dep: Add imgui_stdlib.cpp
This commit is contained in:
parent
98a5c4980d
commit
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@ -1,12 +1,14 @@
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set(SRCS
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include/imconfig.h
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include/imgui.h
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include/imgui_stdlib.h
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src/imgui.cpp
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src/imgui_demo.cpp
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src/imgui_draw.cpp
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src/imgui_widgets.cpp
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src/imgui_internal.h
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src/imstb_rectpack.h
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src/imgui_stdlib.cpp
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src/imstb_textedit.h
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src/imstb_truetype.h
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)
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@ -40,6 +40,7 @@
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<ClInclude Include="include\imgui_impl_dx11.h" />
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<ClInclude Include="include\imgui_impl_opengl3.h" />
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<ClInclude Include="include\imgui_impl_sdl.h" />
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<ClInclude Include="include\imgui_stdlib.h" />
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<ClInclude Include="src\imgui_internal.h" />
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<ClInclude Include="src\imstb_rectpack.h" />
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<ClInclude Include="src\imstb_textedit.h" />
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@ -51,6 +52,7 @@
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<ClCompile Include="src\imgui_impl_dx11.cpp" />
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<ClCompile Include="src\imgui_impl_opengl3.cpp" />
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<ClCompile Include="src\imgui_impl_sdl.cpp" />
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<ClCompile Include="src\imgui_stdlib.cpp" />
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<ClCompile Include="src\imgui_widgets.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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@ -233,7 +235,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;_ITERATOR_DEBUG_LEVEL=1;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -254,7 +256,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;_ITERATOR_DEBUG_LEVEL=1;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -10,6 +10,7 @@
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<ClInclude Include="src\imstb_rectpack.h" />
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<ClInclude Include="src\imstb_textedit.h" />
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<ClInclude Include="src\imstb_truetype.h" />
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<ClInclude Include="include\imgui_stdlib.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\imgui_impl_opengl3.cpp" />
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@ -18,5 +19,6 @@
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<ClCompile Include="src\imgui.cpp" />
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<ClCompile Include="src\imgui_draw.cpp" />
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<ClCompile Include="src\imgui_impl_dx11.cpp" />
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<ClCompile Include="src\imgui_stdlib.cpp" />
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</ItemGroup>
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</Project>
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@ -0,0 +1,23 @@
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// imgui_stdlib.h
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// Wrappers for C++ standard library (STL) types (std::string, etc.)
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// This is also an example of how you may wrap your own similar types.
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// Compatibility:
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// - std::string support is only guaranteed to work from C++11.
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// If you try to use it pre-C++11, please share your findings (w/ info about compiler/architecture)
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// Changelog:
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// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
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#pragma once
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#include <string>
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namespace ImGui
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{
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// ImGui::InputText() with std::string
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// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
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IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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}
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@ -0,0 +1,77 @@
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// imgui_stdlib.cpp
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// Wrappers for C++ standard library (STL) types (std::string, etc.)
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// This is also an example of how you may wrap your own similar types.
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// Compatibility:
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// - std::string support is only guaranteed to work from C++11.
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// If you try to use it pre-C++11, please share your findings (w/ info about compiler/architecture)
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// Changelog:
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// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
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#include "imgui.h"
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#include "imgui_stdlib.h"
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struct InputTextCallback_UserData
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{
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std::string* Str;
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ImGuiInputTextCallback ChainCallback;
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void* ChainCallbackUserData;
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};
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static int InputTextCallback(ImGuiInputTextCallbackData* data)
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{
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InputTextCallback_UserData* user_data = (InputTextCallback_UserData*)data->UserData;
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if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
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{
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// Resize string callback
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// If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
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std::string* str = user_data->Str;
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IM_ASSERT(data->Buf == str->c_str());
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str->resize(data->BufTextLen);
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data->Buf = (char*)str->c_str();
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}
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else if (user_data->ChainCallback)
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{
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// Forward to user callback, if any
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data->UserData = user_data->ChainCallbackUserData;
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return user_data->ChainCallback(data);
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}
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return 0;
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}
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bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
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flags |= ImGuiInputTextFlags_CallbackResize;
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InputTextCallback_UserData cb_user_data;
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cb_user_data.Str = str;
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cb_user_data.ChainCallback = callback;
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cb_user_data.ChainCallbackUserData = user_data;
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return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
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}
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bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
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flags |= ImGuiInputTextFlags_CallbackResize;
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InputTextCallback_UserData cb_user_data;
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cb_user_data.Str = str;
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cb_user_data.ChainCallback = callback;
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cb_user_data.ChainCallbackUserData = user_data;
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return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
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}
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bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
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flags |= ImGuiInputTextFlags_CallbackResize;
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InputTextCallback_UserData cb_user_data;
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cb_user_data.Str = str;
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cb_user_data.ChainCallback = callback;
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cb_user_data.ChainCallbackUserData = user_data;
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return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
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}
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