Commit Graph

3083 Commits

Author SHA1 Message Date
sl1nk3.s ffdf087aad Fixes issue 2331, plugins won't cause a crash/hang on stop anymore if their config dialog was opened, note that stopping a game while a config dialog is open still causes a crash (that should not be possible in the first place since the dialogs are modals, but heh...).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5109 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 04:59:57 +00:00
Glenn Rice 73d575c5c2 On linux don't compile and link against lzo, soil, and sfml "Externals."
Instead use system libraries liblzo2-dev, libsoil-dev, and libsfml-dev


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:39:38 +00:00
Marko Pusljar 74a6b5638f DSPLLE - 2 new opcodes (TSTPROD,MULAXH)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5104 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:22:04 +00:00
nakeee a3f7e4fc73 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5102 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:28:33 +00:00
nakeee 7de17cb9c2 SFML on linux/osx now compiles from external (static)
removed HAVE_SFML ifdefs


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:09:49 +00:00
sl1nk3.s 3dc3c1c3b3 Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 19:19:16 +00:00
Shawn Hoffman d2a3dd435a remove gbapipe from the SConscript
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5099 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:57:56 +00:00
j4ck.fr0st fdd635d273 Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:55:00 +00:00
Shawn Hoffman b6a3df2fcf commit current GBA link cable work. no touching (unless you're skid_au or ask first) :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5096 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:50:44 +00:00
Marko Pusljar f7bf29a528 DSPLLE - 'L ext opcode fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5095 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 13:23:29 +00:00
j4ck.fr0st 3bb9ab68ae Added proper initialization to CoreParameter. This caused some odd behavior after fixing some of our broken singletons in r5085 as some of the bools were true by default.
Works-for-me(TM), please test if I missed anything. All values should be initialized with the default values from either configuration or datatype.

Fixes Issue 2334

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5094 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 12:56:18 +00:00
Marko Pusljar 885299d985 DSPLLE - flags&stuff (more later)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5093 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 10:35:28 +00:00
XTra.KrazzY 2aa03f5b3b Some really (REALLY) old changes that were hanging on my computer for a while
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5091 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 09:36:22 +00:00
Glenn Rice 154bc956ad Some code clean up, and take care of some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 04:18:19 +00:00
Sonicadvance1 227be30f98 Woops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5086 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 20:41:40 +00:00
j4ck.fr0st 368cce2ec2 Revert the SysConf change, since it was intended by shuffle.
Attempt to fix some of our singleton failures.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5085 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:50:01 +00:00
Shawn Hoffman f41686e926 apply baby.lueshi's patch from issue 2245 to fix lua's handling of large integers. fixes issue 2245
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5084 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:40:38 +00:00
Sonicadvance1 f9f9b1bc14 No message
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5083 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:32:40 +00:00
j4ck.fr0st 3a5a7de906 NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
SysConf: removed the Save call in the dtor, this crashes on linux trying to read m_Filename (which might be already freed).
Common: set eol-style native, again.

Fixes Issue 2332

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 17:05:26 +00:00
Shawn Hoffman 63827c71c6 Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 12:06:13 +00:00
Glenn Rice d5c094df75 In linux when in fullscreen, make escape leave fullscreen then pause.
More like on windows?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5079 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 00:50:08 +00:00
Glenn Rice 967c5891e9 Make the Escape key pause the emulator in linux when not in fullscreen.
I believe this is the same as in windows?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:44:07 +00:00
Marko Pusljar 377ece3294 DSPLLE - SR_10 flag implemented (no idea what name should it have or how/when this is supposed to be used)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5075 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 19:10:31 +00:00
Glenn Rice 634f6e512e Minor tweaks to fullscreen in linux, and make FullScr button in GUI work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5074 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 17:53:08 +00:00
Marko Pusljar bd1b12e357 DSPLLE - SR_TOP2BITS 16bit fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5073 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 10:21:25 +00:00
donkopunchstania c3697df665 More memory leak fixing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5072 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 07:15:39 +00:00
Shawn Hoffman b88f510984 dsp: lrs is also sign extended in "40bit" mode. tested (correctly, this time :D )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5071 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 05:50:22 +00:00
Shawn Hoffman e0e5a25bcd Update_SR_Register64 sets SR_TOP2BITS based on m, not h (does someone have tests saying otherwise?)
clean up dsp_base.inc a little, use some irom funcs where possible


