Commit Graph

876 Commits

Author SHA1 Message Date
Connor McLaughlin 36b7690056 Frontend: Add settings window 2019-11-08 00:22:25 +10:00
Connor McLaughlin 57c4101ff4 dep: Add imgui_stdlib.cpp 2019-11-08 00:22:25 +10:00
Connor McLaughlin 98a5c4980d Settings: Use simpleini for settings load/save 2019-11-07 01:43:51 +10:00
Connor McLaughlin 328944ca49 dep: Add simpleini 2019-11-07 01:43:03 +10:00
Connor McLaughlin 26c22f003f Common: Persistent-mapped stream buffer implementation 2019-11-07 00:08:13 +10:00
Connor McLaughlin ff8cef4da3 GPU/HW: Support OpenGL ES 2019-11-06 01:33:09 +10:00
Connor McLaughlin b28610e30b Frontend: Support OpenGL ES 2019-11-06 01:32:56 +10:00
Connor McLaughlin 1a6c51e74b dep/imgui: Support both GL and GLES without macro 2019-11-06 01:32:30 +10:00
Connor McLaughlin 15c42f032f GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers 2019-11-05 23:16:03 +10:00
Connor McLaughlin 089f297b9a GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image 2019-11-05 23:06:40 +10:00
Connor McLaughlin cc7483ad58 GPU/HW: Only copy the dirty area to the VRAM read texture 2019-11-05 22:34:36 +10:00
Connor McLaughlin da51d49d18 GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating 2019-11-05 22:12:39 +10:00
Connor McLaughlin 2578f34a7c GPU/HW: Reset state when shutting down 2019-11-05 19:51:08 +10:00
Connor McLaughlin 2c631aba5e GPU: Move stats from renderer class to base classes 2019-11-05 19:44:17 +10:00
Connor McLaughlin afbec85f89 GPU/HW: Track dirty area of VRAM shadow texture via drawing area 2019-11-05 19:19:49 +10:00
Connor McLaughlin 65197d4350 Common: Add Rectangle helper class 2019-11-05 19:19:20 +10:00
Connor McLaughlin 16d83989e5 GPU/HW: Support line drawing at >1x scale in D3D11 via GS 2019-11-05 00:27:22 +10:00
Connor McLaughlin 3619b46b45 GPU: Fix parsing of polylines.. again 2019-11-05 00:26:35 +10:00
Connor McLaughlin 39850af147 Common: Add GS support to D3D11 shader compiler 2019-11-05 00:23:31 +10:00
Connor McLaughlin 3c64a242bb GPU: Fix incorrect parsing of polyline commands 2019-11-04 02:56:30 +10:00
Connor McLaughlin 5d26c2177f GPU/HW: Don't crash when switching to incompatible renderer 2019-11-04 02:02:33 +10:00
Connor McLaughlin a397979d72 GPU/HW: Elide buffer copy in scanout and fix flipped display 2019-11-04 01:46:19 +10:00
Connor McLaughlin ac45f3892c Frontend: Fix broken display texture for OpenGL 2019-11-04 01:01:31 +10:00
Connor McLaughlin 4a6f283484 CPU: Add trace log to file support 2019-11-04 00:55:07 +10:00
Connor McLaughlin 9de9cf3be2 GPU/HW: Add D3D11 renderer and refactor host interface/display 2019-11-04 00:39:48 +10:00
Connor McLaughlin f244da86a2 Common: Add helper classes for D3D11 2019-11-04 00:39:25 +10:00
Connor McLaughlin d68f7085d6 Common: Move GL classes to subdirectory 2019-11-03 15:22:37 +10:00
Connor McLaughlin 47849465d8 GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen 2019-11-03 15:18:51 +10:00
Connor McLaughlin d5150ec790 Common: Add unregistered uniform mutators to GL::Program 2019-11-03 15:18:28 +10:00
Connor McLaughlin be81d08109 GPU/HW: Split shadergen to seperate class 2019-11-03 13:36:59 +10:00
Connor McLaughlin 91c99f0226 GPU/HW: Use uniform blocks for batch rendering 2019-11-03 13:18:43 +10:00
Connor McLaughlin e3a9aa1c4f Common: Add uniform block binding to GL::Program 2019-11-03 13:14:50 +10:00
Connor McLaughlin aa1f3ad8f7 GPU: Don't truncate clear colour to 15-bit with true colour on 2019-11-03 01:05:37 +10:00
Connor McLaughlin f7f5d45d7a GPU: Fix incorrect VRAM fill colours in GL renderer 2019-11-03 01:02:05 +10:00
Connor McLaughlin 8ffce6ae0b GPU: Fix 24-bit scanout being cut-off at >1x resolution scale 2019-11-03 00:52:37 +10:00
Connor McLaughlin ba1a5a5ca9 GPU: Fix batching regression (draws split on texture page) 2019-11-03 00:36:47 +10:00
Connor McLaughlin 5abbdef065 Fix compile errors on GCC 2019-11-03 00:15:42 +10:00
Connor McLaughlin 6dc7069d7c CDROM: Fix buffer overflow 2019-11-03 00:09:17 +10:00
Connor McLaughlin bb572d5c14 GPU: Remove hack for bitwise ops on TextureMode enum 2019-11-03 00:01:54 +10:00
Connor McLaughlin 4143469353 GPU: Use texture buffer/fragment shader for VRAM writes 2019-11-02 23:43:20 +10:00
Connor McLaughlin f59e08b564 Common: Add Unbind() to GL::StreamBuffer 2019-11-02 23:42:44 +10:00
Connor McLaughlin 60281eb67e Common: Use std::string_view for GL::Program 2019-11-02 23:42:21 +10:00
Connor McLaughlin 2b17cfd365 GPU: Use streaming buffers for CPU->VRAM transfers 2019-11-02 22:31:15 +10:00
Connor McLaughlin 407fee9ec3 GPU: Add base functionality for GL streaming buffers 2019-11-02 22:21:56 +10:00
Connor McLaughlin c52c0608ae GPU: Move resolution scale to hardware backend only 2019-11-02 01:32:27 +10:00
Connor McLaughlin c9feb7ea07 GPU: Add force true color setting 2019-11-02 00:31:25 +10:00
Connor McLaughlin fc09b722ea GPU: Truncate fragment values to 15-bit RGB 2019-11-02 00:01:03 +10:00
Connor McLaughlin bbd7798ca4 GPU: Apply dither pattern more correctly at higher resolutions 2019-11-01 23:17:50 +10:00
Connor McLaughlin 3aa4219067 GPU: Implement dithering on software backend 2019-11-01 23:11:37 +10:00
Connor McLaughlin ac82383abe GPU: Implement dithering on OpenGL backend 2019-11-01 23:11:30 +10:00