Stenzek
1797050f97
VulkanDevice: Release swap chain images on resize
2024-06-23 16:17:31 +10:00
Stenzek
6892c3d095
Qt: Work around theme swap bug with Classic Windows
2024-06-23 13:43:50 +10:00
Stenzek
e8541648ce
Deps: Bump versions
2024-06-23 13:20:48 +10:00
Stenzek
966cce1581
Postprocessing: Sort shader list lexiographically
2024-06-23 13:20:47 +10:00
Stenzek
ea3fa7fe3d
Postprocessing/FX: Fix locating shaders in subdirectories
2024-06-23 13:20:47 +10:00
Stenzek
63055f1e7f
FullscreenUI: Add sprite texture filtering option
2024-06-23 13:10:10 +10:00
Stenzek
3d00957248
Resources: Update gamecontrollerdb.txt
2024-06-23 11:15:17 +10:00
Anderson Cardoso
d8b7e25994
Atualização Português do Brasil ( #3227 )
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Atualizado para a última versão.
2024-06-23 11:12:58 +10:00
Jordan
59c3c33bc8
Deps: Update to SDL 2.30.4 ( #3228 )
2024-06-23 11:12:47 +10:00
Víctor "IlDucci
7491ba656e
Spanish (Spain) Translation update 2024/06/19 ( #3229 )
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- Translated all new strings.
- Backported a number of strings from PCSX2's Spanish (Spain) translation.
2024-06-23 11:12:29 +10:00
TheUbMunster
4827e548be
BinarySpanReaderWriter: Fix off-by-one error ( #3230 )
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fix off-by-one error
2024-06-23 11:12:04 +10:00
Stenzek
ccb76d1451
GameList: Add custom title/regions
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Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330 , but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
Stenzek
01fc3258a3
CPU/Recompiler: Warning fix for ARM64/Clang
2024-06-17 17:13:23 +10:00
Stenzek
70d7d4ab67
MSBuild: Enable Vulkan on Windows ARM64
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Apparently there are drivers now/in the works.
2024-06-17 17:13:23 +10:00
PowerDuckSamurai
da51827e47
GameDB: Over Drivin' DX - Rally Edition (Japan) ( #3226 )
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Co-authored-by: unknown <anrams777@gmail.com>
2024-06-17 17:04:12 +10:00
Stenzek
1ae79c89e3
System: Refactor unsafe settings warning
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And warn about round upscaled texture coordinates option.
2024-06-17 17:02:55 +10:00
Stenzek
a5f8684bcd
BIOS: Add further detail to missing BIOS message
2024-06-17 16:47:21 +10:00
Stenzek
7b1ec5dab2
GameDB: Force round texcoords on Digimon World 3
2024-06-17 16:46:55 +10:00
Stenzek
34f20798a1
GPU/HW: Add separate 3D/2D (sprite) texture filtering
2024-06-17 15:56:56 +10:00
Stenzek
be4abb016f
GPU/HW: Reduce multiple setting source of truth
2024-06-17 15:49:12 +10:00
Stenzek
6870010351
GPU/HW: Remove log spam
2024-06-16 21:15:37 +10:00
Stenzek
e9a47233f7
GPUDevice: Compile warning fix
2024-06-16 20:49:30 +10:00
Stenzek
3d6b9e18c5
Settings: Include cheats in disable-all-enhancements
2024-06-16 19:22:09 +10:00
Stenzek
0563350d04
GameDB: Set force round texcoords on Crash games
2024-06-16 19:09:46 +10:00
Stenzek
8455c9c3c6
GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
2024-06-16 19:09:46 +10:00
Stenzek
1582b2ae5d
GPU/HW: Make texture filtering a fragment shadergen parameter
2024-06-16 19:09:46 +10:00
Stenzek
5be2e68ab9
Qt: Update glyph ranges
2024-06-16 17:15:46 +10:00
Anderson Cardoso
451d15a812
Atualização Português do Brasil ( #3224 )
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Atualizado para a última versão.
