fceux/src/movie.cpp

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
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#include <zlib.h>
#include <iomanip>
#include <fstream>
#include <limits.h>
#include <stdarg.h>
#include "types.h"
#include "utils/endian.h"
#include "palette.h"
#include "input.h"
#include "fceu.h"
#include "driver.h"
#include "state.h"
#include "file.h"
#include "video.h"
#include "movie.h"
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#ifdef _S9XLUA_H
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#include "fceulua.h"
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#endif
#include "utils/guid.h"
#include "utils/memory.h"
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#include "utils/memorystream.h"
#include "utils/xstring.h"
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#include <sstream>
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#ifdef CREATE_AVI
#include "drivers/videolog/nesvideos-piece.h"
#endif
#ifdef WIN32
#include <windows.h>
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extern void AddRecentMovieFile(const char *filename);
#endif
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using namespace std;
#define MOVIE_VERSION 3
extern char FileBase[];
extern bool AutoSS; //Declared in fceu.cpp, keeps track if a auto-savestate has been made
std::vector<int> subtitleFrames; //Frame numbers for subtitle messages
std::vector<string> subtitleMessages; //Messages of subtitles
bool subtitlesOnAVI = false;
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bool autoMovieBackup = false; //Toggle that determines if movies should be backed up automatically before altering them
bool freshMovie = false; //True when a movie loads, false when movie is altered. Used to determine if a movie has been altered since opening
// Function declarations------------------------
//TODO - remove the synchack stuff from the replay gui and require it to be put into the fm2 file
//which the user would have already converted from fcm
//also cleanup the whole emulator version bullshit in replay. we dont support that old stuff anymore
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//todo - better error handling for the compressed savestate
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//todo - consider a MemoryBackedFile class..
//..a lot of work.. instead lets just read back from the current fcm
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//todo - handle case where read+write is requested, but the file is actually readonly (could be confusing)
//todo - could we, given a field size, over-read from an inputstream and then parse out an integer?
//that would be faster than several reads, perhaps.
//sometimes we accidentally produce movie stop signals while we're trying to do other things with movies..
bool suppressMovieStop=false;
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//----movie engine main state
EMOVIEMODE movieMode = MOVIEMODE_INACTIVE;
//this should not be set unless we are in MOVIEMODE_RECORD!
//FILE* fpRecordingMovie = 0;
std::ostream* osRecordingMovie = 0;
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int currFrameCounter;
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uint32 cur_input_display = 0;
int pauseframe = -1;
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bool movie_readonly = true;
int input_display = 0;
int frame_display = 0;
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SFORMAT FCEUMOV_STATEINFO[]={
{ &currFrameCounter, 4|FCEUSTATE_RLSB, "FCNT"},
{ 0 }
};
char curMovieFilename[512] = {0};
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MovieData currMovieData;
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int currRerecordCount;
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void MovieData::clearRecordRange(int start, int len)
{
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for(int i=0;i<len;i++)
records[i+start].clear();
}
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void MovieData::insertEmpty(int at, int frames)
{
if(at == -1)
{
int currcount = records.size();
records.resize(records.size()+frames);
clearRecordRange(currcount,frames);
}
else
{
records.insert(records.begin()+at,frames,MovieRecord());
clearRecordRange(at,frames);
}
}
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void MovieData::TryDumpIncremental()
{
if(movieMode == MOVIEMODE_TASEDIT)
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{
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//only log the savestate if we are appending to the green zone
if(currFrameCounter == currMovieData.greenZoneCount)
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{
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if(currFrameCounter == (int)currMovieData.records.size() || currMovieData.records.size()==0)
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{
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currMovieData.insertEmpty(-1,1);
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}
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MovieData::dumpSavestateTo(&currMovieData.records[currFrameCounter].savestate,Z_DEFAULT_COMPRESSION);
currMovieData.greenZoneCount++;
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}
}
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}
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void MovieRecord::clear()
{
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commands = 0;
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*(uint32*)&joysticks = 0;
memset(zappers,0,sizeof(zappers));
}
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const char MovieRecord::mnemonics[8] = {'A','B','S','T','U','D','L','R'};
void MovieRecord::dumpJoy(std::ostream* os, uint8 joystate)
{
//these are mnemonics for each joystick bit.
//since we usually use the regular joypad, these will be more helpful.
