix frame-count of 0 in replay dialog
2008-06-13 02:03:55 +00:00
zeromus
66b43671bb
fixed recent breakages in movie recording
2008-06-13 01:42:30 +00:00
zeromus
41d375a435
fix bug in guid parsing causing rerecording always to fail
2008-06-13 01:33:46 +00:00
jeblanchard
c83e2968be
politics
2008-06-13 00:23:54 +00:00
jeblanchard
fc36382f62
Fix SDL joystick input
2008-06-12 23:06:10 +00:00
jeblanchard
2c777eb656
Add turbo toggle hotkey and -turbo [0/1] cmdline option. (Win32 only.)
2008-06-12 22:26:34 +00:00
zeromus
12bdce8669
nothing
2008-06-12 07:20:15 +00:00
zeromus
fc9c64e5e7
make movies load faster
2008-06-12 07:10:46 +00:00
zeromus
043aabf009
add reset/poweron/etc column to movie format
2008-06-12 05:07:30 +00:00
zeromus
a1773fc087
fix a crashing bug when resetting or powering on with a movie loaded
2008-06-11 04:54:33 +00:00
punkrockguy318
a4647ef3e2
cleaned some code
2008-06-10 18:09:46 +00:00
punkrockguy318
284740c373
config system no longer crashes
...
npos was negative, pos was unsigned
2008-06-10 17:49:01 +00:00
jeblanchard
84e7d10f38
Kill many warnings. Note: may waste bytes of memory!
2008-06-10 16:06:14 +00:00
jeblanchard
4b43a1429d
Slightly less broken SDL config
2008-06-10 08:45:20 +00:00
punkrockguy318
4df6b97013
quieted a dumb warning and tripped useless code
2008-06-10 06:20:39 +00:00
punkrockguy318
d00be0620b
fixed compile error on gcc 4.3
2008-06-10 05:51:11 +00:00
jeblanchard
fa951d9fbb
Save the position within an MMC1 controller write!
2008-06-10 05:04:51 +00:00
jeblanchard
6821875304
Possibly a fix for [ 1989029 ] Message log not working
2008-06-10 04:56:39 +00:00
jeblanchard
e094a3fbd2
Commit to speed up the movie-replay box -- not tested :(
2008-06-09 19:40:06 +00:00
jeblanchard
b5885b45aa
Work around a really irritating CMake bug
2008-06-09 18:47:06 +00:00
jeblanchard
0aba87d311
cleanup
2008-06-09 13:52:49 +00:00
jeblanchard
fd67041d4e
Convenience check-in (makes configSys an iota less buggy)
2008-06-09 11:58:21 +00:00
jeblanchard
81d1a6c7eb
Fix SDL after r425 -- checkin comments from r425 still apply to both input.cpp files
2008-06-09 11:56:10 +00:00
zeromus
c438158a00
changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
...
also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
zeromus
2683c041af
fix windows compile issue
2008-06-09 02:31:13 +00:00
punkrockguy318
11390351ac
fixed SDL build issues
2008-06-08 13:27:17 +00:00
punkrockguy318
70de69eacf
fixed some sdl compile errors
2008-06-08 13:16:34 +00:00
jeblanchard
ab6b13fbd5
Fix release/debug in cmake
2008-06-08 11:36:51 +00:00
zeromus
f90336a6a5
some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
2008-06-08 10:22:33 +00:00
jeblanchard
7676eff5cb
Lots of love for the cmake build system
2008-06-08 06:34:13 +00:00
zeromus
eea70691e4
just a small generalization to the input code
2008-06-08 06:23:43 +00:00