2024-06-16 17:14:22 +10:00
nishinji
d16470d761
Update Japanese translation ( #3225 )
2024-06-16 17:14:10 +10:00
Stenzek
c1792108f4
GPU/HW: Eliminate raw texture pipeline permutations
2024-06-16 17:09:24 +10:00
Stenzek
51648b0714
CI/AppImage: Explicitly remove libwayland-*
2024-06-16 17:09:23 +10:00
Hyllian
2a90a88055
Add crt-consumer and crt-cyclon. Update others. ( #3223 )
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- Add crt-consumer.glsl;
- Add crt-cyclon.fx and its bezel.png texture;
- Fix crt-newpixie.fx Frame adjust to game's aspect ratio;
- Update others shaders to the new functions to get uniform values.
2024-06-16 00:02:30 +10:00
Stenzek
54097fc14e
Postprocessing/FX: Expose 'viewportoffset' uniform
2024-06-16 00:00:01 +10:00
Stenzek
eb80a82ce5
GameDB: Disable widescreen on Final Fantasy Tactics
2024-06-15 23:58:15 +10:00
Stenzek
964b94960e
Postprocessing/FX: Ensure RT isn't bound as sampler
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Prevents possible Vulkan spec violation in some shaders.
2024-06-15 23:55:33 +10:00
Stenzek
ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
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And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
Stenzek
f0c2832d03
Dep: Update vixl to 662828c
2024-06-14 17:42:24 +10:00
Stenzek
d45e218da7
CI: Re-enable Flathub pushes
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The job can just take longer.. can't be arsed to write a separate
workflow at the moment.
2024-06-14 15:59:32 +10:00
Stenzek
d51b880052
Postprocessing/FX: Fix incorrect pixel size uniforms
2024-06-14 00:38:08 +10:00
Stenzek
277147199e
Qt: Fix checked state on startup for disc merging
2024-06-13 22:15:53 +10:00
Stenzek
8124fb2ef5
CDROM: Fix incorrect sector dropped log message
2024-06-13 18:35:02 +10:00
Stenzek
9a88cbce09
Pad: Fix incorrect card mismatch OSD message
2024-06-13 18:35:02 +10:00
Stenzek
c86f6eb639
Achievements: Fix incorrect data source for mastery points
2024-06-13 18:35:02 +10:00
Stenzek
ac1bb905fe
GPU: Set idle bit during VRAM upload
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Tenga Seiha does a bunch of completely-invalid VRAM writes on boot, then
expects GPU idle to be set. It's unclear what actually happens, I need to
write another test, but for now, just skip these uploads. Not setting GPU
idle during the write command breaks Doom, so that's not an option.
2024-06-13 18:35:02 +10:00
Hyllian
edea81d151
Update CRT-HYLLIAN.glsl
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- Small update to cut scanlines when height resolution is above threshold.
2024-06-13 18:34:48 +10:00
Hyllian
7cf7a0a11f
Add some shaders to dolphinfx folder
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This is a first pack of shaders ported to dolphinfx specs.
It includes: crt-hyllian, crt-easymode, zfast-crt, ddt, xbr, jinc2 and pixellate.
2024-06-13 18:34:48 +10:00
Stenzek
e6a11abedc
Shaders: Fix upscaling moire in CRT-Lottes
2024-06-11 23:32:19 +10:00
Stenzek
facce0d8cb
PostProcessing: Expose aspect-correct pixel sizes
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That consider the display aspect ratio/padding when sampling pixels in
the input (window size).
2024-06-11 23:32:19 +10:00
Ilham Nurjaman
c2eed018c1
Indonesian Translation ( #3221 )
2024-06-11 14:06:37 +10:00
Stenzek
354b250642
PostProcessing: Add native width/height inputs
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Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.
GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
2024-06-11 14:04:45 +10:00