//but any character other than ' ' or '.' should count as a set bit
//maybe other input types will need to be encoded another way..
for(int bit=7;bit>=0;bit--)
{
int bitmask = (1<<bit);
char mnemonic = mnemonics[bit];
//if the bit is set write the mnemonic
if(joystate & bitmask)
os->put(mnemonic);
else //otherwise write an unset bit
os->put('.');
}
}
void MovieRecord::parseJoy(std::istream* is, uint8& joystate)
{
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char buf[8];
is->read(buf,8);
joystate = 0;
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for(int i=0;i<8;i++)
{
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joystate <<= 1;
joystate |= ((buf[i]=='.'||buf[i]==' ')?0:1);
}
}
void MovieRecord::parse(MovieData* md, std::istream* is)
{
//by the time we get in here, the initial pipe has already been extracted
//extract the commands
commands = uint32DecFromIstream(is);
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//*is >> commands;
is->get(); //eat the pipe
//a special case: if fourscore is enabled, parse four gamepads
if(md->fourscore)
{
parseJoy(is,joysticks[0]); is->get(); //eat the pipe
parseJoy(is,joysticks[1]); is->get(); //eat the pipe
parseJoy(is,joysticks[2]); is->get(); //eat the pipe
parseJoy(is,joysticks[3]); is->get(); //eat the pipe
}
else
{
for(int port=0;port<2;port++)
{
if(md->ports[port] == SI_GAMEPAD)
parseJoy(is, joysticks[port]);
else if(md->ports[port] == SI_ZAPPER)
{
zappers[port].x = uint32DecFromIstream(is);
zappers[port].y = uint32DecFromIstream(is);
zappers[port].b = uint32DecFromIstream(is);
zappers[port].bogo = uint32DecFromIstream(is);
zappers[port].zaphit = uint64DecFromIstream(is);
}
is->get(); //eat the pipe
}
}
//(no fcexp data is logged right now)
is->get(); //eat the pipe
//should be left at a newline
}
bool MovieRecord::parseBinary(MovieData* md, std::istream* is)
{
commands = (uint8)is->get();
//check for eof
if(is->gcount() != 1) return false;
if(md->fourscore)
{
is->read((char*)&joysticks,4);
}
else
{
for(int port=0;port<2;port++)
{
if(md->ports[port] == SI_GAMEPAD)
joysticks[port] = (uint8)is->get();
else if(md->ports[port] == SI_ZAPPER)
{
zappers[port].x = (uint8)is->get();
zappers[port].y = (uint8)is->get();
zappers[port].b = (uint8)is->get();
zappers[port].bogo = (uint8)is->get();
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read64le(&zappers[port].zaphit,is);
}
}
}
return true;
}
void MovieRecord::dumpBinary(MovieData* md, std::ostream* os, int index)
{
os->put(commands);
if(md->fourscore)
{
os->put(joysticks[0]);
os->put(joysticks[1]);
os->put(joysticks[2]);
os->put(joysticks[3]);
}
else
{
for(int port=0;port<2;port++)
{
if(md->ports[port] == SI_GAMEPAD)
os->put(joysticks[port]);
else if(md->ports[port] == SI_ZAPPER)
{
os->put(zappers[port].x);
os->put(zappers[port].y);
os->put(zappers[port].b);
os->put(zappers[port].bogo);
write64le(zappers[port].zaphit, os);
}
}
}
}
void MovieRecord::dump(MovieData* md, std::ostream* os, int index)
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{
//dump the misc commands
//*os << '|' << setw(1) << (int)commands;
os->put('|');
putdec<uint8,1,true>(os,commands);
//a special case: if fourscore is enabled, dump four gamepads
if(md->fourscore)
{
os->put('|');
dumpJoy(os,joysticks[0]); os->put('|');
dumpJoy(os,joysticks[1]); os->put('|');
dumpJoy(os,joysticks[2]); os->put('|');
dumpJoy(os,joysticks[3]); os->put('|');
}
else
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{
for(int port=0;port<2;port++)
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{
os->put('|');
if(md->ports[port] == SI_GAMEPAD)
dumpJoy(os, joysticks[port]);
else if(md->ports[port] == SI_ZAPPER)
{
putdec<uint8,3,true>(os,zappers[port].x); os->put(' ');
putdec<uint8,3,true>(os,zappers[port].y); os->put(' ');
putdec<uint8,1,true>(os,zappers[port].b); os->put(' ');
putdec<uint8,1,true>(os,zappers[port].bogo); os->put(' ');
putdec<uint64,20,false>(os,zappers[port].zaphit);
}
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}
os->put('|');
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}
//(no fcexp data is logged right now)
os->put('|');
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//each frame is on a new line
os->put('\n');
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}
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MovieData::MovieData()
: version(MOVIE_VERSION)
, emuVersion(FCEU_VERSION_NUMERIC)
, palFlag(false)
, rerecordCount(1)
, binaryFlag(false)
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, greenZoneCount(0)
{
memset(&romChecksum,0,sizeof(MD5DATA));
}
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void MovieData::truncateAt(int frame)
{
records.resize(frame);
}
void MovieData::installValue(std::string& key, std::string& val)
{
