Stenzek
71cf206dc8
CI: Add Windows SSE2 builds
2024-09-23 21:42:48 +10:00
Stenzek
b971125469
MSBuild: Support creating legacy SSE2 builds
2024-09-23 21:19:28 +10:00
Stenzek
ed7a9e2f8c
CI: Refactoring and add Linux SSE2 builds
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Windows will follow at some point.
2024-09-23 20:27:58 +10:00
Stenzek
bfc914aaa9
CMake: Add DISABLE_SSE4 option
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NOT recommended. Only if you ABSOLUTELY need it.
The SSE2/legacy build will be a separate download option, and
warn you if you try to run it on a CPU that supports SSE4.
2024-09-23 20:27:58 +10:00
Stenzek
d67b826033
CI/Flatpak: Improve install behaviour
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Use "standard" install path.
2024-09-23 19:21:14 +10:00
Stenzek
dae38cb309
Qt: Fix gap in advanced graphics settings on Linux
2024-09-23 19:18:29 +10:00
Stenzek
bb3d27f153
GPU/SW: Drop dithering function specialization
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Reduces the code size by roughly half, which may be beneficial on
icache-starved processors.
Also fixes too-bright values being fed into the blending equation.
2024-09-23 01:01:07 +10:00
Stenzek
2768d27c05
Qt: Make log window legible in light theme
2024-09-23 00:50:51 +10:00
Stenzek
23ec40d032
Settings: Set log level to none if no sinks enabled
2024-09-23 00:26:48 +10:00
Stenzek
cf32774b24
RegTest: Check size before hash
2024-09-22 21:06:05 +10:00
Stenzek
206f32e511
Qt: Fix early console debug output
2024-09-22 21:06:05 +10:00
Stenzek
c439de6364
Common: SSE2 backsupport for vector classes
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shuffle8() sucks, the rest aren't _too_ bad.
2024-09-22 21:06:05 +10:00
Stenzek
e1c876671a
Misc: More iNN => sNN
2024-09-22 21:06:05 +10:00
Stenzek
986e207cff
GPU/HW: Make batch shaders independent on resolution
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Almost a 6x reduction in *compressed* shader cache size.
2024-09-22 21:06:05 +10:00
Stenzek
f9941c3f68
GPU/HW: Reduce shader dependence on global constants
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Step 1 of making resolution-independent shaders.
2024-09-22 21:06:05 +10:00
Stenzek
f169b892c1
GPU: Defer frame done if not running events
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Prevents interruption/execution exiting if the frame was ticked over
by a MMIO access, e.g. reading GPUSTAT.
2024-09-22 21:06:05 +10:00
PugsyMAME
88bc3a2278
Fixed typo in F4 Cheat Type code ( #3300 )
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Typo in my code, this fix will make it work properly on multiple find & replaces.
2024-09-22 21:05:44 +10:00
Stenzek
3dca598063
Log: Switch to enum class
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Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
2024-09-21 22:26:06 +10:00
Stenzek
88381209b3
System: Fix crash when disabling runahead
2024-09-21 22:26:06 +10:00
Stenzek
1754ecf4f9
SPU: Get rid of second output stream
2024-09-21 22:26:05 +10:00
Stenzek
df17528b18
Qt: Move threaded rendering toggle to Debug tab
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Frees up some space.
2024-09-21 22:26:05 +10:00
Stenzek
54e5d93165
GPU/SW: Enable SIMD path and make default
2024-09-21 22:26:05 +10:00
Stenzek
19698559c3
System: Drop IPC server
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The one group using it switched to shared memory exports anyway.
2024-09-21 22:26:05 +10:00
Stenzek
ac8461a28b
System: Fix bogus SW thread CPU in OSD
2024-09-21 22:26:05 +10:00
Stenzek
e617f17294
System: Set GPU timing enable on init/destroy
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It's really unrelated to the guest GPU.
2024-09-21 22:26:05 +10:00
Stenzek
e7aa0495ab
System: Not all setting changes need to interrupt
2024-09-21 22:26:05 +10:00
Stenzek
40670726b4
GPU/SW: Fix SSE4 path and add 256-bit AVX2 path
2024-09-21 22:26:05 +10:00
Stenzek
a7747c5be3
Common: Add 256-bit integer vector wrapper
2024-09-21 22:26:05 +10:00
Stenzek
d07c7e4b68
Qt: Fix 100% CPU usage while downloading files
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The wonders of having fast internet, you never realize when this happens
because it completes too quickly...
