dolphin/Source/Core/VideoCommon
Ryan Houdek b4b03641b3 [AArch64] Implement vertex loader recompiler.
Shows a noticeable reduction in time spent in the vertex loader.
2015-02-16 16:51:32 -06:00
..
AVIDump.cpp Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
AVIDump.h Proper Audio/Video Dumping 2014-10-09 00:06:04 -04:00
BPFunctions.cpp VideoCommon: Merge LineGeometryShader into GeometryShaderGen. 2014-12-15 22:47:42 +01:00
BPFunctions.h VideoCommon: Merge LineGeometryShader into GeometryShaderGen. 2014-12-15 22:47:42 +01:00
BPMemory.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
BPMemory.h Silence some -Wswitch-default warnings. 2014-12-11 22:23:05 -06:00
BPStructs.cpp VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
BPStructs.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
BoundingBox.cpp VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
BoundingBox.h VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
CMakeLists.txt [AArch64] Implement vertex loader recompiler. 2015-02-16 16:51:32 -06:00
CPMemory.cpp Fix indentation 2015-01-07 21:51:47 +01:00
CPMemory.h VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
CommandProcessor.cpp Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without 2014-12-27 19:16:50 -05:00
CommandProcessor.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
ConstantManager.h Make zfreeze use screenspace coordinates independant of IR. 2015-01-23 03:32:31 +13:00
DataReader.h DataReader: turn WritePointer into GetPointer 2015-01-18 12:59:33 +01:00
Debugger.cpp Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00
Debugger.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
DriverDetails.cpp DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
DriverDetails.h Minor consistency changes 2015-01-12 15:18:18 -05:00
FPSCounter.cpp FPSCounter: Initialize members. 2014-07-26 14:37:18 +02:00
FPSCounter.h FPSCounter: Remove redundant destructor. 2014-07-18 12:49:40 +02:00
Fifo.cpp FIFO: allocate slightly more for SIMD vertex loader overreads 2014-12-10 05:52:55 -08:00
Fifo.h VideoCommon: fifo cleanups 2014-12-09 18:56:27 +01:00
FramebufferManagerBase.cpp Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
FramebufferManagerBase.h Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
GeometryShaderGen.cpp GeometryShaderGen: Perspective divide the line coordinates before comparing the angle. 2015-01-31 23:32:23 +01:00
GeometryShaderGen.h VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
GeometryShaderManager.cpp Ensure that ZSlopes save/restore state correctly. 2015-01-23 03:32:31 +13:00
GeometryShaderManager.h GeometryShaderManager: Set stereo parameters in a SetConstants() call. 2014-12-20 13:16:26 +01:00
HiresTextures.cpp CustomTexture: fix texture format 2015-01-21 23:33:42 +01:00
HiresTextures.h CustomTexture: also support the legacy format 2015-01-21 21:22:55 +01:00
ImageWrite.cpp Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
ImageWrite.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.h Video backends: warn on usage of GL_DRAW_QUADS_2. 2014-05-17 11:55:32 -07:00
LightingShaderGen.h Cleaned up whitespace 2015-01-21 22:30:41 -07:00
LookUpTables.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
MainBase.cpp Made the CPU thread wait for the GPU thread to swap, when XFB is enabled. May fix some of the "FIFO is overflowed by GatherPipe ! CPU thread is too fast!" errors. 2015-01-12 19:40:43 +11:00
MainBase.h Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag. 2014-08-26 12:43:39 -04:00
NativeVertexFormat.h Stop doing nastly shit to OpenGL stream buffers. 2015-01-24 14:41:51 +13:00
OnScreenDisplay.cpp OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
OnScreenDisplay.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OpcodeDecoding.cpp VertexLoaderManager: assimilate GetVertexSize() 2015-01-31 09:23:50 +01:00
OpcodeDecoding.h VideoCommon: cleanup OpcodeDecoder 2014-12-09 18:56:27 +01:00
PerfQueryBase.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
PerfQueryBase.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
PixelEngine.cpp Clean up usage of ScheduleEvent_Threadsafe. 2015-01-30 14:48:23 -08:00
PixelEngine.h Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
PixelShaderGen.cpp A few small cleanups based on code review. 2015-01-23 04:38:36 +13:00
PixelShaderGen.h A few small cleanups based on code review. 2015-01-23 04:38:36 +13:00
PixelShaderManager.cpp Ensure that ZSlopes save/restore state correctly. 2015-01-23 03:32:31 +13:00
PixelShaderManager.h Ensure that ZSlopes save/restore state correctly. 2015-01-23 03:32:31 +13:00
