..
AVIDump.cpp
AVIDump: Remove incorrect usage of s_ prefix
2018-01-17 22:19:14 +01:00
AVIDump.h
MSVC: define HAVE_FFMPEG
2017-05-26 00:53:58 -07:00
AbstractStagingTexture.cpp
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
AbstractStagingTexture.h
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
AbstractTexture.cpp
AbstractTexture: Fix crash in Vulkan backend when freeing texture
2018-01-26 19:12:11 +10:00
AbstractTexture.h
AbstractTexture: Fix crash in Vulkan backend when freeing texture
2018-01-26 19:12:11 +10:00
AsyncRequests.cpp
VideoCommon: Eliminate static state in Renderer
2017-03-04 16:39:50 +10:00
AsyncRequests.h
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
AsyncShaderCompiler.cpp
VideoBackends: Support a different number of threads for precompiling
2017-07-30 17:43:59 +10:00
AsyncShaderCompiler.h
AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
2017-09-02 14:08:00 -04:00
BPFunctions.cpp
BPFunctions: Move upscaling of scissor rect to VideoCommon
2018-02-20 00:49:32 +10:00
BPFunctions.h
BPFunctions: Move GX viewport conversion to VideoCommon
2018-02-20 00:49:32 +10:00
BPMemory.cpp
BPMemory: Handle fog configuration where both A and C are infinity/NaN
2018-02-01 17:40:39 +10:00
BPMemory.h
BPMemory: Handle fog configuration where both A and C are infinity/NaN
2018-02-01 17:40:39 +10:00
BPStructs.cpp
BPFunctions: Move GX viewport conversion to VideoCommon
2018-02-20 00:49:32 +10:00
BPStructs.h
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CMakeLists.txt
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
2017-12-02 15:17:39 +01:00
CPMemory.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CPMemory.h
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
CommandProcessor.cpp
Call Do for every member of SCPFifoStruct individually
2017-11-13 19:51:16 +01:00
CommandProcessor.h
Call Do for every member of SCPFifoStruct individually
2017-11-13 19:51:16 +01:00
ConstantManager.h
PixelShaderGen: Implement table-based fog range as in software renderer
2018-02-15 22:19:21 +10:00
DataReader.h
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
Debugger.cpp
Further fixes to the formatting change. WX sucks.
2016-06-24 12:16:10 +02:00
Debugger.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
DriverDetails.cpp
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
2017-09-07 17:05:43 +10:00
DriverDetails.h
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
2017-09-07 17:05:43 +10:00
FPSCounter.cpp
Don't use wrong encoding for paths when opening streams on Windows
2017-12-05 21:23:35 +01:00
FPSCounter.h
VideoCommon: Improve precision of FPS counter
2017-07-30 12:38:48 +10:00
Fifo.cpp
VideoBackend: Remove PeekMessages method
2018-01-27 13:53:55 +10:00
Fifo.h
Fifo: const correctness
2017-03-26 23:08:33 -04:00
FramebufferManagerBase.cpp
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 00:53:10 -05:00
FramebufferManagerBase.h
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 00:53:10 -05:00
GeometryShaderGen.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
GeometryShaderGen.h
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
GeometryShaderManager.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
GeometryShaderManager.h
VideoBackends: Merge Initialize and Shutdown functions.
2016-06-26 12:34:59 +02:00
HiresTextures.cpp
CustomTexture: Drop old texture format.
2018-01-20 17:08:47 +01:00
HiresTextures.h
Treat custom textures with "_arb" suffix as having arbitrary mipmaps
2018-01-10 17:51:45 +01:00
HiresTextures_DDSLoader.cpp
HiresTextures: Support loading BC7 (BPTC) from DDS files
2017-08-01 11:59:38 +10:00
ImageWrite.cpp
Add a namespace to OpenFStream
2017-06-15 21:34:04 +02:00
ImageWrite.h
ImageWriter: Don't use inplace alpha truncation.
