Stenzek
738c96ffb3
FullscreenUI: Fix slot disappearing after delete in save state menu
2025-01-13 12:44:11 +10:00
Stenzek
ea82dacb0e
FullscreenUI: Fix a couple of GPU thread race conditions
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State saving/loading, memory card state read on shutdown.
2025-01-13 12:44:06 +10:00
Stenzek
a422e06628
Qt: Fix incorrect InitialSortOrderRole use
2025-01-12 21:44:05 +10:00
Stenzek
d3ee12d358
Achievements: Login error notification should be translatable
2025-01-12 19:16:22 +10:00
Stenzek
19ee37cd10
FullscreenUI: Render notifications on top of OSD
2025-01-12 19:14:59 +10:00
Stenzek
035762af94
System: Fix subimage change OSD message
2025-01-12 19:03:53 +10:00
Stenzek
be7cff5964
CDROM: Fix loading of subimage SBI files
2025-01-12 19:03:48 +10:00
Stenzek
e4dea69713
System: Drop state load OSD duration to quick
2025-01-12 17:50:33 +10:00
Stenzek
e43d7046ba
Achievements: Attempt relogin on system boot
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And display an error notification if login fails, instead of
invalidating the token.
2025-01-12 17:50:33 +10:00
Stenzek
0f76543685
Achivements: Set rc_client log level from host log level
2025-01-12 16:54:58 +10:00
Stenzek
ce0689687c
Qt: Fix editing first controller preset
2025-01-12 02:09:55 +10:00
Stenzek
c43533f8d8
FullscreenUI: Extend achievement overlays to screen margins
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Fixes overlays getting caught in rounded corners on Android.
2025-01-12 01:02:58 +10:00
Stenzek
ab790ed54b
Common: Fix ARM32 build (again)
2025-01-12 00:25:48 +10:00
Stenzek
ee1da343ab
GPU/HW: Use default initialization for BatchConfig
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Reduce the risk of below...
2025-01-12 00:03:45 +10:00
Stenzek
9779cee934
GPU/HW: Ensure texture window bits are initialized
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Fixes broken rendering after loading state or switching renderer in some
games, e.g. GTA2.
2025-01-12 00:03:18 +10:00
Stenzek
9c35b0e76d
FullscreenUI: Get rid of Timer global
2025-01-11 23:32:21 +10:00
Stenzek
36590f3c71
InputManager: Fix crash on controller connect on Windows
2025-01-11 23:29:55 +10:00
Stenzek
6785285f31
Qt: Fix game list toolbar/view menu desync
2025-01-11 23:29:40 +10:00
Stenzek
54780d4fbf
Qt: Fix fullscreen state stuck after exit
2025-01-11 21:37:39 +10:00
Stenzek
348e33562e
Qt: Fix BP start/stop menu item after first activation
2025-01-11 21:34:20 +10:00
Stenzek
234e1f721f
FullscreenUI: Improve controller settings page
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- Add 'Clear Bindings' menu item.
- Show icons in controller types.
- Add confirmation to Reset Settings.
2025-01-11 21:29:04 +10:00
Stenzek
d6ce322eba
Controller: Use additional icons
2025-01-11 20:51:16 +10:00
Stenzek
9971b9e059
Data: Update PromptFont with KamFretoZ's changes
2025-01-11 20:41:26 +10:00
Stenzek
e6c0725656
InputManager: Hold lock while manipulating devices/sources
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Since we're enumerating on the GPU thread now, need to protect it.
2025-01-11 20:28:00 +10:00
Stenzek
d3bee3ce67
Qt: Rename 'Input Profile' to 'Controller Preset'
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Hopefully more noob-proof?
2025-01-11 20:25:12 +10:00
Stenzek
e4c11aa905
Qt: Separate controller settings to global and profiles
2025-01-11 20:25:11 +10:00
Stenzek
2d63b34d48
Qt: Add icons/decorations to input devices
2025-01-11 20:25:11 +10:00
Stenzek
2298227054
FullscreenUI: Add binding of vibration motors
2025-01-11 20:25:11 +10:00
Stenzek
6f9caa6b12
InputManager: Add proper binds for vibration motors
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Instead of the janky "vibration capabilities" flag.
Fixes the "Clear Mappings" button not applying to vibration motors.
2025-01-11 20:25:11 +10:00
Stenzek
13b85728a0
Qt: Refactor input device/motor tracking
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Remove multiple sources of truth.
