VideoCommon: Improve precision of FPS counter
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1fccbd5be3
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <fstream>
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#include <iomanip>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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@ -10,12 +11,11 @@
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/VideoConfig.h"
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static constexpr u64 FPS_REFRESH_INTERVAL = 1000;
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static constexpr u64 FPS_REFRESH_INTERVAL = 250000;
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FPSCounter::FPSCounter()
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{
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m_update_time.Update();
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m_render_time.Update();
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m_last_time = Common::Timer::GetTimeUs();
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}
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void FPSCounter::LogRenderTimeToFile(u64 val)
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@ -23,24 +23,24 @@ void FPSCounter::LogRenderTimeToFile(u64 val)
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if (!m_bench_file.is_open())
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m_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "render_time.txt");
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m_bench_file << val << std::endl;
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m_bench_file << std::fixed << std::setprecision(8) << (val / 1000.0) << std::endl;
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}
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void FPSCounter::Update()
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{
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if (m_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
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{
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m_update_time.Update();
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m_fps = m_counter - m_fps_last_counter;
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m_fps_last_counter = m_counter;
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m_bench_file.flush();
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}
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u64 time = Common::Timer::GetTimeUs();
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u64 diff = time - m_last_time;
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if (g_ActiveConfig.bLogRenderTimeToFile)
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{
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LogRenderTimeToFile(m_render_time.GetTimeDifference());
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m_render_time.Update();
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}
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LogRenderTimeToFile(diff);
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m_counter++;
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m_frame_counter++;
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m_time_since_update += diff;
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m_last_time = time;
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if (m_time_since_update >= FPS_REFRESH_INTERVAL)
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{
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m_fps = m_frame_counter / (m_time_since_update / 1000000.0);
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m_frame_counter = 0;
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m_time_since_update = 0;
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}
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}
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@ -6,7 +6,7 @@
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#include <fstream>
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#include "Common/Timer.h"
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#include "Common/CommonTypes.h"
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class FPSCounter
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{
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@ -17,14 +17,12 @@ public:
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// Called when a frame is rendered (updated every second).
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void Update();
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unsigned int GetFPS() const { return m_fps; }
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float GetFPS() const { return m_fps; }
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private:
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unsigned int m_fps = 0;
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unsigned int m_counter = 0;
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unsigned int m_fps_last_counter = 0;
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Common::Timer m_update_time;
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Common::Timer m_render_time;
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u64 m_last_time = 0;
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u64 m_time_since_update = 0;
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u32 m_frame_counter = 0;
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float m_fps = 0;
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std::ofstream m_bench_file;
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void LogRenderTimeToFile(u64 val);
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@ -337,7 +337,7 @@ void Renderer::DrawDebugText()
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if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount)
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{
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if (g_ActiveConfig.bShowFPS)
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final_cyan += StringFromFormat("FPS: %u", m_fps_counter.GetFPS());
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final_cyan += StringFromFormat("FPS: %.2f", m_fps_counter.GetFPS());
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if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount)
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final_cyan += " - ";
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