Stenzek
03f9708911
GPUDevice: Move SPIR-V compilation to base class
2024-05-13 00:06:56 +10:00
Stenzek
117e6be1dc
HeapArray: Add span returners
2024-05-12 22:56:54 +10:00
Stenzek
522c2e3458
FullscreenUI: Use native file selector on Flatpak
2024-05-12 20:28:20 +10:00
Stenzek
37a76a020a
FullscreenUI: Add horizontal padding to menu windows
2024-05-12 18:14:51 +10:00
Stenzek
69e0c1681c
FullscreenUI: Correct pixel alignment of some UI elements
...
Fixes scrollbars showing up at some window sizes.
2024-05-12 17:57:18 +10:00
Stenzek
864b0ad5fe
Qt: Save audio output latency value separately to minimal flag
2024-05-12 17:36:15 +10:00
Stenzek
e7765d26fb
System: Fix double popup on missing SBI file
2024-05-12 17:20:37 +10:00
Stenzek
eab4271bf7
dep/cubeb: Only include connected devices when enumerating wasapi
...
Otherwise you just get a ton of unusable outputs.
2024-05-12 17:14:53 +10:00
Stenzek
872cee908c
dep/cubeb: Sync to 19fcbef
...
And apply PR #740 (Re-enable and polish IAudioClient3 to achieve lower
latencies).
`*latency_frames = min_period;` in wasapi_get_min_latency was changed to
`*latency_frames = hns_to_frames(params.rate, min_period_rt);`, as
otherwise it reports in mixer frames, not stream frames.
2024-05-12 17:10:03 +10:00
Stenzek
c803c4fbef
Qt: Fix incorrect minimum latency display
2024-05-12 17:09:03 +10:00
Stenzek
a4a35b7e58
GPU: Add Bilinear (Integer) scaling option
2024-05-12 15:32:21 +10:00
Stenzek
313496e843
GameDB: PGXP-CPU for Dragon Valor
2024-05-12 15:28:44 +10:00
Stenzek
7bb8cbcbaa
D3D12Device: Fix pipeline cache load error after device change
2024-05-12 15:24:01 +10:00
Stenzek
c85e743573
Error: Strip trailing whitespace from Windows errors
2024-05-12 15:20:39 +10:00
Stenzek
0a63bec65c
CI/Flatpak: Push to Flathub
2024-05-09 16:39:17 +10:00
Anderson Cardoso
c015039a3c
Atualização Português do Brasil ( #3198 )
...
Atualizado para a última versão.
2024-05-09 13:54:30 +10:00
Stenzek
72607ecdf6
ShaderGen: Fix compile error with Metal+Barriers
2024-05-09 13:52:18 +10:00
Stenzek
7626a9bf9c
Qt: Add label next to audio buffer size
2024-05-06 00:46:34 +10:00
Stenzek
aed2863d73
GameDB: Add notes about Shadow Master/Castrol Honda Superbike Racing
2024-05-06 00:04:21 +10:00
Stenzek
d3546d18a1
Qt: Add compatibility report in game summary
2024-05-06 00:00:41 +10:00
Stenzek
76b2c24442
Qt: Simplify game directory list
2024-05-05 22:29:26 +10:00
Stenzek
ffb5682b43
Qt: Add game list excluded folders as well as files
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Backport of https://github.com/PCSX2/pcsx2/pull/9730
2024-05-05 22:29:26 +10:00
Stenzek
4ca7753720
CrashHandler: Use SetUnhandledExceptionFilter() and terminate on crash
...
Fixes zombie processes sticking around.
2024-05-05 22:29:26 +10:00
Stenzek
fa104acdd1
Misc: Purge unused code and report startup error to host
2024-05-05 22:29:26 +10:00
Stenzek
ca3cfbaa99
Misc: Pass string_view by value
2024-05-05 22:28:29 +10:00
Stenzek
e4d940a476
Deps: Update SDL2 to 2.30.3
2024-05-05 13:26:33 +10:00
Stenzek
6b03943d75
Qt: Compute Hashes -> Verify
2024-05-05 12:58:35 +10:00
Stenzek
d6e80de3bf
Qt: Add default option for cubeb driver
2024-05-05 12:51:31 +10:00
xujibbs
fea00d0149
FullscreenUI: Mark %d ms for translation ( #3196 )
2024-05-05 12:41:46 +10:00
Stenzek
e3b0050ca1
GPU/HW: Fix shader sampling with MSAA on
2024-05-03 13:24:32 +10:00
Stenzek
1185f8f6aa
GPU: Implement CLUT cache (SW renderer only)
...
Fixes copyright screen in Shadow Master.
Fixes title splash in Castrol Honda Superbike Racing.
2024-05-02 01:03:58 +10:00
Stenzek
d1483d8077
GPU: Rework pre-draw clipping
2024-05-02 01:03:58 +10:00
Stenzek
7e22fb08d2
GPU: Add #define'able PSX GPU stats
2024-05-01 23:00:10 +10:00
Stenzek
fec210b1e1
GPU: Ensure coordinates are masked/clamped
2024-05-01 20:58:21 +10:00
Anderson Cardoso
325cf577a2
Atualização Português do Brasil ( #3194 )
...
- Atualizado para a última versão.
- Confirmação de textos movidos
- Novos textos de widgets traduzidos
2024-04-30 21:45:13 +10:00
Stenzek
645adad932
Qt: Add Classic Windows as theme option
...
But it'll bug out when switching between windows11/windowsvista.
Restart to fix.
2024-04-30 21:44:18 +10:00
Stenzek
6a02f9c67b
VulkanDevice: Fix possible null descriptor set with feedback loop
2024-04-30 21:34:08 +10:00
Stenzek
cbe95b281a
VulkanDevice: Backport buggy NVIDIA driver workarounds from PCSX2
2024-04-30 21:34:02 +10:00
Stenzek
25f725c263
GPU: Fix mask for drawing area coordinates
2024-04-28 15:44:41 +10:00
Stenzek
d094978214
Justifier: Add controller implementation
2024-04-28 15:25:24 +10:00
Stenzek
3be02c53c1
GPU: Improve CRTC hblank accuracy
...
And implement Timer0 gating, it was missing previously.
2024-04-28 15:25:24 +10:00
Stenzek
5d20f4514d
PostProcessing: Use ShaderGen GLSL version string
2024-04-28 15:25:24 +10:00
Stenzek
295081fe62
Misc: Replace offsetof with constexpr-friendly OFFSETOF
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Fixes build with clang-18.
2024-04-28 15:25:24 +10:00
Stenzek
dc84c58c7c
D3D11Device: Fix GPU usage without vsync
2024-04-28 15:25:24 +10:00
Stenzek
7478f69c58
RegTest: Fix build again
2024-04-28 15:25:24 +10:00
PowerDuckSamurai
a9aaac12fc
GameDB: Various fixes ( #3192 )
2024-04-28 15:25:10 +10:00
Valtekken
5c48218866
Italian translation - Small consistency fixes ( #3191 )
...
Missed a few inconsistencies in the translation when I reworked it, they're now fixed.
2024-04-28 15:24:59 +10:00
Stenzek
c9a0f7d6f2
Qt: Fix empty box on no-controller type
2024-04-27 14:12:11 +10:00
Stenzek
3e99084770
Settings: Fix double source of truth for controller names
2024-04-27 13:21:11 +10:00
Stenzek
5477f2eae2
HeapArray: Fix swap() not swapping size
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Even though it's not used.
2024-04-27 13:18:36 +10:00