//todo - use another config system, or drive this from a little data structure. because this is gross
if(key == "version")
installInt(val,version);
else if(key == "emuVersion")
installInt(val,emuVersion);
else if(key == "rerecordCount")
installInt(val,rerecordCount);
else if(key == "palFlag")
installBool(val,palFlag);
else if(key == "romFilename")
romFilename = val;
else if(key == "romChecksum")
StringToBytes(val,&romChecksum,MD5DATA::size);
else if(key == "guid")
guid = FCEU_Guid::fromString(val);
else if(key == "fourscore")
installBool(val,fourscore);
else if(key == "port0")
installInt(val,ports[0]);
else if(key == "port1")
installInt(val,ports[1]);
else if(key == "port2")
installInt(val,ports[2]);
else if(key == "binary")
installBool(val,binaryFlag);
else if(key == "comment")
comments.push_back(mbstowcs(val));
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else if (key == "subtitle")
subtitles.push_back(val); //mbstowcs(val));
else if(key == "savestate")
{
int len = Base64StringToBytesLength(val);
if(len == -1) len = HexStringToBytesLength(val); // wasn't base64, try hex
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if(len >= 1)
{
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savestate.resize(len);
StringToBytes(val,&savestate[0],len); // decodes either base64 or hex
}
}
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}
int MovieData::dump(std::ostream *os, bool binary)
{
int start = os->tellp();
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*os << "version " << version << endl;
*os << "emuVersion " << emuVersion << endl;
*os << "rerecordCount " << rerecordCount << endl;
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*os << "palFlag " << (palFlag?1:0) << endl;
*os << "romFilename " << romFilename << endl;
*os << "romChecksum " << BytesToString(romChecksum.data,MD5DATA::size) << endl;
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*os << "guid " << guid.toString() << endl;
*os << "fourscore " << (fourscore?1:0) << endl;
*os << "port0 " << ports[0] << endl;
*os << "port1 " << ports[1] << endl;
*os << "port2 " << ports[2] << endl;
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for(uint32 i=0;i<comments.size();i++)
*os << "comment " << wcstombs(comments[i]) << endl;
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for(uint32 i=0;i<subtitles.size();i++)
*os << "subtitle " << subtitles[i] << endl;
if(binary)
*os << "binary 1" << endl;
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if(savestate.size() != 0)
*os << "savestate " << BytesToString(&savestate[0],savestate.size()) << endl;
if(binary)
{
//put one | to start the binary dump
os->put('|');
for(int i=0;i<(int)records.size();i++)
records[i].dumpBinary(this,os,i);
}
else
for(int i=0;i<(int)records.size();i++)
records[i].dump(this,os,i);
int end = os->tellp();
return end-start;
}
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int FCEUMOV_GetFrame(void)
{
return currFrameCounter;
}
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int FCEUI_GetLagCount(void)
{
return lagCounter;
}
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bool FCEUI_GetLagged(void)
{
if (lagFlag) return true;
else return false;
}
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bool FCEUMOV_ShouldPause(void)
{
if(pauseframe && currFrameCounter == (pauseframe-1)) //adelikat: changed to pauseframe -1 to prevent an off by 1 error. THis is probably the hackiest solution but I think it would cause some major restructuring to fix it properly.
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{
pauseframe = 0; //only pause once!
return true;
}
else
{
return false;
}
}
EMOVIEMODE FCEUMOV_Mode()
{
return movieMode;
}
bool FCEUMOV_Mode(EMOVIEMODE modemask)
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{
return (movieMode&modemask)!=0;
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}
bool FCEUMOV_Mode(int modemask)
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{
return FCEUMOV_Mode((EMOVIEMODE)modemask);
}
static void LoadFM2_binarychunk(MovieData& movieData, std::istream* fp, int size)
{
int recordsize = 1; //1 for the command
if(movieData.fourscore)
recordsize += 4; //4 joysticks
else
{
for(int i=0;i<2;i++)
{
switch(movieData.ports[i])
{
case SI_GAMEPAD: recordsize++; break;
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case SI_ZAPPER: recordsize+=12; break;
}
}
}
//find out how much remains in the file
int curr = fp->tellg();
fp->seekg(0,std::ios::end);
int end = fp->tellg();
int flen = end-curr;
fp->seekg(curr,std::ios::beg);
//the amount todo is the min of the limiting size we received and the remaining contents of the file
int todo = std::min(size, flen);
int numRecords = todo/recordsize;
movieData.records.resize(numRecords);
for(int i=0;i<numRecords;i++)
{
movieData.records[i].parseBinary(&movieData,fp);
}
}
//yuck... another custom text parser.