2025-01-11 20:25:11 +10:00
Stenzek
844287b722
FullscreenUI: Fix scrollbar on choice dialog at some screen sizes
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e.g. game list right click
2025-01-11 20:25:11 +10:00
Stenzek
4b0bb9f70d
FullscreenUI: Increase input dialog padding
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Way too small.
2025-01-11 20:13:53 +10:00
Stenzek
4af5e96ff6
Controller: Remove analog-mode-start OSD message
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It's arguably not very useful, and the sticks are mapped to the
dpad in digital mode anyway.
2025-01-11 15:15:01 +10:00
Stenzek
440aaf2644
FullscreenUI: Modernize achievement popup a bit
2025-01-11 15:07:17 +10:00
Stenzek
05b0b03fd6
Cheats: Order special characters before alpha characters
2025-01-11 12:51:33 +10:00
Stenzek
93a7e7cef5
Cheats: Add bounds check to 5107/5147
2025-01-11 12:40:46 +10:00
Anderson Cardoso
c98dbb9d9e
Atualização Português do Brasil ( #3353 )
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Atualizado para a última versão.
2025-01-11 12:37:16 +10:00
PugsyMAME
a26cac18e9
Cheats: Added register cheat types 5107 & 5147 ( #3352 )
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This is new cheat type uses the general purpose cheat registers in a relative easy method to allow arrays of arrays cheats to be quickly created and will also cut down massively on cheats. For instance this method allows the following 15 cheats for Vandal Hearts II which would otherwise need 18886 separate cheats to replicate:
#Technique Slot Modifier\[MASTER] Select Slot Number for following cheats to act on (1 - 1349)
518500F1 001CF3C3
514500F2 0000000F
514500F3 0000????
514500F4 0000D0D0
OptionRange = 1:1349
#Technique Slot Modifier\Select Weapon
510700F1 000000??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 1 Learned
510700F1 00020001
#Technique Slot Modifier\Select Technique 1
510700F1 000300??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 2 Learned
510700F1 00040001
#Technique Slot Modifier\Select Technique 2
510700F1 000500??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 3 Learned
510700F1 00060001
#Technique Slot Modifier\Select Technique 3
510700F1 000700??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 4 Learned
510700F1 00080001
#Technique Slot Modifier\Select Technique 4
510700F1 000900??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 5 Learned
510700F1 000A0001
#Technique Slot Modifier\Select Technique 5
510700F1 000B00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 6 Learned
510700F1 000C0001
#Technique Slot Modifier\Select Technique 6
510700F1 000D00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\100% (Max) Technique Learned
510700F1 000E0064
2025-01-11 12:37:03 +10:00
Stenzek
ea4e756512
Data: Update SDL Game Controller DB
2025-01-10 20:44:04 +10:00
Stenzek
ee33044f3d
InputManager: Fix SDL sub-options not copying to profile
2025-01-10 20:42:17 +10:00
Stenzek
7ac4a85765
InputManager: Fix per-bind sensitivity/deadzone not copying to profile
2025-01-10 20:14:21 +10:00
Stenzek
ccfc60ec94
GPU/HW: Remove extra barrier on VRAM download
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Seems to work around download texture corruption on AMD/Vulkan/Windows.
2025-01-10 20:06:56 +10:00
Stenzek
18c90718c6
GPU/SW: Skip pixel load if none preserved
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~12% performance improvement on Cortex-A35.
2025-01-10 18:46:05 +10:00
Stenzek
1320d9b456
Common: Use __builtin_shufflevector() for NEON blend()
2025-01-10 17:12:45 +10:00
Stenzek
29934d62c4
System: Improve rewind behaviour
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- Fix crash when rewinding before first state is saved.
- Always save a rewind state immediately after normal save state load.
- Don't toss the last rewind state when rewinding, that way there is
always at least one state to rewind to.
2025-01-09 23:46:06 +10:00
Stenzek
d25cffebd5
GPU/HW: Disable depth testing with semitransparency
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But provide an option to enable it.
2025-01-09 21:45:14 +10:00
Stenzek
d9c9b3038d
GPU/HW: Fix ROV depth being written with semitransparency
2025-01-09 21:21:12 +10:00
Stenzek
7d2898b94c
GPU/HW: Exclude 2D polygons from depth buffer
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Fixes UI getting obscured in Kingsley's Adventure.
2025-01-09 21:21:12 +10:00
Stenzek
1c9b9ca37a
GPUThread: Restore context after backend creation
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Might help with random VRAM loss? I can't seem to reproduce it now..
2025-01-09 21:21:12 +10:00
Stenzek
40589dcd93
Settings: Add advanced option to set delay for max CD speedup
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Affects both seeks and reads.
2025-01-09 21:21:12 +10:00