2016-10-08 12:02:49 +02:00
IndexGenerator.cpp
fix various instances of -1 being assigned to unsigned types
2017-06-07 19:52:07 -07:00
IndexGenerator.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
LightingShaderGen.cpp
LightingShaderGen: Always calculate lighting for both color channels
2017-11-22 01:52:18 +10:00
LightingShaderGen.h
LightingShaderGen: Always calculate lighting for both color channels
2017-11-22 01:52:18 +10:00
LookUpTables.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
MainBase.cpp
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
2018-01-27 13:53:55 +10:00
NativeVertexFormat.h
Remove NonCopyable
2017-08-22 16:40:34 +02:00
OnScreenDisplay.cpp
Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
2016-10-15 12:44:37 +02:00
OnScreenDisplay.h
Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
2016-10-15 12:44:37 +02:00
OpcodeDecoding.cpp
CommandProcessor: Limit scope of ugly SCPFifoStruct.
2017-01-27 19:04:56 +01:00
OpcodeDecoding.h
OpcodeDecoding: Convert #defines into enum constants
2017-02-08 00:05:17 -05:00
PerfQueryBase.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PerfQueryBase.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PixelEngine.cpp
CommandProcessor: Remove unnecessary include
2017-09-02 13:34:21 -04:00
PixelEngine.h
PixelEngine: Move enum constants into the PixelEngine namespace
2017-02-28 07:01:50 -05:00
PixelShaderGen.cpp
PixelShaderGen: Implement table-based fog range as in software renderer
2018-02-15 22:19:21 +10:00
PixelShaderGen.h
Implement dual-source blending in shader
2018-01-05 09:56:46 -08:00
PixelShaderManager.cpp
PixelShaderGen: Implement table-based fog range as in software renderer
2018-02-15 22:19:21 +10:00
PixelShaderManager.h
Ubershaders: Fix 6-bit color truncation not being applied
2017-08-01 00:01:09 +10:00
PostProcessing.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
PostProcessing.h
VideoConfigDiag: Move post-processing shader list to post processor
2017-04-25 14:27:05 +10:00
RenderBase.cpp
Renderer: Handle resize events on-demand instead of polling
2018-02-20 01:15:55 +10:00
RenderBase.h
Renderer: Handle resize events on-demand instead of polling
2018-02-20 01:15:55 +10:00
RenderState.cpp
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
RenderState.h
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
SamplerCommon.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
ShaderGenCommon.cpp
Implement dual-source blending in shader
2018-01-05 09:56:46 -08:00
ShaderGenCommon.h
PixelShaderGen: Implement table-based fog range as in software renderer
2018-02-15 22:19:21 +10:00
Statistics.cpp
VertexLoaderManager: Return debug strings by value
2017-03-26 23:50:09 -04:00
Statistics.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
TextureCacheBase.cpp
TextureCache: Add an option to disable EFB copies to VRAM
2018-02-11 15:48:46 +10:00
TextureCacheBase.h
VideoCommon: Apply the yscale as upscaling of the XFB.
2018-01-06 10:36:33 +01:00
TextureConfig.cpp
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
TextureConfig.h
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
TextureConversionShader.cpp
Some more implicit uint/float conversions in the texture decode shaders
2018-01-11 11:15:40 -08:00
TextureConversionShader.h
VideoCommon: Rename TextureConversionShader namespace.
2017-12-02 15:17:39 +01:00
TextureConverterShaderGen.cpp
Reimplement EFB copy for intensity formats
2017-12-19 12:04:56 +01:00
TextureConverterShaderGen.h
VideoCommon: Create a namespace for TextureConversionShaderGen.
