GPU: Remove hack for bitwise ops on TextureMode enum

This commit is contained in:
Connor McLaughlin 2019-11-03 00:01:54 +10:00
parent 4143469353
commit bb572d5c14
3 changed files with 8 additions and 44 deletions

View File

@ -232,42 +232,3 @@ ALWAYS_INLINE constexpr T SignExtendN(T value)
static_cast<std::underlying_type<type_>::type>(rhs)); \
return lhs; \
}
#define IMPLEMENT_STATIC_FRIEND_ENUM_CLASS_BITWISE_OPERATORS(type_) \
ALWAYS_INLINE constexpr static friend type_ operator&(type_ lhs, type_ rhs) \
{ \
return static_cast<type_>(static_cast<std::underlying_type<type_>::type>(lhs) & \
static_cast<std::underlying_type<type_>::type>(rhs)); \
} \
ALWAYS_INLINE constexpr static friend type_ operator|(type_ lhs, type_ rhs) \
{ \
return static_cast<type_>(static_cast<std::underlying_type<type_>::type>(lhs) | \
static_cast<std::underlying_type<type_>::type>(rhs)); \
} \
ALWAYS_INLINE constexpr static friend type_ operator^(type_ lhs, type_ rhs) \
{ \
return static_cast<type_>(static_cast<std::underlying_type<type_>::type>(lhs) ^ \
static_cast<std::underlying_type<type_>::type>(rhs)); \
} \
ALWAYS_INLINE constexpr static friend type_ operator~(type_ val) \
{ \
return static_cast<type_>(~static_cast<std::underlying_type<type_>::type>(val)); \
} \
ALWAYS_INLINE constexpr static friend type_& operator&=(type_& lhs, type_ rhs) \
{ \
lhs = static_cast<type_>(static_cast<std::underlying_type<type_>::type>(lhs) & \
static_cast<std::underlying_type<type_>::type>(rhs)); \
return lhs; \
} \
ALWAYS_INLINE constexpr static friend type_& operator|=(type_& lhs, type_ rhs) \
{ \
lhs = static_cast<type_>(static_cast<std::underlying_type<type_>::type>(lhs) | \
static_cast<std::underlying_type<type_>::type>(rhs)); \
return lhs; \
} \
ALWAYS_INLINE constexpr static friend type_& operator^=(type_& lhs, type_ rhs) \
{ \
lhs = static_cast<type_>(static_cast<std::underlying_type<type_>::type>(lhs) ^ \
static_cast<std::underlying_type<type_>::type>(rhs)); \
return lhs; \
}

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@ -153,8 +153,6 @@ protected:
Disabled = 8 // Not a register value
};
IMPLEMENT_STATIC_FRIEND_ENUM_CLASS_BITWISE_OPERATORS(TextureMode);
enum class TransparencyMode : u8
{
HalfBackgroundPlusHalfForeground = 0,

View File

@ -261,8 +261,10 @@ void main()
std::string GPU_HW::GenerateFragmentShader(HWBatchRenderMode transparency, TextureMode texture_mode, bool dithering)
{
const TextureMode actual_texture_mode = texture_mode & ~TextureMode::RawTextureBit;
const bool raw_texture = (texture_mode & TextureMode::RawTextureBit) == TextureMode::RawTextureBit;
const TextureMode actual_texture_mode =
static_cast<TextureMode>(static_cast<u8>(texture_mode) & ~static_cast<u8>(TextureMode::RawTextureBit));
const bool raw_texture = (static_cast<u8>(texture_mode) & static_cast<u8>(TextureMode::RawTextureBit)) ==
static_cast<u8>(TextureMode::RawTextureBit);
std::stringstream ss;
GenerateShaderHeader(ss);
@ -620,7 +622,10 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32
texture_mode = m_render_state.texture_color_mode;
if (rc.raw_texture_enable)
texture_mode |= TextureMode::RawTextureBit;
{
texture_mode =
static_cast<TextureMode>(static_cast<u8>(texture_mode) | static_cast<u8>(TextureMode::RawTextureBit));
}
}
else
{