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bool LoadFM2(MovieData& movieData, std::istream* fp, int size, bool stopAfterHeader)
{
//first, look for an fcm signature
char fcmbuf[3];
std::ios::pos_type curr = fp->tellg();
fp->read(fcmbuf,3);
fp->seekg(curr);
if(!strncmp(fcmbuf,"FCM",3)) {
FCEU_PrintError("FCM File format is no longer supported. Please use Tools > Convert FCM");
return false;
}
//movie must start with "version 3"
char buf[9];
curr = fp->tellg();
fp->read(buf,9);
fp->seekg(curr);
if(fp->fail()) return false;
if(memcmp(buf,"version 3",9))
return false;
std::string key,value;
enum {
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NEWLINE, KEY, SEPARATOR, VALUE, RECORD, COMMENT, SUBTITLE
} state = NEWLINE;
bool bail = false;
for(;;)
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{
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bool iswhitespace, isrecchar, isnewline;
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int c;
if(size--<=0) goto bail;
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c = fp->get();
if(c == -1)
goto bail;
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iswhitespace = (c==' '||c=='\t');
isrecchar = (c=='|');
isnewline = (c==10||c==13);
if(isrecchar && movieData.binaryFlag && !stopAfterHeader)
{
LoadFM2_binarychunk(movieData, fp, size);
return true;
}
switch(state)
{
case NEWLINE:
if(isnewline) goto done;
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if(iswhitespace) goto done;
if(isrecchar)
goto dorecord;
//must be a key
key = "";
value = "";
goto dokey;
break;
case RECORD:
{
dorecord:
if (stopAfterHeader) return true;
int currcount = movieData.records.size();
movieData.records.resize(currcount+1);
int preparse = fp->tellg();
movieData.records[currcount].parse(&movieData, fp);
int postparse = fp->tellg();
size -= (postparse-preparse);
state = NEWLINE;
break;
}
case KEY:
dokey: //dookie
state = KEY;
if(iswhitespace) goto doseparator;
if(isnewline) goto commit;
key += c;
break;
case SEPARATOR:
doseparator:
state = SEPARATOR;
if(isnewline) goto commit;
if(!iswhitespace) goto dovalue;
break;
case VALUE:
dovalue:
state = VALUE;
if(isnewline) goto commit;
value += c;
}
goto done;
bail:
bail = true;
if(state == VALUE) goto commit;
goto done;
commit:
movieData.installValue(key,value);
state = NEWLINE;
done: ;
if(bail) break;
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}
return true;
}
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static void closeRecordingMovie()
{
if(osRecordingMovie)
{
delete osRecordingMovie;
osRecordingMovie = 0;
}
}
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/// Stop movie playback.
static void StopPlayback()
{
FCEU_DispMessageOnMovie("Movie playback stopped.");
movieMode = MOVIEMODE_INACTIVE;
}
/// Stop movie recording
static void StopRecording()
{
FCEU_DispMessage("Movie recording stopped.");
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movieMode = MOVIEMODE_INACTIVE;
closeRecordingMovie();
}
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void FCEUI_StopMovie()
{
if(suppressMovieStop)
return;
if(movieMode == MOVIEMODE_PLAY)
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StopPlayback();
else if(movieMode == MOVIEMODE_RECORD)
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StopRecording();
curMovieFilename[0] = 0; //No longer a current movie filename
freshMovie = false; //No longer a fresh movie loaded
if (bindSavestate) AutoSS = false; //If bind movies to savestates is true, then there is no longer a valid auto-save to load
}
static void poweron(bool shouldDisableBatteryLoading)
{
//// make a for-movie-recording power-on clear the game's save data, too
//extern char lastLoadedGameName [2048];
//extern int disableBatteryLoading, suppressAddPowerCommand;
//suppressAddPowerCommand=1;
//if(shouldDisableBatteryLoading) disableBatteryLoading=1;
//suppressMovieStop=true;
//{
// //we need to save the pause state through this process
// int oldPaused = EmulationPaused;
// // NOTE: this will NOT write an FCEUNPCMD_POWER into the movie file
// FCEUGI* gi = FCEUI_LoadGame(lastLoadedGameName, 0);
// assert(gi);
// PowerNES();
// EmulationPaused = oldPaused;
//}
//suppressMovieStop=false;
//if(shouldDisableBatteryLoading) disableBatteryLoading=0;
//suppressAddPowerCommand=0;
extern int disableBatteryLoading;
disableBatteryLoading = 1;
PowerNES();
disableBatteryLoading = 0;
}
void FCEUMOV_EnterTasEdit()
{
//stop any current movie activity
FCEUI_StopMovie();
//clear the current movie
currFrameCounter = 0;
currMovieData = MovieData();
currMovieData.guid.newGuid();
currMovieData.palFlag = FCEUI_GetCurrentVidSystem(0,0)!=0;
currMovieData.romChecksum = GameInfo->MD5;
currMovieData.romFilename = FileBase;
//reset the rom
poweron(false);
//todo - think about this
//ResetInputTypes();
//todo - maybe this instead
//FCEUD_SetInput(currMovieData.fourscore,(ESI)currMovieData.ports[0],(ESI)currMovieData.ports[1],(ESIFC)currMovieData.ports[2]);
//pause the emulator
FCEUI_SetEmulationPaused(1);
//and enter tasedit mode
movieMode = MOVIEMODE_TASEDIT;
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currMovieData.TryDumpIncremental();
FCEU_DispMessage("Tasedit engaged");
}
void FCEUMOV_ExitTasEdit()
{
movieMode = MOVIEMODE_INACTIVE;
FCEU_DispMessage("Tasedit disengaged");
currMovieData = MovieData();
}
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bool MovieData::loadSavestateFrom(std::vector<char>* buf)
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{
memorystream ms(buf);
return FCEUSS_LoadFP(&ms,SSLOADPARAM_BACKUP);
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}
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void MovieData::dumpSavestateTo(std::vector<char>* buf, int compressionLevel)
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{
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memorystream ms(buf);
FCEUSS_SaveMS(&ms,compressionLevel);
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ms.trim();
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}
//begin playing an existing movie
bool FCEUI_LoadMovie(const char *fname, bool _read_only, bool tasedit, int _pauseframe)
{
if(!tasedit && !FCEU_IsValidUI(FCEUI_PLAYMOVIE))
return true; //adelikat: file did not fail to load, so let's return true here, just do nothing
assert(fname);
//mbg 6/10/08 - we used to call StopMovie here, but that cleared curMovieFilename and gave us crashes...
