Commit Graph

8102 Commits

Author SHA1 Message Date
Anderson Cardoso 7810c95962
Atualização Português do Brasil (#3277)
Atualizado para a última versão
2024-08-17 22:17:59 +10:00
Stenzek add46248a3
Qt: Fix list focus restoration after system shutdown 2024-08-17 22:13:33 +10:00
Stenzek 2f5aa45e1f
SPU: Fix incorrect envelope rate 2024-08-16 21:39:33 +10:00
Stenzek 2e2451998c
Misc: Fix ARM32 build (again) 2024-08-14 21:39:29 +10:00
Stenzek 460acce561
MDEC: Ensure alignment of inputs 2024-08-14 21:39:04 +10:00
Stenzek f2896d55b8
RegTest: Report performance stats on exit 2024-08-14 21:39:04 +10:00
Stenzek 159254c37a
RegTest: Fix OOB array read 2024-08-14 21:39:04 +10:00
Bobby Smith 0f03aa3e30
GameDB: Fix Starblade Alpha JPN hash (#3276) 2024-08-14 21:38:34 +10:00
Stenzek f5815f3183
ImGuiFullscreen: Display checkmark on right of choice dialog 2024-08-13 18:09:30 +10:00
Stenzek 05f9f33ec6
ImGuiFullscreen: Fix choice popup selected drawing over border 2024-08-13 18:09:30 +10:00
Stenzek 7756c5a5e9
Qt: Fix log window mouse interaction 2024-08-13 18:09:30 +10:00
Stenzek 13a37418e6
FullscreenUI: Fix popup close resetting window scroll 2024-08-13 18:09:30 +10:00
Stenzek f99d5ff39d
FullscreenUI: Fix saving of list options (e.g. controller settings) 2024-08-13 18:09:30 +10:00
Renzo Pigliacampo 0af2c01a18
Updated Spanish (Latin America) translation (#3275) 2024-08-13 15:11:10 +10:00
Stenzek 09cdd986b9
Qt: Clarify BIOS support in setup wizard 2024-08-13 15:10:24 +10:00
Stenzek a6ba2b5e20
BIOS: Prioritize image enumeration
Launch console BIOS is de-prioritized due to bugs.
Late PAL is de-prioritized due to additional regional checks that break import booting without fast boot.
PS2 is de-prioritized due to requiring a dynamic fast boot patch.
PS2 PAL is further de-prioritized due to additonal region checks.
2024-08-13 15:09:13 +10:00
Stenzek 34e0752b65
GameDB: Add hash for Starblade Alpha (Japan) 2024-08-13 14:49:41 +10:00
Stenzek 421bd23dc8
Bus: Add stub for SIO2 accesses
But only enable it when using a PS2 BIOS. I could put the check in the
handler registration, but realistically this is basically never going to
be called, so better to keep things simple.
2024-08-13 14:48:18 +10:00
Stenzek e96320daf0
BIOS: Add Type 2 fastboot patch (PS2) 2024-08-13 14:47:40 +10:00
Stenzek cbbfc2f11a
StringUtil: Add BytePatternSearch() 2024-08-13 14:47:11 +10:00
Stenzek 9e09f53566
Core: Add constexpr MIPS Encoder
From https://raw.githubusercontent.com/grumpycoders/pcsx-redux/main/src/mips/common/util/encoder.hh
2024-08-13 14:46:42 +10:00
Stenzek 71738d12e0
GPU: Clear RT before sending to media capture
Fixes junk in inactive areas on Mac.
2024-08-12 22:17:45 +10:00
Stenzek f48d3b4636
CMake: Copy FFmpeg dylibs into Mac bundle 2024-08-12 22:17:45 +10:00
Stenzek 5786f3a8c9
System: Fix loading state without media 2024-08-12 21:22:32 +10:00
Anderson Cardoso 3e708d066c
Atualização Português do Brasil (#3274)
Atualizado:

-Diretório de Pastas
-Janela principal
-Sitema/BIOS
-Atalhos

Novo:
-Opções de gravação
-Media e captura

Corrigido:
-Textto e consistência
2024-08-12 21:22:23 +10:00
Stenzek e8693ed10f
README: Various corrections/updates 2024-08-12 17:09:56 +10:00
Stenzek da1fb4c09e
Data: Update SDL game controller database 2024-08-12 17:07:26 +10:00
Stenzek da4b5df656
MediaCapture: Add FFmpeg backend 2024-08-12 16:29:03 +10:00
Stenzek d5b6d35d3e
dep: Add FFmpeg v7.0.2 headers 2024-08-12 16:29:03 +10:00
Stenzek ee07e9e0f1
Hotkeys: Move Toggle Media Capture to General 2024-08-12 16:29:03 +10:00
Stenzek 8ad912c340
MediaCapture: Handle BGRA for MediaFoundation 2024-08-12 15:20:32 +10:00
Stenzek 422a0a0ead
MediaCapture: Fix OpenGL capture 2024-08-12 14:48:21 +10:00
Stenzek c30c4a5d0a
GPU: Fix possible race in screenshot 2024-08-12 14:48:21 +10:00
Stenzek 9a58327cf2
GPU: Vectorize VRAM fills 2024-08-12 00:20:53 +10:00
Stenzek 5d84185240
GameDB: Slightly bump up DMA rate for Chrono Cross
Don't want to run it too slow, and the recent changes seem to allow us
to go to ~33 or so before it breaks.
2024-08-11 23:50:37 +10:00
Stenzek 78398f82fd
GameDB: Battle Athletess - Daiundoukai GTO
Requires accurate DMA timing, otherwise the GPU backpressure does not
slow down the frame rate enough, and cutscenes run at twice speed.
2024-08-11 23:50:37 +10:00
Stenzek abbb21ffec
GPU: Approxiate texture cache reload time for P8/C16 sprites 2024-08-11 23:50:37 +10:00
Stenzek db4e28f44c
GPU: Add cycle penalty for reloading CLUT 2024-08-11 23:50:37 +10:00
Stenzek 00a58eb4e5
Bus: Fix sideloading EXEs without initial SP value 2024-08-11 23:50:37 +10:00
Stenzek 62eb557832
MediaCapture: Warning fix 2024-08-11 23:50:37 +10:00
Stenzek af47eb6956
System: Add video capture feature 2024-08-11 21:06:58 +10:00
Stenzek 5f8082734e
VulkanDevice: Fix download inside render pass 2024-08-11 20:44:16 +10:00
Stenzek 290c44f4c0
Error: Add TakeDescription() 2024-08-11 20:43:13 +10:00
Stenzek 8295fd9c3a
GPUDevice: Fix debug assertion tripping in Vulkan 2024-08-10 14:05:30 +10:00
Stenzek b72e622ae0
CubebAudioStream: Remove leftover field 2024-08-10 13:15:55 +10:00
Stenzek 34df233a95
VulkanDevice: Enable VK_KHR_maintenance4 and 5 2024-08-10 12:33:01 +10:00
Stenzek 010c7dea33
dep: Bump vk_mem_alloc to 871913d 2024-08-10 12:21:51 +10:00
Stenzek 98b1a703f3
GPU/HW: Use texture instead of RTs for rewind/runahead w/o MSAA 2024-08-10 01:24:38 +10:00
Stenzek 76f6eafdbc
Qt: Fix folder selection title bar 2024-08-10 00:14:01 +10:00
Stenzek 55d095174f
CDROM: Defer init completion until after seek
Reduces leaky reverb in some games.
2024-08-10 00:13:59 +10:00