VideoBackendBase: Migrate functions from MainBase.cpp to VideoBackendBase.cpp
Given that this only contains functions from the VideoBackendBase class, it makes more sense to move these to the relevant cpp file to keep them all together.
This commit is contained in:
parent
b86947264b
commit
b68e8b872e
|
@ -22,7 +22,6 @@ set(SRCS
|
|||
ImageWrite.cpp
|
||||
IndexGenerator.cpp
|
||||
LightingShaderGen.cpp
|
||||
MainBase.cpp
|
||||
OnScreenDisplay.cpp
|
||||
OpcodeDecoding.cpp
|
||||
PerfQueryBase.cpp
|
||||
|
|
|
@ -1,230 +0,0 @@
|
|||
// Copyright 2010 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Event.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Core/Host.h"
|
||||
#include "VideoCommon/AsyncRequests.h"
|
||||
#include "VideoCommon/BPStructs.h"
|
||||
#include "VideoCommon/CPMemory.h"
|
||||
#include "VideoCommon/CommandProcessor.h"
|
||||
#include "VideoCommon/Fifo.h"
|
||||
#include "VideoCommon/GeometryShaderManager.h"
|
||||
#include "VideoCommon/IndexGenerator.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/OpcodeDecoding.h"
|
||||
#include "VideoCommon/PixelEngine.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
#include "VideoCommon/TextureCacheBase.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
#include "VideoCommon/VideoState.h"
|
||||
|
||||
void VideoBackendBase::Video_ExitLoop()
|
||||
{
|
||||
Fifo::ExitGpuLoop();
|
||||
}
|
||||
|
||||
// Run from the CPU thread (from VideoInterface.cpp)
|
||||
void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
|
||||
u64 ticks)
|
||||
{
|
||||
if (m_initialized && g_renderer && !g_ActiveConfig.bImmediateXFB)
|
||||
{
|
||||
Fifo::SyncGPU(Fifo::SyncGPUReason::Swap);
|
||||
|
||||
AsyncRequests::Event e;
|
||||
e.time = ticks;
|
||||
e.type = AsyncRequests::Event::SWAP_EVENT;
|
||||
|
||||
e.swap_event.xfbAddr = xfbAddr;
|
||||
e.swap_event.fbWidth = fbWidth;
|
||||
e.swap_event.fbStride = fbStride;
|
||||
e.swap_event.fbHeight = fbHeight;
|
||||
AsyncRequests::GetInstance()->PushEvent(e, false);
|
||||
}
|
||||
}
|
||||
|
||||
u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
|
||||
{
|
||||
if (!g_ActiveConfig.bEFBAccessEnable || x >= EFB_WIDTH || y >= EFB_HEIGHT)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (type == EFBAccessType::PokeColor || type == EFBAccessType::PokeZ)
|
||||
{
|
||||
AsyncRequests::Event e;
|
||||
e.type = type == EFBAccessType::PokeColor ? AsyncRequests::Event::EFB_POKE_COLOR :
|
||||
AsyncRequests::Event::EFB_POKE_Z;
|
||||
e.time = 0;
|
||||
e.efb_poke.data = InputData;
|
||||
e.efb_poke.x = x;
|
||||
e.efb_poke.y = y;
|
||||
AsyncRequests::GetInstance()->PushEvent(e, false);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
AsyncRequests::Event e;
|
||||
u32 result;
|
||||
e.type = type == EFBAccessType::PeekColor ? AsyncRequests::Event::EFB_PEEK_COLOR :
|
||||
AsyncRequests::Event::EFB_PEEK_Z;
|
||||
e.time = 0;
|
||||
e.efb_peek.x = x;
|
||||
e.efb_peek.y = y;
|
||||
e.efb_peek.data = &result;
|
||||
AsyncRequests::GetInstance()->PushEvent(e, true);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
u32 VideoBackendBase::Video_GetQueryResult(PerfQueryType type)
|
||||
{
|
||||
if (!g_perf_query->ShouldEmulate())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
