..
AVIDump.cpp
[AVIDump] fix compilation issues on Linux
2018-04-06 19:53:10 -07:00
AVIDump.h
MSVC: define HAVE_FFMPEG
2017-05-26 00:53:58 -07:00
AbstractFramebuffer.cpp
AbstractFramebuffer: Silence a -Wlogical-op-parentheses warning in ValidateConfig()
2018-03-23 09:58:19 -04:00
AbstractFramebuffer.h
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
AbstractPipeline.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
AbstractShader.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
AbstractStagingTexture.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
AbstractStagingTexture.h
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
AbstractTexture.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
AbstractTexture.h
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
AsyncRequests.cpp
AsyncRequests: In-class initialize class members
2018-04-01 19:06:43 -04:00
AsyncRequests.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
AsyncShaderCompiler.cpp
Merge pull request #6442 from stenzek/async-compiler-priority
2018-03-19 09:16:53 +01:00
AsyncShaderCompiler.h
ShaderCache: Implement compile priority
2018-03-17 01:53:11 +10:00
BPFunctions.cpp
Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State
2018-03-10 15:56:40 +10:00
BPFunctions.h
BPFunctions: Move GX viewport conversion to VideoCommon
2018-02-20 00:49:32 +10:00
BPMemory.cpp
BPMemory: Use Common::BitCast where applicable
2018-05-18 14:25:44 -04:00
BPMemory.h
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
BPStructs.cpp
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
BPStructs.h
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CMakeLists.txt
VideoCommon/Vulkan: Explicitly link in xxhash
2018-03-28 17:03:16 -04:00
CPMemory.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CPMemory.h
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
CommandProcessor.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
CommandProcessor.h
Call Do for every member of SCPFifoStruct individually
2017-11-13 19:51:16 +01:00
ConstantManager.h
PixelShaderGen: Implement table-based fog range as in software renderer
2018-02-15 22:19:21 +10:00
DataReader.h
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
Debugger.cpp
Further fixes to the formatting change. WX sucks.
2016-06-24 12:16:10 +02:00
Debugger.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
DriverDetails.cpp
OGL/Streambuffer: Use coherent mapping by default.
2018-05-24 00:00:02 +02:00
DriverDetails.h
OGL/Streambuffer: Use coherent mapping by default.
2018-05-24 00:00:02 +02:00
FPSCounter.cpp
Don't use wrong encoding for paths when opening streams on Windows
2017-12-05 21:23:35 +01:00
FPSCounter.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
Fifo.cpp
ConfigManager: Convert GPUDeterminismMode into an enum class
2018-06-15 14:45:30 -04:00
Fifo.h
Fifo: const correctness
2017-03-26 23:08:33 -04:00
FramebufferManagerBase.cpp
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 00:53:10 -05:00
FramebufferManagerBase.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
GXPipelineTypes.h
Put a "last changed in PR" comment next to UID cache version
2018-03-29 22:38:37 +02:00
GeometryShaderGen.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
GeometryShaderGen.h
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
GeometryShaderManager.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
GeometryShaderManager.h
VideoBackends: Merge Initialize and Shutdown functions.
2016-06-26 12:34:59 +02:00
HiresTextures.cpp
HiresTextures: Do not load compressed textures with unaligned dimensions
2018-05-22 16:15:18 +10:00
HiresTextures.h
HiresTextures: Do not load compressed textures with unaligned dimensions
2018-05-22 16:15:18 +10:00
HiresTextures_DDSLoader.cpp
HiresTextures: Do not load compressed textures with unaligned dimensions
2018-05-22 16:15:18 +10:00
ImageWrite.cpp
Add a namespace to OpenFStream
2017-06-15 21:34:04 +02:00
ImageWrite.h
ImageWriter: Don't use inplace alpha truncation.
