dep: Add imgui_stdlib.cpp

This commit is contained in:
Connor McLaughlin 2019-11-07 23:51:00 +10:00
parent 98a5c4980d
commit 57c4101ff4
5 changed files with 108 additions and 2 deletions

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@ -1,12 +1,14 @@
set(SRCS
include/imconfig.h
include/imgui.h
include/imgui_stdlib.h
src/imgui.cpp
src/imgui_demo.cpp
src/imgui_draw.cpp
src/imgui_widgets.cpp
src/imgui_internal.h
src/imstb_rectpack.h
src/imgui_stdlib.cpp
src/imstb_textedit.h
src/imstb_truetype.h
)

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@ -40,6 +40,7 @@
<ClInclude Include="include\imgui_impl_dx11.h" />
<ClInclude Include="include\imgui_impl_opengl3.h" />
<ClInclude Include="include\imgui_impl_sdl.h" />
<ClInclude Include="include\imgui_stdlib.h" />
<ClInclude Include="src\imgui_internal.h" />
<ClInclude Include="src\imstb_rectpack.h" />
<ClInclude Include="src\imstb_textedit.h" />
@ -51,6 +52,7 @@
<ClCompile Include="src\imgui_impl_dx11.cpp" />
<ClCompile Include="src\imgui_impl_opengl3.cpp" />
<ClCompile Include="src\imgui_impl_sdl.cpp" />
<ClCompile Include="src\imgui_stdlib.cpp" />
<ClCompile Include="src\imgui_widgets.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
@ -233,7 +235,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>imgui_STATIC;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>imgui_STATIC;WIN32;_ITERATOR_DEBUG_LEVEL=1;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -254,7 +256,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>imgui_STATIC;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>imgui_STATIC;WIN32;_ITERATOR_DEBUG_LEVEL=1;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>

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@ -10,6 +10,7 @@
<ClInclude Include="src\imstb_rectpack.h" />
<ClInclude Include="src\imstb_textedit.h" />
<ClInclude Include="src\imstb_truetype.h" />
<ClInclude Include="include\imgui_stdlib.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\imgui_impl_opengl3.cpp" />
@ -18,5 +19,6 @@
<ClCompile Include="src\imgui.cpp" />
<ClCompile Include="src\imgui_draw.cpp" />
<ClCompile Include="src\imgui_impl_dx11.cpp" />
<ClCompile Include="src\imgui_stdlib.cpp" />
</ItemGroup>
</Project>

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@ -0,0 +1,23 @@
// imgui_stdlib.h
// Wrappers for C++ standard library (STL) types (std::string, etc.)
// This is also an example of how you may wrap your own similar types.
// Compatibility:
// - std::string support is only guaranteed to work from C++11.
// If you try to use it pre-C++11, please share your findings (w/ info about compiler/architecture)
// Changelog:
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
#pragma once
#include <string>
namespace ImGui
{
// ImGui::InputText() with std::string
// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
}

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@ -0,0 +1,77 @@
// imgui_stdlib.cpp
// Wrappers for C++ standard library (STL) types (std::string, etc.)
// This is also an example of how you may wrap your own similar types.
// Compatibility:
// - std::string support is only guaranteed to work from C++11.
// If you try to use it pre-C++11, please share your findings (w/ info about compiler/architecture)
// Changelog:
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
#include "imgui.h"
#include "imgui_stdlib.h"
struct InputTextCallback_UserData
{
std::string* Str;
ImGuiInputTextCallback ChainCallback;
void* ChainCallbackUserData;
};
static int InputTextCallback(ImGuiInputTextCallbackData* data)
{
InputTextCallback_UserData* user_data = (InputTextCallback_UserData*)data->UserData;
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
{
// Resize string callback
// If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
std::string* str = user_data->Str;
IM_ASSERT(data->Buf == str->c_str());
str->resize(data->BufTextLen);
data->Buf = (char*)str->c_str();
}
else if (user_data->ChainCallback)
{
// Forward to user callback, if any
data->UserData = user_data->ChainCallbackUserData;
return user_data->ChainCallback(data);
}
return 0;
}
bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
{
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
flags |= ImGuiInputTextFlags_CallbackResize;
InputTextCallback_UserData cb_user_data;
cb_user_data.Str = str;
cb_user_data.ChainCallback = callback;
cb_user_data.ChainCallbackUserData = user_data;
return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
}
bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
{
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
flags |= ImGuiInputTextFlags_CallbackResize;
InputTextCallback_UserData cb_user_data;
cb_user_data.Str = str;
cb_user_data.ChainCallback = callback;
cb_user_data.ChainCallbackUserData = user_data;
return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
}
bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
{
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
flags |= ImGuiInputTextFlags_CallbackResize;
InputTextCallback_UserData cb_user_data;
cb_user_data.Str = str;
cb_user_data.ChainCallback = callback;
cb_user_data.ChainCallbackUserData = user_data;
return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
}