GPU/HW: Use default initialization for BatchConfig
Reduce the risk of below...
This commit is contained in:
parent
9779cee934
commit
ee1da343ab
|
@ -135,14 +135,14 @@ private:
|
|||
|
||||
struct BatchConfig
|
||||
{
|
||||
BatchTextureMode texture_mode = BatchTextureMode::Disabled;
|
||||
GPUTransparencyMode transparency_mode = GPUTransparencyMode::Disabled;
|
||||
bool dithering = false;
|
||||
bool interlacing = false;
|
||||
bool set_mask_while_drawing = false;
|
||||
bool check_mask_before_draw = false;
|
||||
bool use_depth_buffer = false;
|
||||
bool sprite_mode = false;
|
||||
BatchTextureMode texture_mode;
|
||||
GPUTransparencyMode transparency_mode;
|
||||
bool dithering;
|
||||
bool interlacing;
|
||||
bool set_mask_while_drawing;
|
||||
bool check_mask_before_draw;
|
||||
bool use_depth_buffer;
|
||||
bool sprite_mode;
|
||||
|
||||
// Returns the render mode for this batch.
|
||||
BatchRenderMode GetRenderMode() const;
|
||||
|
@ -317,7 +317,7 @@ private:
|
|||
|
||||
bool m_batch_ubo_dirty = true;
|
||||
bool m_drawing_area_changed = true;
|
||||
BatchConfig m_batch;
|
||||
BatchConfig m_batch = {};
|
||||
GPUTextureCache::SourceKey m_texture_cache_key = {};
|
||||
|
||||
// Changed state
|
||||
|
|
Loading…
Reference in New Issue