2016-10-08 12:02:49 +02:00
IndexGenerator.cpp
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
IndexGenerator.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
LightingShaderGen.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
LightingShaderGen.h
LightingShaderGen: Always calculate lighting for both color channels
2017-11-22 01:52:18 +10:00
LookUpTables.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
NativeVertexFormat.h
Common/Hash: Namespace code under the Common namespace
2018-05-16 15:39:23 -04:00
OnScreenDisplay.cpp
Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
2016-10-15 12:44:37 +02:00
OnScreenDisplay.h
Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
2016-10-15 12:44:37 +02:00
OpcodeDecoding.cpp
CommandProcessor: Limit scope of ugly SCPFifoStruct.
2017-01-27 19:04:56 +01:00
OpcodeDecoding.h
OpcodeDecoding: Convert #defines into enum constants
2017-02-08 00:05:17 -05:00
PerfQueryBase.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PerfQueryBase.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
PixelEngine.cpp
CommandProcessor: Remove unnecessary include
2017-09-02 13:34:21 -04:00
PixelEngine.h
PixelEngine: Move enum constants into the PixelEngine namespace
2017-02-28 07:01:50 -05:00
PixelShaderGen.cpp
ShaderGen: Don't emit integer outputs when logic op is unsupported
2018-05-26 00:09:29 +10:00
PixelShaderGen.h
ShaderCache: Remove unused UID bits before inserting into shader map
2018-05-26 00:09:10 +10:00
PixelShaderManager.cpp
PixelShaderGen: Implement table-based fog range as in software renderer
2018-02-15 22:19:21 +10:00
PixelShaderManager.h
Ubershaders: Fix 6-bit color truncation not being applied
2017-08-01 00:01:09 +10:00
PostProcessing.cpp
PostProcessing: Default constructor and destructor of PostProcessingShaderConfiguration
2018-05-21 11:54:56 -04:00
PostProcessing.h
PostProcessing: Make GetShader() return by constant reference
2018-05-21 12:07:51 -04:00
RenderBase.cpp
Add OSD message for Volume Hotkeys
2018-06-06 17:11:43 +02:00
RenderBase.h
Add OSD message for Volume Hotkeys
2018-06-06 17:11:43 +02:00
RenderState.cpp
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
RenderState.h
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
SamplerCommon.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
ShaderCache.cpp
ShaderCache: Remove unused UID bits before inserting into shader map
2018-05-26 00:09:10 +10:00
ShaderCache.h
ShaderCache: Implement compile priority
2018-03-17 01:53:11 +10:00
ShaderGenCommon.cpp
VideoConfig: Add a field for indicating logic op support in the backend
2018-05-26 00:07:20 +10:00
ShaderGenCommon.h
VideoConfig: Add a field for indicating logic op support in the backend
2018-05-26 00:07:20 +10:00
Statistics.cpp
VertexLoaderManager: Return debug strings by value
2017-03-26 23:50:09 -04:00
Statistics.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
TextureCacheBase.cpp
EFB2RAM: Apply copy filter as a float coefficient after sampling
2018-05-22 12:24:08 +10:00
TextureCacheBase.h
EFB2RAM: Apply copy filter as a float coefficient after sampling
2018-05-22 12:24:08 +10:00
TextureConfig.cpp
AbstractTexture: Support multisampled abstract texture
2018-03-01 17:31:24 +10:00
TextureConfig.h
AbstractTexture: Add support for depth textures/formats
2018-03-01 17:31:24 +10:00
TextureConversionShader.cpp
EFB2RAM: Apply copy filter as a float coefficient after sampling
2018-05-22 12:24:08 +10:00
TextureConversionShader.h
VideoCommon: Rename TextureConversionShader namespace.
