Connor McLaughlin
|
26437e31dd
|
SPU: Fire interrupt on DMA reads/writes too
|
2019-11-11 14:05:58 +10:00 |
Connor McLaughlin
|
8722757412
|
SPU: Implement pitch modulation
|
2019-11-11 00:41:09 +10:00 |
Connor McLaughlin
|
5a84122862
|
CDROM: Implement CDDA report
|
2019-11-10 23:03:52 +10:00 |
Connor McLaughlin
|
ab90d287bb
|
CDROM: Use Sub-Channel Q for GetLocP
|
2019-11-10 22:45:48 +10:00 |
Connor McLaughlin
|
6bb4f8e728
|
CDImage: Support generating Q Sub-Channel
|
2019-11-10 22:44:53 +10:00 |
Connor McLaughlin
|
2cc5084dd1
|
CDImage: Handle cue sheets where pregap is in file
|
2019-11-10 15:16:48 +10:00 |
Connor McLaughlin
|
68fe492130
|
CDROM: Use seek time formula from Mednafen
|
2019-11-10 15:01:18 +10:00 |
Connor McLaughlin
|
c0208b6e78
|
GPU: Flush render before changing drawing area/offset
Fixes "random" broken polygons in hardware backends.
|
2019-11-09 22:56:53 +10:00 |
Connor McLaughlin
|
dbc22fe841
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GPU/HW: Fix typo preventing fragment shader based VRAM writes from being used
|
2019-11-09 21:36:37 +10:00 |
Connor McLaughlin
|
5dd4f6f65e
|
CDROM: Implement ReadTOC command
|
2019-11-09 00:21:11 +10:00 |
Connor McLaughlin
|
7e7b7dc216
|
CDROM: Stub out SCEx test commands
|
2019-11-09 00:21:04 +10:00 |
Connor McLaughlin
|
5eea2f9ced
|
CDROM: Fix interrupt enable register having no effect
|
2019-11-08 23:49:28 +10:00 |
Connor McLaughlin
|
c3efc5637a
|
CDROM: Implement Getparam command
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2019-11-08 22:45:06 +10:00 |
Connor McLaughlin
|
487f952c48
|
CDROM: Clear response FIFO before writing results
|
2019-11-08 22:42:42 +10:00 |
Connor McLaughlin
|
02132a9f29
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CDROM: INT2 should not be sent after read/play command
|
2019-11-08 21:16:21 +10:00 |
Connor McLaughlin
|
8c51abaf37
|
System: Move settings to HostInterface
|
2019-11-08 01:07:39 +10:00 |
Connor McLaughlin
|
e8ebead23d
|
Frontend: Use Roboto font
|
2019-11-08 00:22:25 +10:00 |
Connor McLaughlin
|
52caf312d9
|
Frontend: Make about window modal
|
2019-11-08 00:22:25 +10:00 |
Connor McLaughlin
|
b5a8e562e8
|
Frontend: Add 'Darker' style
|
2019-11-08 00:22:25 +10:00 |
Connor McLaughlin
|
36b7690056
|
Frontend: Add settings window
|
2019-11-08 00:22:25 +10:00 |
Connor McLaughlin
|
57c4101ff4
|
dep: Add imgui_stdlib.cpp
|
2019-11-08 00:22:25 +10:00 |
Connor McLaughlin
|
98a5c4980d
|
Settings: Use simpleini for settings load/save
|
2019-11-07 01:43:51 +10:00 |
Connor McLaughlin
|
328944ca49
|
dep: Add simpleini
|
2019-11-07 01:43:03 +10:00 |
Connor McLaughlin
|
26c22f003f
|
Common: Persistent-mapped stream buffer implementation
|
2019-11-07 00:08:13 +10:00 |
Connor McLaughlin
|
ff8cef4da3
|
GPU/HW: Support OpenGL ES
|
2019-11-06 01:33:09 +10:00 |
Connor McLaughlin
|
b28610e30b
|
Frontend: Support OpenGL ES
|
2019-11-06 01:32:56 +10:00 |
Connor McLaughlin
|
1a6c51e74b
|
dep/imgui: Support both GL and GLES without macro
|
2019-11-06 01:32:30 +10:00 |
Connor McLaughlin
|
15c42f032f
|
GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers
|
2019-11-05 23:16:03 +10:00 |
Connor McLaughlin
|
089f297b9a
|
GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image
|
2019-11-05 23:06:40 +10:00 |
Connor McLaughlin
|
cc7483ad58
|
GPU/HW: Only copy the dirty area to the VRAM read texture
|
2019-11-05 22:34:36 +10:00 |
Connor McLaughlin
|
da51d49d18
|
GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating
|
2019-11-05 22:12:39 +10:00 |
Connor McLaughlin
|
2578f34a7c
|
GPU/HW: Reset state when shutting down
|
2019-11-05 19:51:08 +10:00 |
Connor McLaughlin
|
2c631aba5e
|
GPU: Move stats from renderer class to base classes
|
2019-11-05 19:44:17 +10:00 |
Connor McLaughlin
|
afbec85f89
|
GPU/HW: Track dirty area of VRAM shadow texture via drawing area
|
2019-11-05 19:19:49 +10:00 |
Connor McLaughlin
|
65197d4350
|
Common: Add Rectangle helper class
|
2019-11-05 19:19:20 +10:00 |
Connor McLaughlin
|
16d83989e5
|
GPU/HW: Support line drawing at >1x scale in D3D11 via GS
|
2019-11-05 00:27:22 +10:00 |
Connor McLaughlin
|
3619b46b45
|
GPU: Fix parsing of polylines.. again
|
2019-11-05 00:26:35 +10:00 |
Connor McLaughlin
|
39850af147
|
Common: Add GS support to D3D11 shader compiler
|
2019-11-05 00:23:31 +10:00 |
Connor McLaughlin
|
3c64a242bb
|
GPU: Fix incorrect parsing of polyline commands
|
2019-11-04 02:56:30 +10:00 |
Connor McLaughlin
|
5d26c2177f
|
GPU/HW: Don't crash when switching to incompatible renderer
|
2019-11-04 02:02:33 +10:00 |
Connor McLaughlin
|
a397979d72
|
GPU/HW: Elide buffer copy in scanout and fix flipped display
|
2019-11-04 01:46:19 +10:00 |
Connor McLaughlin
|
ac45f3892c
|
Frontend: Fix broken display texture for OpenGL
|
2019-11-04 01:01:31 +10:00 |
Connor McLaughlin
|
4a6f283484
|
CPU: Add trace log to file support
|
2019-11-04 00:55:07 +10:00 |
Connor McLaughlin
|
9de9cf3be2
|
GPU/HW: Add D3D11 renderer and refactor host interface/display
|
2019-11-04 00:39:48 +10:00 |
Connor McLaughlin
|
f244da86a2
|
Common: Add helper classes for D3D11
|
2019-11-04 00:39:25 +10:00 |
Connor McLaughlin
|
d68f7085d6
|
Common: Move GL classes to subdirectory
|
2019-11-03 15:22:37 +10:00 |
Connor McLaughlin
|
47849465d8
|
GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen
|
2019-11-03 15:18:51 +10:00 |
Connor McLaughlin
|
d5150ec790
|
Common: Add unregistered uniform mutators to GL::Program
|
2019-11-03 15:18:28 +10:00 |
Connor McLaughlin
|
be81d08109
|
GPU/HW: Split shadergen to seperate class
|
2019-11-03 13:36:59 +10:00 |
Connor McLaughlin
|
91c99f0226
|
GPU/HW: Use uniform blocks for batch rendering
|
2019-11-03 13:18:43 +10:00 |