2024-09-21 22:26:05 +10:00
Stenzek
5f80cb1188
GPU/HW: Fix inaccurate shader progress counter
2024-09-21 22:26:05 +10:00
Stenzek
b5df06a54a
GPU/HW: Rewrite automatic internal resolution selection
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Make it aspect ratio aware, as well as updating when/if the game changes
resolution. Also include the padding area in the OSD/status resolution.
2024-09-21 22:26:05 +10:00
Stenzek
e056bcb5ff
AudioStream: Fix incorrect padding
2024-09-21 22:26:05 +10:00
Stenzek
96ece5de1c
SmallString: MSVC warning fix
2024-09-19 22:25:35 +10:00
Stenzek
0538b95d9b
GPU/HW: Reduce number of shaders/pipelines in default config
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~3x speedup in shader compile time on a cold cache.
2024-09-19 22:18:58 +10:00
Mrlinkwii
a5cd3ee7a8
UI : remove issue tracker button
2024-09-19 21:35:21 +10:00
Marcin Mitura
64655818ed
feat: Polish localization updates
2024-09-18 22:35:54 +10:00
Stenzek
292c1e0f06
Misc: Normalize OSD message keys
2024-09-18 22:35:50 +10:00
Stenzek
369599202c
StringUtil: Speed up EncodeHex()/append_hex()
2024-09-18 21:42:46 +10:00
Stenzek
401295ebdb
Common: Allow PRINTFLIKE to work on Clang
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And thus clang-cl.
2024-09-18 21:31:06 +10:00
Stenzek
8ba85d62dc
Pad: Fix stuck inputs after loading mismatched state pad type
2024-09-18 21:21:57 +10:00
Stenzek
8b67ed8536
CPU: Display loadstore offsets in hex
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Also add 0x prefix to logical immediate operands, since it is printed
in hex, and normalize arithmetic operands.
2024-09-15 17:29:33 +10:00
Stenzek
b96e6d1425
Qt/Debugger: Connect breakpoint checkbox
2024-09-15 17:15:47 +10:00
Stenzek
8fa406061a
CPU: Add SetBreakpointEnabled()
2024-09-15 17:15:38 +10:00
Bobby Smith
a259178d1b
GameDB: South Park - Chef's Luv Shack controller update ( #3298 )
2024-09-15 08:17:47 +02:00
PugsyMAME
b5768266bb
Quality of Life changes to breakpoints ( #3297 )
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1. Made it so that breakpoints are checked for a match on 28 bits rather than the full 32 bits. It's much simpler to use 12345 rather than 80012345 and risk getting the number of zeros wrong and also handles the mirror code/memory accesses using 00??????, 80?????? & A0??????.
2. Added bp.hit_count update to execution breakpoints.
3. Changed the Hit breakpoint message at the bottom of the debugger screen to include the hit count [see notes later].
4. Added bp.enabled check to the execution breakpoint (it uses it in the r/w breakpoints code already) [see notes later].
Notes:
3. I've added the hit count to the message as it's quicker to spot but it's also a partial workaround as the Hit Count in the Breakpoints tab doesn't seem to get refreshed.
4. I thought the checkbox in the Breakpoints tab would set the bp.enabled but it seems it has no affect on any type of breakpoint. The only way to stop a breakpoint is to delete it.
2024-09-15 07:17:08 +01:00
Stenzek
1ffd2f4149
Qt/Debugger: Improve row scrolling
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Don't center the current PC unless we're going off screen, or requested
a specific address.
2024-09-14 02:07:08 +10:00
Anderson Cardoso
fbb92e9225
Atualização Português do Brasil
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Atualizado para a última versão.
PS: Refente a recente mudança na licença do emulador
Comentado aqui #3295 da minha parte fica liberado a alteração por parte do desenvolvedor de coisas que faço e/ou fiz: ícones, temas, traduções alguns ajustes antigos e afins para que fique de acordo com a modificação da licença atual.
PS: Regarding the recent change in the emulator license
Commented here #3295 on my part, the developer is allowed to change things that I do and/or have done:
Icons, themes, translations, some old adjustments and the like so that they are in accordance with the change in the current license.
2024-09-13 10:39:01 -03:00
Stenzek
6d637127f2
Qt: Fix memory view colours in light themes
2024-09-14 00:44:44 +10:00
Stenzek
350cf7ee32
GPUDevice: Use suffixed shaderc libname
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Avoids conflicts with other installations of shaderc, e.g. the Vulkan
SDK, which might be in the user's LD_LIBRARY_PATH.
2024-09-13 23:05:01 +10:00
Stenzek
d28f0fa4e6
Qt: Enable word wrap in Settings window list
2024-09-13 21:22:48 +10:00