GPU/HW: Remove extra barrier on VRAM download

Seems to work around download texture corruption on AMD/Vulkan/Windows.
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Stenzek 2025-01-10 20:06:53 +10:00
parent 18c90718c6
commit ccfc60ec94
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1 changed files with 0 additions and 1 deletions

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@ -3312,7 +3312,6 @@ void GPU_HW::DownloadVRAMFromGPU(u32 x, u32 y, u32 width, u32 height)
g_gpu_device->SetViewportAndScissor(0, 0, encoded_width, encoded_height);
g_gpu_device->PushUniformBuffer(uniforms, sizeof(uniforms));
g_gpu_device->Draw(3, 0);
m_vram_readback_texture->MakeReadyForSampling();
// Stage the readback and copy it into our shadow buffer.
if (m_vram_readback_download_texture->IsImported())