Fifo::SyncGPU(Fifo::SyncGPUReason::PerfQuery);
|
||||
|
||||
AsyncRequests::Event e;
|
||||
e.time = 0;
|
||||
e.type = AsyncRequests::Event::PERF_QUERY;
|
||||
|
||||
if (!g_perf_query->IsFlushed())
|
||||
AsyncRequests::GetInstance()->PushEvent(e, true);
|
||||
|
||||
return g_perf_query->GetQueryResult(type);
|
||||
}
|
||||
|
||||
u16 VideoBackendBase::Video_GetBoundingBox(int index)
|
||||
{
|
||||
if (!g_ActiveConfig.bBBoxEnable)
|
||||
{
|
||||
static bool warn_once = true;
|
||||
if (warn_once)
|
||||
ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it "
|
||||
"for this game.");
|
||||
warn_once = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!g_ActiveConfig.backend_info.bSupportsBBox)
|
||||
{
|
||||
static bool warn_once = true;
|
||||
if (warn_once)
|
||||
PanicAlertT("This game requires bounding box emulation to run properly but your graphics "
|
||||
"card or its drivers do not support it. As a result you will experience bugs or "
|
||||
"freezes while running this game.");
|
||||
warn_once = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
Fifo::SyncGPU(Fifo::SyncGPUReason::BBox);
|
||||
|
||||
AsyncRequests::Event e;
|
||||
u16 result;
|
||||
e.time = 0;
|
||||
e.type = AsyncRequests::Event::BBOX_READ;
|
||||
e.bbox.index = index;
|
||||
e.bbox.data = &result;
|
||||
AsyncRequests::GetInstance()->PushEvent(e, true);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void VideoBackendBase::ShowConfig(void* parent_handle)
|
||||
{
|
||||
if (!m_initialized)
|
||||
InitBackendInfo();
|
||||
|
||||
Host_ShowVideoConfig(parent_handle, GetDisplayName());
|
||||
}
|
||||
|
||||
void VideoBackendBase::InitializeShared()
|
||||
{
|
||||
memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
|
||||
memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
|
||||
memset(texMem, 0, TMEM_SIZE);
|
||||
|
||||
// Do our OSD callbacks
|
||||
OSD::DoCallbacks(OSD::CallbackType::Initialization);
|
||||
|
||||
// do not initialize again for the config window
|
||||
m_initialized = true;
|
||||
|
||||
m_invalid = false;
|
||||
frameCount = 0;
|
||||
|
||||
CommandProcessor::Init();
|
||||
Fifo::Init();
|
||||
OpcodeDecoder::Init();
|
||||
PixelEngine::Init();
|
||||
BPInit();
|
||||
VertexLoaderManager::Init();
|
||||
IndexGenerator::Init();
|
||||
VertexShaderManager::Init();
|
||||
GeometryShaderManager::Init();
|
||||
PixelShaderManager::Init();
|
||||
|
||||
g_Config.Refresh();
|
||||
g_Config.UpdateProjectionHack();
|
||||
UpdateActiveConfig();
|
||||
}
|
||||
|
||||
void VideoBackendBase::ShutdownShared()
|
||||
{
|
||||
// Do our OSD callbacks
|
||||
OSD::DoCallbacks(OSD::CallbackType::Shutdown);
|
||||
|
||||
m_initialized = false;
|
||||
|
||||
VertexLoaderManager::Clear();
|
||||
Fifo::Shutdown();
|
||||
}
|
||||
|
||||
// Run from the CPU thread
|
||||
void VideoBackendBase::DoState(PointerWrap& p)
|
||||
{
|
||||
bool software = false;
|
||||
p.Do(software);
|
||||
|
||||
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
|
||||
{
|
||||
// change mode to abort load of incompatible save state.
|
||||
p.SetMode(PointerWrap::MODE_VERIFY);
|
||||
}
|
||||
|
||||
VideoCommon_DoState(p);
|
||||
p.DoMarker("VideoCommon");
|
||||
|
||||
// Refresh state.