if(movieMode == MOVIEMODE_PLAY)
StopPlayback();
else if(movieMode == MOVIEMODE_RECORD)
StopRecording();
//--------------
currMovieData = MovieData();
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strcpy(curMovieFilename, fname);
FCEUFILE *fp = FCEU_fopen(fname,0,"rb",0);
if (!fp) return false;
if(fp->isArchive() && !_read_only) {
FCEU_PrintError("Cannot open a movie in read+write from an archive.");
return true; //adelikat: file did not fail to load, so return true (false is only for file not exist/unable to open errors
}
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#ifdef WIN32
//Add to the recent movie menu
AddRecentMovieFile(fname);
#endif
LoadFM2(currMovieData, fp->stream, INT_MAX, false);
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LoadSubtitles(currMovieData);
delete fp;
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freshMovie = true; //Movie has been loaded, so it must be unaltered
if (bindSavestate) AutoSS = false; //If bind savestate to movie is true, then their isn't a valid auto-save to load, so flag it
//fully reload the game to reinitialize everything before playing any movie
poweron(true);
//WE NEED TO LOAD A SAVESTATE
if(currMovieData.savestate.size() != 0)
{
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bool success = MovieData::loadSavestateFrom(&currMovieData.savestate);
if(!success) return true; //adelikat: I guess return true here? False is only for a bad movie filename, if it got this far the file was god?
}
//if there is no savestate, we won't have this crucial piece of information at the start of the movie.
//so, we have to include it with the movie
if(currMovieData.palFlag)
FCEUI_SetVidSystem(1);
else
FCEUI_SetVidSystem(0);
//force the input configuration stored in the movie to apply
FCEUD_SetInput(currMovieData.fourscore,(ESI)currMovieData.ports[0],(ESI)currMovieData.ports[1],(ESIFC)currMovieData.ports[2]);
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//stuff that should only happen when we're ready to positively commit to the replay
if(tasedit)
{
currFrameCounter = 0;
pauseframe = _pauseframe;
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currMovieData.TryDumpIncremental();
}
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else
{
currFrameCounter = 0;
pauseframe = _pauseframe;
movie_readonly = _read_only;
movieMode = MOVIEMODE_PLAY;
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currRerecordCount = currMovieData.rerecordCount;
if(movie_readonly)
FCEU_DispMessage("Replay started Read-Only.");
else
FCEU_DispMessage("Replay started Read+Write.");
}
#ifdef CREATE_AVI
if(LoggingEnabled)
{
FCEU_DispMessage("Video recording enabled.\n");
LoggingEnabled = 2;
}
#endif
return true;
}
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static void openRecordingMovie(const char* fname)
{
osRecordingMovie = FCEUD_UTF8_fstream(fname, "wb");
if(!osRecordingMovie)
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FCEU_PrintError("Error opening movie output file: %s",fname);
strcpy(curMovieFilename, fname);
}
//begin recording a new movie
//TODO - BUG - the record-from-another-savestate doesnt work.
void FCEUI_SaveMovie(const char *fname, EMOVIE_FLAG flags, std::wstring author)
{
if(!FCEU_IsValidUI(FCEUI_RECORDMOVIE))
return;
assert(fname);
FCEUI_StopMovie();
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openRecordingMovie(fname);
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currFrameCounter = 0;
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LagCounterReset();
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currMovieData = MovieData();
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currMovieData.guid.newGuid();
if(author != L"") currMovieData.comments.push_back(L"author " + author);
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currMovieData.palFlag = FCEUI_GetCurrentVidSystem(0,0)!=0;
currMovieData.romChecksum = GameInfo->MD5;
currMovieData.romFilename = FileBase;
currMovieData.fourscore = FCEUI_GetInputFourscore();
currMovieData.ports[0] = joyports[0].type;
currMovieData.ports[1] = joyports[1].type;
currMovieData.ports[2] = portFC.type;
if(flags & MOVIE_FLAG_FROM_POWERON)
{
poweron(true);
}
else
{
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MovieData::dumpSavestateTo(&currMovieData.savestate,Z_BEST_COMPRESSION);
}
//we are going to go ahead and dump the header. from now on we will only be appending frames
currMovieData.dump(osRecordingMovie, false);
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movieMode = MOVIEMODE_RECORD;
movie_readonly = false;
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currRerecordCount = 0;
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FCEU_DispMessage("Movie recording started.");
}
static int _currCommand = 0;
//the main interaction point between the emulator and the movie system.