PostProcessing.cpp Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
PostProcessing.h PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
RenderBase.cpp Minor consistency changes 2015-01-12 15:18:18 -05:00
RenderBase.h Minor consistency changes 2015-01-12 15:18:18 -05:00
ShaderGenCommon.h Make zfreeze use screenspace coordinates independant of IR. 2015-01-23 03:32:31 +13:00
Statistics.cpp TexCache: also incude textures within the render target pool 2015-01-18 19:47:48 +01:00
Statistics.h TexCache: also incude textures within the render target pool 2015-01-18 19:47:48 +01:00
TextureCacheBase.cpp Merge pull request #1948 from magumagu/remove-efb-cache 2015-01-27 09:42:15 +01:00
TextureCacheBase.h Remove EFB to RAM cache, and simplify code. 2015-01-23 10:48:15 -08:00
TextureConversionShader.cpp Fix regression for D3D EFB depth copies. 2015-02-03 11:27:27 -08:00
TextureConversionShader.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
TextureDecoder.h TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
TextureDecoder_Common.cpp TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
TextureDecoder_Generic.cpp TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
TextureDecoder_x64.cpp TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
VertexLoader.cpp Change RunVertices' function arguments. 2015-02-13 12:16:06 -06:00
VertexLoader.h Change RunVertices' function arguments. 2015-02-13 12:16:06 -06:00
VertexLoaderARM64.cpp [AArch64] Implement vertex loader recompiler. 2015-02-16 16:51:32 -06:00
VertexLoaderARM64.h [AArch64] Implement vertex loader recompiler. 2015-02-16 16:51:32 -06:00
VertexLoaderBase.cpp [AArch64] Implement vertex loader recompiler. 2015-02-16 16:51:32 -06:00
VertexLoaderBase.h Change RunVertices' function arguments. 2015-02-13 12:16:06 -06:00
VertexLoaderManager.cpp Change RunVertices' function arguments. 2015-02-13 12:16:06 -06:00
VertexLoaderManager.h VertexLoaderManager: assimilate GetVertexSize() 2015-01-31 09:23:50 +01:00
VertexLoaderUtils.h VideoSW: rewrite VertexLoader to use the VideoCommon one 2014-12-13 10:29:08 +01:00
VertexLoaderX64.cpp Change RunVertices' function arguments. 2015-02-13 12:16:06 -06:00
VertexLoaderX64.h Change RunVertices' function arguments. 2015-02-13 12:16:06 -06:00
VertexLoader_Color.cpp VertexLoader: small clean up 2015-01-26 22:24:06 +01:00
VertexLoader_Color.h VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
VertexLoader_Normal.cpp VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
VertexLoader_Normal.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Position.cpp VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
VertexLoader_Position.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_TextCoord.cpp VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
VertexLoader_TextCoord.h VertexLoader: Change VtxDesc to use u64 instead of u32 2014-09-01 11:18:02 +02:00
VertexManagerBase.cpp Fix a buffer underrun in CalculateZSlope. 2015-01-25 20:31:20 +13:00
VertexManagerBase.h Coding style cleanup from the zfreeze merge 2015-01-24 15:16:48 -05:00
VertexShaderGen.cpp ShaderGen: Fix pixel offset correction 2015-02-11 20:54:15 +01:00
VertexShaderGen.h VideoCommon: Assume we always use a geometry shader, not just for stereoscopy. 2014-12-15 22:47:41 +01:00
VertexShaderManager.cpp Coding style cleanup from the zfreeze merge 2015-01-24 15:16:48 -05:00
VertexShaderManager.h Coding style cleanup from the zfreeze merge 2015-01-24 15:16:48 -05:00
VideoBackendBase.cpp Remove an old GLES define that I missed. 2015-01-23 14:30:23 -06:00
VideoBackendBase.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
VideoCommon.h VideoCommon: Rename s_pCurBufferPointer 2014-12-09 18:56:27 +01:00
VideoCommon.vcxproj xxhash: Add cmake + VS files 2015-01-21 07:35:34 +01:00
VideoCommon.vcxproj.filters VertexLoader: add new JIT 2015-01-18 13:29:34 +01:00
VideoConfig.cpp Merge pull request #1948 from magumagu/remove-efb-cache 2015-01-27 09:42:15 +01:00
VideoConfig.h Merge pull request #1948 from magumagu/remove-efb-cache 2015-01-27 09:42:15 +01:00
VideoState.cpp VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
VideoState.h Convert some more header inclusions into forward declarations 2014-07-29 20:55:07 -04:00
XFMemory.cpp Video backends: mass-replace "xfregs" with "xfmem". 2014-05-16 18:58:07 -07:00
XFMemory.h Lighting Attenuation Fixes 2015-01-21 15:55:32 -07:00
XFStructs.cpp VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
XFStructs.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
sfont.inc VideoCommon: Start putting common texture decoding code in TextureDecoder_Common 2014-09-04 18:36:53 -07:00