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5069 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 02:33:21 +00:00
Sonicadvance1 215f1f74be Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5067 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 08:46:21 +00:00
donkopunchstania 9254a2ddb5 Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5064 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:34:41 +00:00
hrydgard b245c398a3 keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
this is probably not the best way to fix it but it'll do for now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5062 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 22:37:46 +00:00
Sonicadvance1 a8793cbe52 うそ!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5057 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:33:04 +00:00
Sonicadvance1 5b1d21d1a1 Bunch of tiny memory leaks fixed and cleanup, フウ〜!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5056 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:06:33 +00:00
Glenn Rice e5afde67ce In linux only read keyboard and mouse input when the emulator window has focus.
Also other code clean up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5053 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 23:56:24 +00:00
Glenn Rice c2e0c75c93 EXPERIMENTAL
Removed X event loops from GCPad and Wiimote plugins, and implemented an asynchronous check for keyboard and mouse buttons.
Also added an X event loop in core that handles events while the emulator is paused.  Prevents unexpected behavior from events that occur while the emulator is paused.
Now there is only one event loop running at a time (besides those hidden in SDL).
I will revert this commit if other devs are unhappy with it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5048 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 20:47:23 +00:00
Sonicadvance1 c63446827f Fix crash when stopping and starting a game with OpenCL enabled
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5047 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 10:09:54 +00:00
j4ck.fr0st df1be33ba9 Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5046 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 19:28:51 +00:00
Sonicadvance1 0ab6c117c1 Fix a memory leak in OpenCL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5044 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 17:20:01 +00:00
Sonicadvance1 c9b7f67c3a This line didn't need to be changed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5043 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 16:46:27 +00:00
Sonicadvance1 89c276c962 Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying to decode CMPR textures, as it fails horribly. Fixes a memory leak in EXI devices, where the destructor wouldn't be called, causing a 32MB leak with memory cards(if you have two), and maybe a bit more from the other EXI devices
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5042 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 16:40:13 +00:00
j4ck.fr0st e4dcdf796f OSX build fix.
Fixes Issue 2260

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5039 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-11 17:54:16 +00:00
Rodolfo Osvaldo Bogado 6200c99dd4 test commit: please test if this improve the performance with the safe texture cache
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5038 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-10 15:55:24 +00:00
Shawn Hoffman 0b733d36c4 stop annoying behavior of enabling cheats each time you open the ISOProperties dialog
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5037 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 06:48:16 +00:00
Shawn Hoffman eb38e858bf buildfix; don't try to save frameskip value (and fail D:< )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5036 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 01:06:41 +00:00
luisr142004 c291a2db67 make ESC pause the game now instead of quitting plus fix another bug with key and window handling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5035 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 00:34:27 +00:00
Rodolfo Osvaldo Bogado e93e777ffb second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
sorry to tell but this will bring a speed drop, so let you decide if this change stay or not.( used the fastest open source hash algorithm i know) 
do not apply full hashing to other format because it kills the performance.
for popular request added 9x SSAA believe me will kill your graphic card even if is the best but the image quality is exceptional.
as always please test and let me know the results.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5034 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 23:23:04 +00:00
Shawn Hoffman 2d58a2a864 DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5033 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:54:16 +00:00
Shawn Hoffman 5f19fb22b2 another patch from baby.lueshi: DiscScrubber doesn't modify original file anymore, and just returns the "real" or "free'd" buffer inline with compression - so it should be a little faster too :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5032 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:46:04 +00:00
Shawn Hoffman 98ddeadbbf Use standard C file i/o in PlainFileReader instead of Windows' functions. Fix a memleak in CompressedBlob and VolumeDirectory. Thanks to baby.lueshi for finding the File i/o issue :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5031 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:22:20 +00:00
luisr142004 3f90bb215c make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 09:57:52 +00:00