//either dumps the current joystick state or loads one state from the movie
void FCEUMOV_AddInputState()
{
//todo - for tasedit, either dump or load depending on whether input recording is enabled
//or something like that
//(input recording is just like standard read+write movie recording with input taken from gamepad)
//otherwise, it will come from the tasedit data.
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if(movieMode == MOVIEMODE_TASEDIT)
{
MovieRecord* mr = &currMovieData.records[currFrameCounter];
if(movie_readonly)
{
//reset if necessary
if(mr->command_reset())
ResetNES();
joyports[0].load(mr);
joyports[1].load(mr);
}
else
{
joyports[0].log(mr);
joyports[1].log(mr);
mr->commands = 0;
}
}
else if(movieMode == MOVIEMODE_PLAY)
{
//stop when we run out of frames
if(currFrameCounter == currMovieData.records.size())
{
StopPlayback();
}
else
{
MovieRecord* mr = &currMovieData.records[currFrameCounter];
//reset and power cycle if necessary
if(mr->command_power())
PowerNES();
if(mr->command_reset())
ResetNES();
joyports[0].load(mr);
joyports[1].load(mr);
}
//if we are on the last frame, then pause the emulator if the player requested it
if(currFrameCounter == currMovieData.records.size()-1)
{
if(FCEUD_PauseAfterPlayback())
{
FCEUI_ToggleEmulationPause();
}
}
//pause the movie at a specified frame
if(FCEUMOV_ShouldPause() && FCEUI_EmulationPaused()==0)
{
FCEUI_ToggleEmulationPause();
FCEU_DispMessage("Paused at specified movie frame");
}
}
else if(movieMode == MOVIEMODE_RECORD)
{
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MovieRecord mr;
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joyports[0].log(&mr);
joyports[1].log(&mr);
mr.commands = _currCommand;
_currCommand = 0;
mr.dump(&currMovieData, osRecordingMovie,currMovieData.records.size());
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currMovieData.records.push_back(mr);
}
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currFrameCounter++;
extern uint8 joy[4];
memcpy(&cur_input_display,joy,4);
}
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//TODO
void FCEUMOV_AddCommand(int cmd)
{
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// do nothing if not recording a movie
if(movieMode != MOVIEMODE_RECORD)
return;
//NOTE: EMOVIECMD matches FCEUNPCMD_RESET and FCEUNPCMD_POWER
//we are lucky (well, I planned it that way)
_currCommand |= cmd;
}
void FCEU_DrawMovies(uint8 *XBuf)
{
if(frame_display && movieMode != MOVIEMODE_TASEDIT)
{
char counterbuf[32] = {0};
if(movieMode == MOVIEMODE_PLAY)
sprintf(counterbuf,"%d/%d",currFrameCounter,currMovieData.records.size());
else if(movieMode == MOVIEMODE_RECORD)
sprintf(counterbuf,"%d",currMovieData.records.size());
else
sprintf(counterbuf,"%d (no movie)",currFrameCounter);
if(counterbuf[0])
DrawTextTrans(ClipSidesOffset+XBuf+FCEU_TextScanlineOffsetFromBottom(30)+1, 256, (uint8*)counterbuf, 0x20+0x80);
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}
}
void FCEU_DrawLagCounter(uint8 *XBuf)
{
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uint8 color;
if (lagFlag) color = 0x16+0x80; //If currently lagging display red
else color = 0x2A+0x80; //else display green
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if(lagCounterDisplay)
{
char counterbuf[32] = {0};
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sprintf(counterbuf,"%d",lagCounter);
if(counterbuf[0])
DrawTextTrans(ClipSidesOffset+XBuf+FCEU_TextScanlineOffsetFromBottom(40)+1, 256, (uint8*)counterbuf, color); //0x20+0x80
}
}
int FCEUMOV_WriteState(std::ostream* os)
{
//we are supposed to dump the movie data into the savestate
if(movieMode == MOVIEMODE_RECORD || movieMode == MOVIEMODE_PLAY)
return currMovieData.dump(os, true);
else return 0;
}
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static bool load_successful;
bool FCEUMOV_ReadState(std::istream* is, uint32 size)
{
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load_successful = false;
//a little rule: cant load states in read+write mode with a movie from an archive.
//so we are going to switch it to readonly mode in that case
if(!movie_readonly && FCEU_isFileInArchive(curMovieFilename)) {
FCEU_PrintError("Cannot loadstate in Read+Write with movie from archive. Movie is now Read-Only.");
movie_readonly = true;
}
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MovieData tempMovieData = MovieData();
std::ios::pos_type curr = is->tellg();
if(!LoadFM2(tempMovieData, is, size, false)) {
is->seekg((uint32)curr+size);
extern bool FCEU_state_loading_old_format;
if(FCEU_state_loading_old_format) {
if(movieMode == MOVIEMODE_PLAY || movieMode == MOVIEMODE_RECORD) {
FCEUI_StopMovie();
FCEU_PrintError("You have tried to use an old savestate while playing a movie. This is unsupported (since the old savestate has old-format movie data in it which can't be converted on the fly)");
}
}
return false;
}
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//complex TAS logic for when a savestate is loaded:
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//----------------
//if we are playing or recording and toggled read-only:
// then, the movie we are playing must match the guid of the one stored in the savestate or else error.
