Connor McLaughlin
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57c4101ff4
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dep: Add imgui_stdlib.cpp
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2019-11-08 00:22:25 +10:00 |
Connor McLaughlin
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98a5c4980d
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Settings: Use simpleini for settings load/save
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2019-11-07 01:43:51 +10:00 |
Connor McLaughlin
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328944ca49
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dep: Add simpleini
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2019-11-07 01:43:03 +10:00 |
Connor McLaughlin
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26c22f003f
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Common: Persistent-mapped stream buffer implementation
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2019-11-07 00:08:13 +10:00 |
Connor McLaughlin
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ff8cef4da3
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GPU/HW: Support OpenGL ES
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2019-11-06 01:33:09 +10:00 |
Connor McLaughlin
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b28610e30b
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Frontend: Support OpenGL ES
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2019-11-06 01:32:56 +10:00 |
Connor McLaughlin
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1a6c51e74b
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dep/imgui: Support both GL and GLES without macro
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2019-11-06 01:32:30 +10:00 |
Connor McLaughlin
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15c42f032f
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GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers
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2019-11-05 23:16:03 +10:00 |
Connor McLaughlin
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089f297b9a
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GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image
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2019-11-05 23:06:40 +10:00 |
Connor McLaughlin
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cc7483ad58
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GPU/HW: Only copy the dirty area to the VRAM read texture
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2019-11-05 22:34:36 +10:00 |
Connor McLaughlin
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da51d49d18
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GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating
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2019-11-05 22:12:39 +10:00 |
Connor McLaughlin
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2578f34a7c
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GPU/HW: Reset state when shutting down
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2019-11-05 19:51:08 +10:00 |
Connor McLaughlin
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2c631aba5e
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GPU: Move stats from renderer class to base classes
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2019-11-05 19:44:17 +10:00 |
Connor McLaughlin
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afbec85f89
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GPU/HW: Track dirty area of VRAM shadow texture via drawing area
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2019-11-05 19:19:49 +10:00 |
Connor McLaughlin
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65197d4350
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Common: Add Rectangle helper class
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2019-11-05 19:19:20 +10:00 |
Connor McLaughlin
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16d83989e5
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GPU/HW: Support line drawing at >1x scale in D3D11 via GS
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2019-11-05 00:27:22 +10:00 |
Connor McLaughlin
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3619b46b45
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GPU: Fix parsing of polylines.. again
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2019-11-05 00:26:35 +10:00 |
Connor McLaughlin
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39850af147
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Common: Add GS support to D3D11 shader compiler
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2019-11-05 00:23:31 +10:00 |
Connor McLaughlin
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3c64a242bb
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GPU: Fix incorrect parsing of polyline commands
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2019-11-04 02:56:30 +10:00 |
Connor McLaughlin
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5d26c2177f
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GPU/HW: Don't crash when switching to incompatible renderer
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2019-11-04 02:02:33 +10:00 |
Connor McLaughlin
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a397979d72
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GPU/HW: Elide buffer copy in scanout and fix flipped display
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2019-11-04 01:46:19 +10:00 |
Connor McLaughlin
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ac45f3892c
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Frontend: Fix broken display texture for OpenGL
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2019-11-04 01:01:31 +10:00 |
Connor McLaughlin
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4a6f283484
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CPU: Add trace log to file support
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2019-11-04 00:55:07 +10:00 |
Connor McLaughlin
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9de9cf3be2
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GPU/HW: Add D3D11 renderer and refactor host interface/display
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2019-11-04 00:39:48 +10:00 |
Connor McLaughlin
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f244da86a2
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Common: Add helper classes for D3D11
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2019-11-04 00:39:25 +10:00 |
Connor McLaughlin
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d68f7085d6
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Common: Move GL classes to subdirectory
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2019-11-03 15:22:37 +10:00 |
Connor McLaughlin
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47849465d8
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GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen
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2019-11-03 15:18:51 +10:00 |
Connor McLaughlin
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d5150ec790
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Common: Add unregistered uniform mutators to GL::Program
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2019-11-03 15:18:28 +10:00 |
Connor McLaughlin
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be81d08109
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GPU/HW: Split shadergen to seperate class
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2019-11-03 13:36:59 +10:00 |
Connor McLaughlin
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91c99f0226
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GPU/HW: Use uniform blocks for batch rendering
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2019-11-03 13:18:43 +10:00 |
Connor McLaughlin
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e3a9aa1c4f
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Common: Add uniform block binding to GL::Program
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2019-11-03 13:14:50 +10:00 |
Connor McLaughlin
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aa1f3ad8f7
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GPU: Don't truncate clear colour to 15-bit with true colour on
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2019-11-03 01:05:37 +10:00 |
Connor McLaughlin
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f7f5d45d7a
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GPU: Fix incorrect VRAM fill colours in GL renderer
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2019-11-03 01:02:05 +10:00 |
Connor McLaughlin
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8ffce6ae0b
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GPU: Fix 24-bit scanout being cut-off at >1x resolution scale
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2019-11-03 00:52:37 +10:00 |
Connor McLaughlin
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ba1a5a5ca9
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GPU: Fix batching regression (draws split on texture page)
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2019-11-03 00:36:47 +10:00 |
Connor McLaughlin
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5abbdef065
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Fix compile errors on GCC
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2019-11-03 00:15:42 +10:00 |
Connor McLaughlin
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6dc7069d7c
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CDROM: Fix buffer overflow
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2019-11-03 00:09:17 +10:00 |
Connor McLaughlin
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bb572d5c14
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GPU: Remove hack for bitwise ops on TextureMode enum
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2019-11-03 00:01:54 +10:00 |
Connor McLaughlin
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4143469353
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GPU: Use texture buffer/fragment shader for VRAM writes
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2019-11-02 23:43:20 +10:00 |
Connor McLaughlin
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f59e08b564
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Common: Add Unbind() to GL::StreamBuffer
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2019-11-02 23:42:44 +10:00 |
Connor McLaughlin
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60281eb67e
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Common: Use std::string_view for GL::Program
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2019-11-02 23:42:21 +10:00 |
Connor McLaughlin
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2b17cfd365
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GPU: Use streaming buffers for CPU->VRAM transfers
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2019-11-02 22:31:15 +10:00 |
Connor McLaughlin
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407fee9ec3
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GPU: Add base functionality for GL streaming buffers
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2019-11-02 22:21:56 +10:00 |
Connor McLaughlin
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c52c0608ae
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GPU: Move resolution scale to hardware backend only
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2019-11-02 01:32:27 +10:00 |
Connor McLaughlin
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c9feb7ea07
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GPU: Add force true color setting
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2019-11-02 00:31:25 +10:00 |
Connor McLaughlin
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fc09b722ea
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GPU: Truncate fragment values to 15-bit RGB
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2019-11-02 00:01:03 +10:00 |
Connor McLaughlin
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bbd7798ca4
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GPU: Apply dither pattern more correctly at higher resolutions
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2019-11-01 23:17:50 +10:00 |
Connor McLaughlin
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3aa4219067
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GPU: Implement dithering on software backend
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2019-11-01 23:11:37 +10:00 |
Connor McLaughlin
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ac82383abe
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GPU: Implement dithering on OpenGL backend
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2019-11-01 23:11:30 +10:00 |
Connor McLaughlin
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1d1da1d82c
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GPU: Add VRAM read/write stats to GL renderer
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2019-11-01 22:06:24 +10:00 |