dolphin/Source/Core/VideoCommon
degasus ee9d05d67f CustomTexture: Use another file name with wildcards 2015-01-21 21:22:55 +01:00
..
AVIDump.cpp Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
AVIDump.h Proper Audio/Video Dumping 2014-10-09 00:06:04 -04:00
BPFunctions.cpp VideoCommon: Merge LineGeometryShader into GeometryShaderGen. 2014-12-15 22:47:42 +01:00
BPFunctions.h VideoCommon: Merge LineGeometryShader into GeometryShaderGen. 2014-12-15 22:47:42 +01:00
BPMemory.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
BPMemory.h Silence some -Wswitch-default warnings. 2014-12-11 22:23:05 -06:00
BPStructs.cpp VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
BPStructs.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
BoundingBox.cpp VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
BoundingBox.h VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
CMakeLists.txt VertexLoader: add new JIT 2015-01-18 13:29:34 +01:00
CPMemory.cpp Fix indentation 2015-01-07 21:51:47 +01:00
CPMemory.h VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
CommandProcessor.cpp Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without 2014-12-27 19:16:50 -05:00
CommandProcessor.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
ConstantManager.h GeometryShaderGen: Pack uniforms more tightly. 2014-12-18 00:36:40 +01:00
DataReader.h DataReader: turn WritePointer into GetPointer 2015-01-18 12:59:33 +01:00
Debugger.cpp Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00
Debugger.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
DriverDetails.cpp DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
DriverDetails.h Minor consistency changes 2015-01-12 15:18:18 -05:00
FPSCounter.cpp FPSCounter: Initialize members. 2014-07-26 14:37:18 +02:00
FPSCounter.h FPSCounter: Remove redundant destructor. 2014-07-18 12:49:40 +02:00
Fifo.cpp FIFO: allocate slightly more for SIMD vertex loader overreads 2014-12-10 05:52:55 -08:00
Fifo.h VideoCommon: fifo cleanups 2014-12-09 18:56:27 +01:00
FramebufferManagerBase.cpp FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
FramebufferManagerBase.h Renderer: Use old method of calculating the source rectangle. 2014-12-25 02:37:22 +01:00
GeometryShaderGen.cpp Move worldpos into it's own varying. 2015-01-03 09:23:09 +13:00
GeometryShaderGen.h VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
GeometryShaderManager.cpp VideoConfig: Define a per-game minimum convergence value instead of a percentage boost. 2015-01-02 17:07:08 +01:00
GeometryShaderManager.h GeometryShaderManager: Set stereo parameters in a SetConstants() call. 2014-12-20 13:16:26 +01:00
HiresTextures.cpp CustomTexture: Use another file name with wildcards 2015-01-21 21:22:55 +01:00
HiresTextures.h CustomTexture: Use another file name with wildcards 2015-01-21 21:22:55 +01:00
ImageWrite.cpp Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
ImageWrite.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.h Video backends: warn on usage of GL_DRAW_QUADS_2. 2014-05-17 11:55:32 -07:00
LightingShaderGen.h PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
LookUpTables.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
MainBase.cpp Made the CPU thread wait for the GPU thread to swap, when XFB is enabled. May fix some of the "FIFO is overflowed by GatherPipe ! CPU thread is too fast!" errors. 2015-01-12 19:40:43 +11:00
MainBase.h Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag. 2014-08-26 12:43:39 -04:00
NativeVertexFormat.h VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
OnScreenDisplay.cpp OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
OnScreenDisplay.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OpcodeDecoding.cpp DataReader: turn WritePointer into GetPointer 2015-01-18 12:59:33 +01:00
OpcodeDecoding.h VideoCommon: cleanup OpcodeDecoder 2014-12-09 18:56:27 +01:00
PerfQueryBase.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
PerfQueryBase.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
PixelEngine.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PixelEngine.h Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
PixelShaderGen.cpp Merge pull request #1869 from Stevoisiak/GeneralConsistency 2015-01-21 13:46:53 -06:00
PixelShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp Fix indentation 2015-01-07 21:51:47 +01:00