// the savestate is assumed to be in the same timeline as the current movie.
// if the current movie is not long enough to get to the savestate's frame#, then it is an error.
// the movie contained in the savestate will be discarded.
// the emulator will be put into play mode.
//if we are playing or recording and toggled read+write
// then, the movie we are playing must match the guid of the one stored in the savestate or else error.
// the movie contained in the savestate will be loaded into memory
// the frames in the movie after the savestate frame will be discarded
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// the in-memory movie will have its rerecord count incremented
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// the in-memory movie will be dumped to disk as fcm.
// the emulator will be put into record mode.
//if we are doing neither:
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// then, we must discard this movie and just load the savestate
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if(movieMode == MOVIEMODE_PLAY || movieMode == MOVIEMODE_RECORD)
{
//handle moviefile mismatch
if(tempMovieData.guid != currMovieData.guid)
{
//mbg 8/18/08 - this code can be used to turn the error message into an OK/CANCEL
#ifdef WIN32
std::string msg = "There is a mismatch between savestate's movie and current movie.\ncurrent: " + currMovieData.guid.toString() + "\nsavestate: " + tempMovieData.guid.toString() + "\n\nThis means that you have loaded a savestate belonging to a different movie than the one you are playing now.\n\nContinue loading this savestate anyway?";
extern HWND pwindow;
int result = MessageBox(pwindow,msg.c_str(),"Error loading savestate",MB_OKCANCEL);
if(result == IDCANCEL)
return false;
#else
FCEU_PrintError("Mismatch between savestate's movie and current movie.\ncurrent: %s\nsavestate: %s\n",currMovieData.guid.toString().c_str(),tempMovieData.guid.toString().c_str());
return false;
#endif
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}
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closeRecordingMovie();
if(movie_readonly)
{
//if the frame counter is longer than our current movie, then error
if(currFrameCounter > (int)currMovieData.records.size())
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{
FCEU_PrintError("Savestate is from a frame (%d) after the final frame in the movie (%d). This is not permitted.", currFrameCounter, currMovieData.records.size()-1);
return false;
}
movieMode = MOVIEMODE_PLAY;
}
else
{
//truncate before we copy, just to save some time
tempMovieData.truncateAt(currFrameCounter);
currMovieData = tempMovieData;
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#ifdef _S9XLUA_H
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if(!FCEU_LuaRerecordCountSkip())
currRerecordCount++;
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#endif
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currMovieData.rerecordCount = currRerecordCount;
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openRecordingMovie(curMovieFilename);
currMovieData.dump(osRecordingMovie, false);
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movieMode = MOVIEMODE_RECORD;
}
}
load_successful = true;
//// Maximus: Show the last input combination entered from the
//// movie within the state
//if(current!=0) // <- mz: only if playing or recording a movie
// memcpy(&cur_input_display, joop, 4);
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return true;
}
void FCEUMOV_PreLoad(void)
{
load_successful=0;
}
bool FCEUMOV_PostLoad(void)
{
if(movieMode == MOVIEMODE_INACTIVE || movieMode == MOVIEMODE_TASEDIT)
return true;
else
return load_successful;
}
void FCEUI_MovieToggleFrameDisplay(void)
{
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frame_display=!frame_display;
}
void FCEUI_ToggleInputDisplay(void)
{
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switch(input_display)
{
case 0:
input_display = 1;
break;
case 1:
input_display = 2;
break;
case 2:
input_display = 4;
break;
default:
input_display = 0;
break;
}
}
int FCEUI_GetMovieLength()
{
return currMovieData.records.size();
}
int FCEUI_GetMovieRerecordCount()
{
return currMovieData.rerecordCount;
}
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bool FCEUI_GetMovieToggleReadOnly()
{
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return movie_readonly;
}
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void FCEUI_SetMovieToggleReadOnly(bool which)
{
if (which) //If set to readonly
{
if (!movie_readonly) //If not already set
{
movie_readonly = true;
FCEU_DispMessage("Movie is now Read-Only.");
}
else //Else restate message
FCEU_DispMessage("Movie is Read-Only.");
}
else //If set to read+write
{
if (movie_readonly) //If not already set
{
movie_readonly = false;
FCEU_DispMessage("Movie is now Read+Write.");
}
else //Else restate message
FCEU_DispMessage("Movie is Read+Write.");
}
}
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void FCEUI_MovieToggleReadOnly()
{
if(movie_readonly)
FCEU_DispMessage("Movie is now Read+Write.");
else
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FCEU_DispMessage("Movie is now Read-Only.");
movie_readonly = !movie_readonly;
}
void FCEUI_MoviePlayFromBeginning(void)
{
if (movieMode != MOVIEMODE_INACTIVE)
{
char *fname = strdup(curMovieFilename);
FCEUI_LoadMovie(fname, true, false, 0);
FCEU_DispMessage("Movie is now Read-Only. Playing from beginning.");