2017-12-02 15:17:39 +01:00
TextureConverterShaderGen.cpp
EFB2RAM: Apply copy filter as a float coefficient after sampling
2018-05-22 12:24:08 +10:00
TextureConverterShaderGen.h
TextureConversionShader: Don't sample from adjacent rows when not needed
2018-05-03 14:09:32 +10:00
TextureDecoder.h
Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
TextureDecoder_Common.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
TextureDecoder_Generic.cpp
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
TextureDecoder_Util.h
TextureDecoder: Deduplicate some utility code
2017-01-15 20:23:26 +11:00
TextureDecoder_x64.cpp
Hybrid XFB: Fix lint errors
2017-11-17 22:11:34 -06:00
UberShaderCommon.cpp
Fix an invalid (uint < int) comparison in GLES with ubershaders
2017-12-10 10:52:32 -08:00
UberShaderCommon.h
Ubershaders: Support per-pixel lighting
2017-07-30 17:43:59 +10:00
UberShaderPixel.cpp
ShaderGen: Don't emit integer outputs when logic op is unsupported
2018-05-26 00:09:29 +10:00
UberShaderPixel.h
ShaderCache: Remove unused UID bits before inserting into shader map
2018-05-26 00:09:10 +10:00
UberShaderVertex.cpp
LightingShaderGen: Always calculate lighting for both color channels
2017-11-22 01:52:18 +10:00
UberShaderVertex.h
ShaderGen: Implement vertex ubershaders
2017-07-30 17:43:59 +10:00
VertexLoader.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
VertexLoader.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexLoaderARM64.cpp
VertexLoaderArm: Fix 565 color format.
2018-05-27 11:27:15 +02:00
VertexLoaderARM64.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexLoaderBase.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoaderBase.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoaderManager.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
VertexLoaderManager.h
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
VertexLoaderUtils.h
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
VertexLoaderX64.cpp
Remove code for only allocating low memory
2017-05-20 09:35:53 +02:00
VertexLoaderX64.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexLoader_Color.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
VertexLoader_Color.h
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
VertexLoader_Normal.cpp
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
VertexLoader_Normal.h
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
VertexLoader_Position.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoader_Position.h
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
VertexLoader_TextCoord.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoader_TextCoord.h
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
VertexManagerBase.cpp
Implement "Skip" ubershader mode
2018-03-26 01:57:41 +10:00
VertexManagerBase.h
CommonFuncs: Convert ROUND_UP_POW2 macro to a function
2018-05-10 19:42:20 -04:00
VertexShaderGen.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
VertexShaderGen.h
VertexShaderGen: Convert defines to an enum
2018-03-18 15:45:20 -04:00
VertexShaderManager.cpp
Remove support for projection hacks
2018-04-01 21:41:18 +02:00
VertexShaderManager.h
Remove leftovers of projection hack support
2018-04-13 12:52:42 +02:00
VideoBackendBase.cpp
VideoBackendBase: Include parameter names in member function declarations
2018-05-20 16:27:16 -04:00
VideoBackendBase.h
VideoBackendBase: Include parameter names in member function declarations
2018-05-20 16:27:16 -04:00
VideoCommon.h
MAX_XFB_HEIGHT: PAL value off by two fixed
2017-12-30 20:22:10 +01:00
VideoCommon.vcxproj
Remove SOIL altogether from the project.
2018-05-20 13:44:42 +02:00
VideoCommon.vcxproj.filters
VideoBackendBase: Migrate functions from MainBase.cpp to VideoBackendBase.cpp
2018-03-18 15:33:59 -04:00
VideoConfig.cpp
Config: Add support for enums
2018-05-12 18:10:26 +02:00
VideoConfig.h
VideoConfig: Add a field for indicating logic op support in the backend
2018-05-26 00:07:20 +10:00
VideoState.cpp
VertexManagerBase: Get rid of static behavior
2016-08-21 23:30:38 -04:00
VideoState.h
VideoBackends: Merge Initialize and Shutdown functions.
2016-06-26 12:34:59 +02:00
XFMemory.cpp
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
XFMemory.h
VideoCommon: Use constant for number of color channels in XFMemory
2017-11-20 23:18:44 +10:00
XFStructs.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
XFStructs.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
sfont.inc
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00