GPU/HW: Ensure texture window bits are initialized
Fixes broken rendering after loading state or switching renderer in some games, e.g. GTA2.
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@ -342,7 +342,7 @@ private:
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u32 bits = INVALID_DRAW_MODE_BITS;
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} m_draw_mode = {};
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GPUTextureWindow m_texture_window_bits;
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GPUTextureWindow m_texture_window_bits = {};
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std::unique_ptr<GPUPipeline> m_wireframe_pipeline;
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