free(fname);
}
}
2009-03-15 23:46:57 +00:00
string FCEUI_GetMovieName(void)
{
return curMovieFilename;
}
bool FCEUI_MovieGetInfo(FCEUFILE* fp, MOVIE_INFO& info, bool skipFrameCount)
{
MovieData md;
if(!LoadFM2(md, fp->stream, INT_MAX, skipFrameCount))
return false;
info.movie_version = md.version;
info.poweron = md.savestate.size()==0;
info.pal = md.palFlag;
info.nosynchack = true;
info.num_frames = md.records.size();
info.md5_of_rom_used = md.romChecksum;
info.emu_version_used = md.emuVersion;
info.name_of_rom_used = md.romFilename;
info.rerecord_count = md.rerecordCount;
info.comments = md.comments;
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info.subtitles = md.subtitles;
return true;
}
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//This function creates an array of frame numbers and corresponding strings for displaying subtitles
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void LoadSubtitles(MovieData moviedata)
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{
extern std::vector<string> subtitles;
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for(uint32 i=0; i < moviedata.subtitles.size() ; i++)
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{
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std::string& subtitle = moviedata.subtitles[i];
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size_t splitat = subtitle.find_first_of(' ');
std::string key, value;
//If we can't split them, then don't process this one
if(splitat == std::string::npos)
{
}
//Else split the subtitle into the int and string arrays
else
{
key = subtitle.substr(0,splitat);
value = subtitle.substr(splitat+1);
subtitleFrames.push_back(atoi(key.c_str()));
subtitleMessages.push_back(value);
}
}
}
//Every frame, this will be called to determine if a subtitle should be displayed, which one, and then to display it
void ProcessSubtitles(void)
{
if (movieMode == MOVIEMODE_INACTIVE) return;
for(uint32 i=0;i<currMovieData.subtitles.size();i++)
{
if (currFrameCounter == subtitleFrames[i])
FCEU_DisplaySubtitles("%s",subtitleMessages[i].c_str());
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}
}
void FCEU_DisplaySubtitles(char *format, ...)
{
va_list ap;
va_start(ap,format);
vsnprintf(subtitleMessage.errmsg,sizeof(subtitleMessage.errmsg),format,ap);
va_end(ap);
subtitleMessage.howlong = 300;
subtitleMessage.isMovieMessage = subtitlesOnAVI;
}
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void FCEUI_CreateMovieFile(std::string fn)
{
MovieData md = currMovieData; //Get current movie data
std::fstream* outf = FCEUD_UTF8_fstream(fn, "wb"); //open/create file
md.dump(outf,false); //dump movie data
delete outf; //clean up, delete file object
}
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void FCEUI_MakeBackupMovie(bool dispMessage)
{
//This function generates backup movie files
string currentFn; //Current movie fillename
string backupFn; //Target backup filename
string tempFn; //temp used in back filename creation
stringstream stream;
int x; //Temp variable for string manip
bool exist = false; //Used to test if filename exists
bool overflow = false; //Used for special situation when backup numbering exceeds limit
currentFn = curMovieFilename; //Get current moviefilename
backupFn = curMovieFilename; //Make backup filename the same as current moviefilename
x = backupFn.find_last_of("."); //Find file extension
backupFn = backupFn.substr(0,x); //Remove extension
tempFn = backupFn; //Store the filename at this point
for (unsigned int backNum=0;backNum<999;backNum++) //999 = arbituary limit to backup files
{
stream.str(""); //Clear stream
if (backNum > 99)
stream << "-" << backNum; //assign backNum to stream
else if (backNum <=99 && backNum >= 10)
stream << "-0"; //Make it 010, etc if two digits
else
stream << "-00" << backNum; //Make it 001, etc if single digit
backupFn.append(stream.str()); //add number to bak filename
backupFn.append(".bak"); //add extension
exist = CheckFileExists(backupFn.c_str()); //Check if file exists
if (!exist)
break; //Yeah yeah, I should use a do loop or something
else
{
backupFn = tempFn; //Before we loop again, reset the filename
if (backNum == 999) //If 999 exists, we have overflowed, let's handle that
{
backupFn.append("-001.bak"); //We are going to simply overwrite 001.bak
overflow = true; //Flag that we have exceeded limit
break; //Just in case
}
}
}
FCEUI_CreateMovieFile(backupFn);
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//TODO, decide if fstream successfully opened the file and print error message if it doesn't
if (dispMessage) //If we should inform the user
{
if (overflow)
FCEUI_DispMessage("Backup overflow, overwriting %s",backupFn.c_str()); //Inform user of overflow
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else
FCEUI_DispMessage("%s created",backupFn.c_str()); //Inform user of backup filename
}
}
bool CheckFileExists(const char* filename)
{
//This function simply checks to see if the given filename exists
string checkFilename;
if (filename)
checkFilename = filename;
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//Check if this filename exists
fstream test;
test.open(checkFilename.c_str(),fstream::in);
if (test.fail())
{
test.close();
return false;
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}
else
{
test.close();
return true;
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}
}