PostProcessing: Default constructor and destructor of PostProcessingShaderConfiguration
Also ensure that all members of the class are initialized on construction as well. Previously the bool indicating if options are dirty wouldn't be initialized, which could be read uninitialized if an instance was constructed and then IsDirty() is called.
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@ -63,6 +63,10 @@ std::vector<std::string> PostProcessingShaderImplementation::GetAnaglyphShaderLi
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return {};
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}
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PostProcessingShaderConfiguration::PostProcessingShaderConfiguration() = default;
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PostProcessingShaderConfiguration::~PostProcessingShaderConfiguration() = default;
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std::string PostProcessingShaderConfiguration::LoadShader(std::string shader)
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{
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// Load the shader from the configuration if there isn't one sent to us.
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@ -48,8 +48,9 @@ public:
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typedef std::map<std::string, ConfigurationOption> ConfigMap;
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PostProcessingShaderConfiguration() : m_current_shader("") {}
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virtual ~PostProcessingShaderConfiguration() {}
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PostProcessingShaderConfiguration();
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virtual ~PostProcessingShaderConfiguration();
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// Loads the configuration with a shader
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// If the argument is "" the class will load the shader from the g_activeConfig option.
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// Returns the loaded shader source from file
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@ -69,7 +70,7 @@ public:
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void SetOptionb(const std::string& option, bool value);
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private:
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bool m_any_options_dirty;
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bool m_any_options_dirty = false;
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std::string m_current_shader;
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ConfigMap m_options;
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