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
m_invalid = true;
|
||||
|
||||
// Clear all caches that touch RAM
|
||||
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
|
||||
VertexLoaderManager::MarkAllDirty();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoBackendBase::CheckInvalidState()
|
||||
{
|
||||
if (m_invalid)
|
||||
{
|
||||
m_invalid = false;
|
||||
|
||||
BPReload();
|
||||
g_texture_cache->Invalidate();
|
||||
}
|
||||
}
|
|
@ -2,11 +2,20 @@
|
|||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Event.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Core/Host.h"
|
||||
|
||||
// TODO: ugly
|
||||
#ifdef _WIN32
|
||||
#include "VideoBackends/D3D/VideoBackend.h"
|
||||
|
@ -18,7 +27,23 @@
|
|||
#include "VideoBackends/Vulkan/VideoBackend.h"
|
||||
#endif
|
||||
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
#include "VideoCommon/AsyncRequests.h"
|
||||
#include "VideoCommon/BPStructs.h"
|
||||
#include "VideoCommon/CPMemory.h"
|
||||
#include "VideoCommon/CommandProcessor.h"
|
||||
#include "VideoCommon/Fifo.h"
|
||||
#include "VideoCommon/GeometryShaderManager.h"
|
||||
#include "VideoCommon/IndexGenerator.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/OpcodeDecoding.h"
|
||||
#include "VideoCommon/PixelEngine.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
#include "VideoCommon/TextureCacheBase.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
#include "VideoCommon/VideoState.h"
|
||||
|
||||
std::vector<std::unique_ptr<VideoBackendBase>> g_available_video_backends;
|
||||
VideoBackendBase* g_video_backend = nullptr;
|
||||
|
@ -35,6 +60,132 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 1;
|
|||
}
|
||||
#endif
|
||||
|
||||
void VideoBackendBase::ShowConfig(void* parent_handle)
|
||||
{
|
||||
if (!m_initialized)
|
||||
InitBackendInfo();
|
||||
|
||||
Host_ShowVideoConfig(parent_handle, GetDisplayName());
|
||||
}
|
||||
|
||||
void VideoBackendBase::Video_ExitLoop()
|
||||
{
|
||||
Fifo::ExitGpuLoop();
|
||||
}
|
||||
|
||||
// Run from the CPU thread (from VideoInterface.cpp)
|
||||
void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
|
||||
u64 ticks)
|
||||
{
|
||||
if (m_initialized && g_renderer && !g_ActiveConfig.bImmediateXFB)
|
||||
{
|
||||
Fifo::SyncGPU(Fifo::SyncGPUReason::Swap);
|
||||
|
||||
AsyncRequests::Event e;
|
||||
e.time = ticks;
|
||||
e.type = AsyncRequests::Event::SWAP_EVENT;
|
||||
|
||||
e.swap_event.xfbAddr = xfbAddr;
|
||||
e.swap_event.fbWidth = fbWidth;
|
||||
e.swap_event.fbStride = fbStride;
|
||||
e.swap_event.fbHeight = fbHeight;
|
||||
AsyncRequests::GetInstance()->PushEvent(e, false);
|
||||
}
|
||||
}
|
||||
|
||||
u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
|
||||
{
|
||||
if (!g_ActiveConfig.bEFBAccessEnable || x >= EFB_WIDTH || y >= EFB_HEIGHT)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (type == EFBAccessType::PokeColor || type == EFBAccessType::PokeZ)
|
||||
{
|
||||
AsyncRequests::Event e;
|
||||
e.type = type == EFBAccessType::PokeColor ? AsyncRequests::Event::EFB_POKE_COLOR :
|
||||
AsyncRequests::Event::EFB_POKE_Z;
|
||||
e.time = 0;
|
||||
e.efb_poke.data = InputData;
|
||||
e.efb_poke.x = x;
|
||||
e.efb_poke.y = y;
|
||||
AsyncRequests::GetInstance()->PushEvent(e, false);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
AsyncRequests::Event e;
|
||||
u32 result;
|
||||
e.type = type == EFBAccessType::PeekColor ? AsyncRequests::Event::EFB_PEEK_COLOR :
|
||||
AsyncRequests::Event::EFB_PEEK_Z;
|
||||
e.time = 0;
|
||||
e.efb_peek.x = x;
|
||||
e.efb_peek.y = y;
|
||||
e.efb_peek.data = &result;
|
||||
AsyncRequests::GetInstance()->PushEvent(e, true);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
u32 VideoBackendBase::Video_GetQueryResult(PerfQueryType type)
|
||||
{
|
||||
if (!g_perf_query->ShouldEmulate())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
Fifo::SyncGPU(Fifo::SyncGPUReason::PerfQuery);
|
||||
|
||||
AsyncRequests::Event e;
|
||||
e.time = 0;
|
||||
e.type = AsyncRequests::Event::PERF_QUERY;
|
||||
|
||||
if (!g_perf_query->IsFlushed())
|
||||
AsyncRequests::GetInstance()->PushEvent(e, true);
|
||||
|
||||
