Commit Graph

7471 Commits

Author SHA1 Message Date
Stenzek 1797050f97
VulkanDevice: Release swap chain images on resize 2024-06-23 16:17:31 +10:00
Stenzek 6892c3d095
Qt: Work around theme swap bug with Classic Windows 2024-06-23 13:43:50 +10:00
Stenzek e8541648ce
Deps: Bump versions 2024-06-23 13:20:48 +10:00
Stenzek 966cce1581
Postprocessing: Sort shader list lexiographically 2024-06-23 13:20:47 +10:00
Stenzek ea3fa7fe3d
Postprocessing/FX: Fix locating shaders in subdirectories 2024-06-23 13:20:47 +10:00
Stenzek 63055f1e7f
FullscreenUI: Add sprite texture filtering option 2024-06-23 13:10:10 +10:00
Stenzek 3d00957248
Resources: Update gamecontrollerdb.txt 2024-06-23 11:15:17 +10:00
Anderson Cardoso d8b7e25994
Atualização Português do Brasil (#3227)
Atualizado para a última versão.
2024-06-23 11:12:58 +10:00
Jordan 59c3c33bc8
Deps: Update to SDL 2.30.4 (#3228) 2024-06-23 11:12:47 +10:00
Víctor "IlDucci 7491ba656e
Spanish (Spain) Translation update 2024/06/19 (#3229)
- Translated all new strings.
- Backported a number of strings from PCSX2's Spanish (Spain) translation.
2024-06-23 11:12:29 +10:00
TheUbMunster 4827e548be
BinarySpanReaderWriter: Fix off-by-one error (#3230)
fix off-by-one error
2024-06-23 11:12:04 +10:00
Stenzek ccb76d1451
GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
Stenzek 01fc3258a3
CPU/Recompiler: Warning fix for ARM64/Clang 2024-06-17 17:13:23 +10:00
Stenzek 70d7d4ab67
MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
2024-06-17 17:13:23 +10:00
PowerDuckSamurai da51827e47
GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226)
Co-authored-by: unknown <anrams777@gmail.com>
2024-06-17 17:04:12 +10:00
Stenzek 1ae79c89e3
System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
2024-06-17 17:02:55 +10:00
Stenzek a5f8684bcd
BIOS: Add further detail to missing BIOS message 2024-06-17 16:47:21 +10:00
Stenzek 7b1ec5dab2
GameDB: Force round texcoords on Digimon World 3 2024-06-17 16:46:55 +10:00
Stenzek 34f20798a1
GPU/HW: Add separate 3D/2D (sprite) texture filtering 2024-06-17 15:56:56 +10:00
Stenzek be4abb016f
GPU/HW: Reduce multiple setting source of truth 2024-06-17 15:49:12 +10:00
Stenzek 6870010351
GPU/HW: Remove log spam 2024-06-16 21:15:37 +10:00
Stenzek e9a47233f7
GPUDevice: Compile warning fix 2024-06-16 20:49:30 +10:00
Stenzek 3d6b9e18c5
Settings: Include cheats in disable-all-enhancements 2024-06-16 19:22:09 +10:00
Stenzek 0563350d04
GameDB: Set force round texcoords on Crash games 2024-06-16 19:09:46 +10:00
Stenzek 8455c9c3c6
GPU/HW: Add 'Force Round Upscaled Texture Coordinates' 2024-06-16 19:09:46 +10:00
Stenzek 1582b2ae5d
GPU/HW: Make texture filtering a fragment shadergen parameter 2024-06-16 19:09:46 +10:00
Stenzek 5be2e68ab9
Qt: Update glyph ranges 2024-06-16 17:15:46 +10:00
Anderson Cardoso 451d15a812
Atualização Português do Brasil (#3224)
Atualizado para a última versão.
2024-06-16 17:14:22 +10:00
nishinji d16470d761
Update Japanese translation (#3225) 2024-06-16 17:14:10 +10:00
Stenzek c1792108f4
GPU/HW: Eliminate raw texture pipeline permutations 2024-06-16 17:09:24 +10:00
Stenzek 51648b0714
CI/AppImage: Explicitly remove libwayland-* 2024-06-16 17:09:23 +10:00
Hyllian 2a90a88055
Add crt-consumer and crt-cyclon. Update others. (#3223)
- Add crt-consumer.glsl;
- Add crt-cyclon.fx and its bezel.png texture;
- Fix crt-newpixie.fx Frame adjust to game's aspect ratio;
- Update others shaders to the new functions to get uniform values.
2024-06-16 00:02:30 +10:00
Stenzek 54097fc14e
Postprocessing/FX: Expose 'viewportoffset' uniform 2024-06-16 00:00:01 +10:00
Stenzek eb80a82ce5
GameDB: Disable widescreen on Final Fantasy Tactics 2024-06-15 23:58:15 +10:00
Stenzek 964b94960e
Postprocessing/FX: Ensure RT isn't bound as sampler
Prevents possible Vulkan spec violation in some shaders.
2024-06-15 23:55:33 +10:00
Stenzek ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
Stenzek f0c2832d03
Dep: Update vixl to 662828c 2024-06-14 17:42:24 +10:00
Stenzek d45e218da7
CI: Re-enable Flathub pushes
The job can just take longer.. can't be arsed to write a separate
workflow at the moment.
2024-06-14 15:59:32 +10:00
Stenzek d51b880052
Postprocessing/FX: Fix incorrect pixel size uniforms 2024-06-14 00:38:08 +10:00
Stenzek 277147199e
Qt: Fix checked state on startup for disc merging 2024-06-13 22:15:53 +10:00
Stenzek 8124fb2ef5
CDROM: Fix incorrect sector dropped log message 2024-06-13 18:35:02 +10:00
Stenzek 9a88cbce09
Pad: Fix incorrect card mismatch OSD message 2024-06-13 18:35:02 +10:00
Stenzek c86f6eb639
Achievements: Fix incorrect data source for mastery points 2024-06-13 18:35:02 +10:00
Stenzek ac1bb905fe
GPU: Set idle bit during VRAM upload
Tenga Seiha does a bunch of completely-invalid VRAM writes on boot, then
expects GPU idle to be set. It's unclear what actually happens, I need to
write another test, but for now, just skip these uploads. Not setting GPU
idle during the write command breaks Doom, so that's not an option.
2024-06-13 18:35:02 +10:00
Hyllian edea81d151 Update CRT-HYLLIAN.glsl
- Small update to cut scanlines when height resolution is above threshold.
2024-06-13 18:34:48 +10:00
Hyllian 7cf7a0a11f Add some shaders to dolphinfx folder
This is a first pack of shaders ported to dolphinfx specs.

It includes: crt-hyllian, crt-easymode, zfast-crt, ddt, xbr, jinc2 and pixellate.
2024-06-13 18:34:48 +10:00
Stenzek e6a11abedc
Shaders: Fix upscaling moire in CRT-Lottes 2024-06-11 23:32:19 +10:00
Stenzek facce0d8cb
PostProcessing: Expose aspect-correct pixel sizes
That consider the display aspect ratio/padding when sampling pixels in
the input (window size).
2024-06-11 23:32:19 +10:00
Ilham Nurjaman c2eed018c1
Indonesian Translation (#3221) 2024-06-11 14:06:37 +10:00
Stenzek 354b250642
PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.

GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
2024-06-11 14:04:45 +10:00