Commit Graph

8784 Commits

Author SHA1 Message Date
Stenzek cd873eb6c1
GTE: Add 'Reverse Transform Order' option to freecam 2025-01-02 02:09:02 +10:00
Stenzek 3a64c5e4b3
FullscreenUI: Improve field alignment in achievements login 2025-01-02 01:07:18 +10:00
Stenzek b21312867b
FullscreenUI: Fix popup sizes for postfx settings 2025-01-02 01:07:11 +10:00
Stenzek 179e2f1999
FullscrenUI: Fix field spacing scaling in game list view 2025-01-02 00:52:40 +10:00
Stenzek 0fdf984b71
GTE: Disable freecam on Android
Freecam is disabled on Android because there's no windowed UI for it.
And because users can't be trusted to not crash games and complain.
2025-01-02 00:38:29 +10:00
Stenzek e036318559
Qt: Add 'Controller Test' to tools menu 2025-01-02 00:31:15 +10:00
Stenzek c11468b9f1
Qt: Drop log messages if rate is too high
Prevents the application locking up and memory usage going bananas
if log messages do end up spammed at crazy rates.
2025-01-02 00:14:11 +10:00
Stenzek 37e5e64ddc
System: Move state display updates to call sites
Fixes black frames when changing settings with runahead/rewind enabled.
2025-01-01 23:05:08 +10:00
Stenzek f3b7686457
System: Fix crash with memory save states + renderer switch 2025-01-01 22:55:31 +10:00
Stenzek 5ac5a1d246
Hotkeys: Fix resolution scale with memory save states 2025-01-01 22:02:55 +10:00
Stenzek 1d63648d68
Qt: Forward text input to aux render windows
Fixes text input in freecam window.
2025-01-01 22:02:55 +10:00
Stenzek dcd439e7d8
GTE: Add 'Free Camera' feature 2025-01-01 22:02:55 +10:00
Stenzek 22202f1607
Common: Fix vector blend32() and dot() on SSE2 2025-01-01 22:02:55 +10:00
Stenzek d0e1efb1fd
Common: Add more GSMatrix ops 2025-01-01 21:28:16 +10:00
Stenzek f51dda3e66
GPUDevice: Allow this-frame pooled textures when not uploading data
It won't break the render pass.
2025-01-01 19:38:48 +10:00
Stenzek a08acdb93a
System: Improve texture recycling when changing rewind/runahead settings
Fix suprious failures when changing rewind settings when low on VRAM.
2025-01-01 19:33:01 +10:00
Stenzek 8605722cdf
GameDB: GTA does not support analog mode 2025-01-01 17:15:19 +10:00
Stenzek 57be62ffd1
FullscreenUI: Remove a couple of untranslated titles 2025-01-01 14:28:05 +10:00
Stenzek 884459d1cf
FullscreenUI: Fade alpha change when switching to postfx settings 2025-01-01 14:25:56 +10:00
Stenzek ffef0c2e38
CPU/CodeCache: Don't compile invalid jumps via block links 2025-01-01 14:10:55 +10:00
Stenzek d69d25431e
VulkanDevice: Hopefully fix init under Vulkan 1.0 drivers 2024-12-31 23:43:38 +10:00
Stenzek f25302c847
CPU/Recompiler: Actually use fetch ticks for uncached EXP1 2024-12-31 17:29:40 +10:00
Stenzek 34f2600f99
CPU/Recompiler: Fix ICache update codegen on RISCV64 2024-12-31 16:12:19 +10:00
Stenzek 4c08c716c4
CPU/Recompiler: Fix dispatcher crash on RISCV64 2024-12-31 15:33:34 +10:00
Stenzek a4b359672c
Common: Switch fastjmp.cpp asm to tabs
Consistency.
2024-12-31 15:33:17 +10:00
Stenzek 79b0533df2
Common: Fix RISC-V/64 fastjmp buffer size 2024-12-31 15:30:26 +10:00
Stenzek b76618fdf4
System: Should call PGXP Reset not Initialize() in InternalReset() 2024-12-31 15:24:36 +10:00
Stenzek 1bf076c74f
VulkanDevice: Fix crash on shutdown if swapchain creation fails 2024-12-31 15:10:55 +10:00
Stenzek e0877c1922
System: Add IsUsingPS2BIOS() 2024-12-31 14:58:31 +10:00
Stenzek 69826f2101
FullscreenUI: Fix incorrect section for Deinterlacing Mode 2024-12-31 14:15:42 +10:00
Stenzek a3645f3173
GameDB: Gokujou Parodius Da! Deluxe Pack 2024-12-31 14:13:49 +10:00
Stenzek 7228f6f1cf
System: Don't fail startup if cpuinfo init fails 2024-12-30 18:11:56 +10:00
Stenzek 3c5db39ee4
GPU/SW: Remove polygon size checks from backend
It's already checked before the draw is handed off.
2024-12-30 18:11:52 +10:00
Stenzek 4d4523dc04
GPU: Use same early culling rules for lines as polygons 2024-12-30 18:11:52 +10:00
Stenzek c5bd4101b3
GPU: Refactor and simplify deinterlacing
Both HW and SW deal with half-height buffers coming in now.
2024-12-30 14:36:17 +10:00
Stenzek 9cd9042563
CMake: Fix RISC-V building with LLVM 2024-12-30 02:58:16 +10:00
Stenzek 4e928d7ce1
Common: Work around LLVM LTO inline asm issue
LLVM bug 61991.
2024-12-30 02:57:22 +10:00
Stenzek d65ae6ce00
Scripts: Add cross-compiled AppImage generator 2024-12-30 02:09:32 +10:00
Stenzek 401582bb2b
PlatformMisc: Load libdbus at runtime
The static library can't link to the ARM binary when cross-compiling.
2024-12-30 01:57:08 +10:00
Stenzek a08bd43000
CMake: Fix incorrect message for cache line size 2024-12-30 01:57:08 +10:00
Stenzek 156b3f989b
Scripts: Add Linux cross-compile deps script 2024-12-30 01:57:07 +10:00
Stenzek 9cba1decad
GPU/HW: Compiler warning fix 2024-12-29 22:34:39 +10:00
Stenzek 468c907fd6
Cheats: Compiler warning fix 2024-12-29 22:34:31 +10:00
Stenzek d4e393f1a8
Common: Fix write overflow with nosimd vector 2024-12-29 22:34:14 +10:00
Stenzek ab107722f7
Scripts: Add -only-download option to Linux deps 2024-12-29 20:21:34 +10:00
Stenzek 242561debf
CPU/Recompiler: Align dispatchers and JIT blocks
A couple of percent difference if we're lucky. Practically probably <1%.
2024-12-29 18:11:58 +10:00
Stenzek 82a843c121
RegTest: Log state and RAM hashes on exit
Useful for checking determinism.
2024-12-29 17:25:55 +10:00
Stenzek 1ed9e609a5
RegTest: Support replaying GPU dumps 2024-12-29 17:25:55 +10:00
Stenzek b7832e609f
GPU/HW: Vectorize flipped sprite handling 2024-12-29 17:25:55 +10:00
Stenzek 1a211e0a21
GPU/HW: Fix mask bit regression from FF8 fix
Fixes overbright polygons appearing in Silent Hill.
2024-12-29 17:25:54 +10:00