return g_perf_query->GetQueryResult(type);
|
||||
}
|
||||
|
||||
u16 VideoBackendBase::Video_GetBoundingBox(int index)
|
||||
{
|
||||
if (!g_ActiveConfig.bBBoxEnable)
|
||||
{
|
||||
static bool warn_once = true;
|
||||
if (warn_once)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it "
|
||||
"for this game.");
|
||||
}
|
||||
warn_once = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!g_ActiveConfig.backend_info.bSupportsBBox)
|
||||
{
|
||||
static bool warn_once = true;
|
||||
if (warn_once)
|
||||
{
|
||||
PanicAlertT("This game requires bounding box emulation to run properly but your graphics "
|
||||
"card or its drivers do not support it. As a result you will experience bugs or "
|
||||
"freezes while running this game.");
|
||||
}
|
||||
warn_once = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
Fifo::SyncGPU(Fifo::SyncGPUReason::BBox);
|
||||
|
||||
AsyncRequests::Event e;
|
||||
u16 result;
|
||||
e.time = 0;
|
||||
e.type = AsyncRequests::Event::BBOX_READ;
|
||||
e.bbox.index = index;
|
||||
e.bbox.data = &result;
|
||||
AsyncRequests::GetInstance()->PushEvent(e, true);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void VideoBackendBase::PopulateList()
|
||||
{
|
||||
// OGL > D3D11 > Vulkan > SW > Null
|
||||
|
@ -79,3 +230,82 @@ void VideoBackendBase::ActivateBackend(const std::string& name)
|
|||
|
||||
g_video_backend = iter->get();
|
||||
}
|
||||
|
||||
// Run from the CPU thread
|
||||
void VideoBackendBase::DoState(PointerWrap& p)
|
||||
{
|
||||
bool software = false;
|
||||
p.Do(software);
|
||||
|
||||
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
|
||||
{
|
||||
// change mode to abort load of incompatible save state.
|
||||
p.SetMode(PointerWrap::MODE_VERIFY);
|
||||
}
|
||||
|
||||
VideoCommon_DoState(p);
|
||||
p.DoMarker("VideoCommon");
|
||||
|
||||
// Refresh state.
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
m_invalid = true;
|
||||
|
||||
// Clear all caches that touch RAM
|
||||
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
|
||||
VertexLoaderManager::MarkAllDirty();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoBackendBase::CheckInvalidState()
|
||||
{
|
||||
if (m_invalid)
|
||||
{
|
||||
m_invalid = false;
|
||||
|
||||
BPReload();
|
||||
g_texture_cache->Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoBackendBase::InitializeShared()
|
||||
{
|
||||
memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
|
||||
memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
|
||||
memset(texMem, 0, TMEM_SIZE);
|
||||
|
||||
// Do our OSD callbacks
|
||||
OSD::DoCallbacks(OSD::CallbackType::Initialization);
|
||||
|
||||
// do not initialize again for the config window
|
||||
m_initialized = true;
|
||||
|
||||
m_invalid = false;
|
||||
frameCount = 0;
|
||||
|
||||
CommandProcessor::Init();
|
||||
Fifo::Init();
|
||||
OpcodeDecoder::Init();
|
||||
PixelEngine::Init();
|
||||
BPInit();
|
||||
VertexLoaderManager::Init();
|
||||
IndexGenerator::Init();
|
||||
VertexShaderManager::Init();
|
||||
GeometryShaderManager::Init();
|
||||
PixelShaderManager::Init();
|
||||
|
||||
g_Config.Refresh();
|
||||
g_Config.UpdateProjectionHack();
|
||||
UpdateActiveConfig();
|
||||
}
|
||||
|
||||
void VideoBackendBase::ShutdownShared()
|
||||
{
|
||||
// Do our OSD callbacks
|
||||
OSD::DoCallbacks(OSD::CallbackType::Shutdown);
|
||||
|
||||
m_initialized = false;
|
||||
|
||||
VertexLoaderManager::Clear();
|
||||
Fifo::Shutdown();
|
||||
}
|
||||
|
|
|
@ -57,7 +57,6 @@
|
|||
<ClCompile Include="HiresTextures_DDSLoader.cpp" />
|
||||
<ClCompile Include="ImageWrite.cpp" />
|
||||
<ClCompile Include="IndexGenerator.cpp" />
|
||||
<ClCompile Include="MainBase.cpp" />
|
||||
<ClCompile Include="OnScreenDisplay.cpp" />
|
||||
<ClCompile Include="OpcodeDecoding.cpp" />
|
||||
<ClCompile Include="PerfQueryBase.cpp" />
|
||||
|
|
|
@ -35,9 +35,6 @@
|
|||
<ClCompile Include="FramebufferManagerBase.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MainBase.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="PerfQueryBase.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
|
|
Loading…
Reference in New Issue