PixelShaderManager.h GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PostProcessing.cpp Fix the Post Processing shader configuration dialog. 2015-01-20 16:40:46 -06:00
PostProcessing.h PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
RenderBase.cpp Minor consistency changes 2015-01-12 15:18:18 -05:00
RenderBase.h Minor consistency changes 2015-01-12 15:18:18 -05:00
ShaderGenCommon.h Move worldpos into it's own varying. 2015-01-03 09:23:09 +13:00
Statistics.cpp TexCache: also incude textures within the render target pool 2015-01-18 19:47:48 +01:00
Statistics.h TexCache: also incude textures within the render target pool 2015-01-18 19:47:48 +01:00
TextureCacheBase.cpp CustomTexture: Use another file name with wildcards 2015-01-21 21:22:55 +01:00
TextureCacheBase.h TexCache: use an unordered_multimap for the tex pool 2015-01-18 19:58:33 +01:00
TextureConversionShader.cpp Common: Remove locale based functions from CommonFuncs. 2014-12-05 20:55:29 -05:00
TextureConversionShader.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
TextureDecoder.h TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
TextureDecoder_Common.cpp TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
TextureDecoder_Generic.cpp TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
TextureDecoder_x64.cpp TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
VertexLoader.cpp VertexLoader: never reset alpha in 8888 colors 2015-01-20 09:22:55 +01:00
VertexLoader.h VertexLoader: never reset alpha in 8888 colors 2015-01-20 09:22:55 +01:00
VertexLoaderBase.cpp VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
VertexLoaderBase.h VertexLoaderTester: fix a few problems 2015-01-18 12:59:33 +01:00
VertexLoaderManager.cpp VertexLoaderManager: make it nicer to read 2015-01-18 12:59:33 +01:00
VertexLoaderManager.h VideoCommon: clean up VertexLoader 2014-12-09 18:56:27 +01:00
VertexLoaderUtils.h VideoSW: rewrite VertexLoader to use the VideoCommon one 2014-12-13 10:29:08 +01:00
VertexLoaderX64.cpp VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
VertexLoaderX64.h VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
VertexLoader_Color.cpp VertexLoader: never reset alpha in 8888 colors 2015-01-20 09:22:55 +01:00
VertexLoader_Color.h VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
VertexLoader_Normal.cpp VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
VertexLoader_Normal.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Position.cpp VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
VertexLoader_Position.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_TextCoord.cpp VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
VertexLoader_TextCoord.h VertexLoader: Change VtxDesc to use u64 instead of u32 2014-09-01 11:18:02 +02:00
VertexManagerBase.cpp TextureCache: inline arguments into texture cache 2015-01-11 22:23:35 +01:00
VertexManagerBase.h VideoCommon: clean up VertexLoader 2014-12-09 18:56:27 +01:00
VertexShaderGen.cpp Move worldpos into it's own varying. 2015-01-03 09:23:09 +13:00
VertexShaderGen.h VideoCommon: Assume we always use a geometry shader, not just for stereoscopy. 2014-12-15 22:47:41 +01:00
VertexShaderManager.cpp VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision. 2014-12-29 17:05:39 +01:00
VertexShaderManager.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
VideoBackendBase.cpp Migrate global init stuff into UICommon. 2014-10-05 20:47:37 -04:00
VideoBackendBase.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
VideoCommon.h VideoCommon: Rename s_pCurBufferPointer 2014-12-09 18:56:27 +01:00
VideoCommon.vcxproj xxhash: Add cmake + VS files 2015-01-21 07:35:34 +01:00
VideoCommon.vcxproj.filters VertexLoader: add new JIT 2015-01-18 13:29:34 +01:00
VideoConfig.cpp VideoConfig: Add exclusive mode flag. 2015-01-19 22:55:21 +01:00
VideoConfig.h VideoConfig: Add exclusive mode flag. 2015-01-19 22:55:21 +01:00
VideoState.cpp VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
VideoState.h Convert some more header inclusions into forward declarations 2014-07-29 20:55:07 -04:00
XFMemory.cpp Video backends: mass-replace "xfregs" with "xfmem". 2014-05-16 18:58:07 -07:00
XFMemory.h VideoCommon: cleanup OpcodeDecoder 2014-12-09 18:56:27 +01:00
XFStructs.cpp VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
XFStructs.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
sfont.inc VideoCommon: Start putting common texture decoding code in TextureDecoder_Common 2014-09-04 18:36:53 -07:00