2017-12-02 15:17:39 +01:00
TextureDecoder.h
Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
TextureDecoder_Common.cpp
HybridXFB: Fix lint errors
2017-11-17 22:11:31 -06:00
TextureDecoder_Generic.cpp
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
TextureDecoder_Util.h
TextureDecoder: Deduplicate some utility code
2017-01-15 20:23:26 +11:00
TextureDecoder_x64.cpp
Hybrid XFB: Fix lint errors
2017-11-17 22:11:34 -06:00
UberShaderCommon.cpp
Fix an invalid (uint < int) comparison in GLES with ubershaders
2017-12-10 10:52:32 -08:00
UberShaderCommon.h
Ubershaders: Support per-pixel lighting
2017-07-30 17:43:59 +10:00
UberShaderPixel.cpp
PixelShaderGen: Implement table-based fog range as in software renderer
2018-02-15 22:19:21 +10:00
UberShaderPixel.h
VideoBackends: Clear uid bits that are unused for the current backend
2017-09-05 23:49:42 +10:00
UberShaderVertex.cpp
LightingShaderGen: Always calculate lighting for both color channels
2017-11-22 01:52:18 +10:00
UberShaderVertex.h
ShaderGen: Implement vertex ubershaders
2017-07-30 17:43:59 +10:00
VertexLoader.cpp
VertexLoaderJit: Fix out-of-bounds access for zfreeze.
2016-09-17 16:47:12 +02:00
VertexLoader.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexLoaderARM64.cpp
Merge pull request #4210 from degasus/arm
2016-09-27 18:45:14 +02:00
VertexLoaderARM64.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexLoaderBase.cpp
VertexLoaderBase: Return debug strings by value
2017-03-26 23:49:59 -04:00
VertexLoaderBase.h
fix various instances of -1 being assigned to unsigned types
2017-06-07 19:52:07 -07:00
VertexLoaderManager.cpp
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
VertexLoaderManager.h
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
VertexLoaderUtils.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexLoaderX64.cpp
Remove code for only allocating low memory
2017-05-20 09:35:53 +02:00
VertexLoaderX64.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexLoader_Color.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
VertexLoader_Color.h
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
VertexLoader_Normal.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
VertexLoader_Normal.h
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
VertexLoader_Position.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
VertexLoader_Position.h
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
VertexLoader_TextCoord.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
VertexLoader_TextCoord.h
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
VertexManagerBase.cpp
VideoCommon: Apply custom texture scale for arbitrary mipmaps.
2018-01-17 09:02:36 +01:00
VertexManagerBase.h
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
VertexShaderGen.cpp
LightingShaderGen: Always calculate lighting for both color channels
2017-11-22 01:52:18 +10:00
VertexShaderGen.h
ShaderGen: Pass host config to shader generation functions
2017-07-20 17:54:33 +10:00
VertexShaderManager.cpp
BPFunctions: Move GX viewport conversion to VideoCommon
2018-02-20 00:49:32 +10:00
VertexShaderManager.h
ShaderGen: Implement vertex ubershaders
2017-07-30 17:43:59 +10:00
VideoBackendBase.cpp
Remove D3D12
2017-05-18 17:01:12 -07:00
VideoBackendBase.h
VideoBackend: Remove PeekMessages method
2018-01-27 13:53:55 +10:00
VideoCommon.h
MAX_XFB_HEIGHT: PAL value off by two fixed
2017-12-30 20:22:10 +01:00
VideoCommon.vcxproj
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
2017-12-02 15:17:39 +01:00
VideoCommon.vcxproj.filters
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
2017-12-02 15:17:39 +01:00
VideoConfig.cpp
TextureCache: Add an option to disable EFB copies to VRAM
2018-02-11 15:48:46 +10:00
VideoConfig.h
TextureCache: Add an option to disable EFB copies to VRAM
2018-02-11 15:48:46 +10:00
VideoState.cpp
VertexManagerBase: Get rid of static behavior
2016-08-21 23:30:38 -04:00
VideoState.h
VideoBackends: Merge Initialize and Shutdown functions.
2016-06-26 12:34:59 +02:00
XFMemory.cpp
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
XFMemory.h
VideoCommon: Use constant for number of color channels in XFMemory
2017-11-20 23:18:44 +10:00
XFStructs.cpp
ShaderGen: Implement vertex ubershaders
2017-07-30 17:43:59 +10:00
XFStructs.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
sfont.inc
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00