FullscreenUI: Increase input dialog padding
Way too small.
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@ -2521,6 +2521,7 @@ void ImGuiFullscreen::DrawInputDialog()
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ImGui::PushFont(UIStyle.LargeFont);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
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LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
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@ -2583,7 +2584,7 @@ void ImGuiFullscreen::DrawInputDialog()
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GetInputDialogHelpText(s_state.fullscreen_footer_text);
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ImGui::PopStyleColor(3);
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ImGui::PopStyleVar(3);
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ImGui::PopStyleVar(4);
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ImGui::PopFont();
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}
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