Preston Smith
5a6b876dbd
Hardware renderer fix
2016-08-30 18:33:23 -05:00
Jules Blok
92920c4005
TextureCacheBase: Address 0x0 is valid, don't you dare ignore it.
2016-08-30 16:45:49 +02:00
Scott Mansell
efac0cf8fe
Merge pull request #4156 from phire/interlaced_panic
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VideoInterface: Fix panic alert on interlaced fields.
2016-08-29 23:10:55 +12:00
Scott Mansell
c4786ad70e
Merge pull request #4151 from phire/fix_lswx
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Fix bug in interpreter's lswx. Was overwriting extra register.
2016-08-29 23:10:23 +12:00
Scott Mansell
17e64b75a5
VideoInterface: Fix panic alert on interlaced fields.
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For some reason this was only showing up in video software.
Not sure why.
2016-08-29 23:08:23 +12:00
Scott Mansell
fc2b0e0f45
Simplify lswx loop.
2016-08-29 22:57:37 +12:00
Scott Mansell
fc969388f0
Merge pull request #4152 from aldelaro5/debugger-font-fix
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Fix the Debugger font not appearing on the captions of panes
2016-08-29 11:17:59 +12:00
aldelaro5
cd515911c0
Fix the user font not appearing on the captions of panes
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Both those in the code window and the ones that appears when the user select edit perpective. The one that isn't fixed by this is in edit perspective mode, when the user drags a panel out and it becomes a floating window.
2016-08-27 21:29:03 -04:00
Scott Mansell
967c371d7a
Zero case behaviour confirmed by hardware test
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Modify comments to reflect this
2016-08-28 09:48:29 +12:00
Scott Mansell
ab3eedcc33
While I'm here, stswx should wrap too.
2016-08-27 14:15:43 +12:00
Scott Mansell
5b47635b3f
Fix bug in interpreter's lswx. Was overwriting extra register.
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When n was a multiple of 4, the old implementation would overwrite
the following register with 0.
This was causing Not64 to crash.
Thanks to Extrems for spotting this.
2016-08-27 14:15:42 +12:00
Jules Blok
35a270d2a8
TextureConversionShader: Don't use the float specifier in shader code.
2016-08-24 17:42:32 +02:00
Scott Mansell
0fbf72cbf1
Merge pull request #4140 from Armada651/ww-depth
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D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
Jules Blok
f7987017a0
PixelShaderManager: Use signed integers for the depth range parameters.
2016-08-23 15:54:05 +02:00
Jules Blok
a8a9348913
OGL: Handle cases where reversed depth is already used.
2016-08-23 15:54:04 +02:00
Scott Mansell
92f165d756
Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix
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Invalidate the icache when inserting a nop or a BLR
2016-08-24 00:22:24 +12:00
aldelaro5
cc7aa73081
Invalidate the icache when inserting a nop or BLR
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Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
aldelaro5
47d1b07abb
Add a thread safe variant of invalidating the icache
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This is used by the next commit.
2016-08-23 07:37:41 -04:00
Jules Blok
65472260d8
D3D: Correctly invert the viewport depth range.
2016-08-23 09:57:11 +02:00
Markus Wick
52af0770c3
Merge pull request #4141 from lioncash/vtx
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VertexManagerBase: Get rid of static state
2016-08-23 07:33:25 +02:00
Pringo
9446a2550b
Fix Graphics Settings Capitalization
2016-08-22 21:25:54 -07:00
mbc07
8fa687eab4
Implement /dev/usb/ven with very basic functionality (based on the old wiispeak branch)
2016-08-23 00:23:19 -04:00
Lioncash
2bf05a544d
VertexManager: Correct variable naming scheme
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Altered to indicate regular class members
2016-08-22 20:01:00 -04:00
Markus Wick
8d186a468f
Merge pull request #4136 from Helios747/custom_textures_hotkey
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[Hotkey] Added custom textures toggle
2016-08-22 16:59:01 +02:00
Markus Wick
8177eddd68
Merge pull request #4125 from leoetlino/fix-iterate-crash
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InputConfigDiag: Fix a segfault caused by missing check
2016-08-22 16:58:14 +02:00
Markus Wick
09b955fbdd
Merge pull request #4133 from lioncash/hle
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HLE_OS: Return string from GetStringVA by value
2016-08-22 16:53:53 +02:00
Markus Wick
10d20d47aa
Merge pull request #4132 from lioncash/enum-fifo
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Fifo: Make SyncGPUReason an enum class
2016-08-22 16:49:40 +02:00
Markus Wick
3156e8590b
Merge pull request #4122 from EmptyChaos/tas-sticky
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TASInputDlg: Fix inputs "sticking" after closing (Issue 9748)
2016-08-22 16:27:24 +02:00
Lioncash
1392efa91d
VertexManagerBase: Get rid of static behavior
2016-08-21 23:30:38 -04:00
Chris Burgener
a3eb9082fc
Fix issues with Custom RTC when set past the year 2038
2016-08-21 13:33:01 -04:00
Anthony Serna
9e40fa2657
[Hotkey] Added custom textures toggle
2016-08-19 23:14:56 -05:00
Scott Mansell
f1964f90d6
Merge pull request #4129 from RisingFog/hahahahahahahahahaha
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Fix a really stupid GLSL version parsing bug
2016-08-20 08:48:28 +12:00
Chris Burgener
da0204a85c
Fix a really stupid GLSL version parsing bug
2016-08-19 08:53:27 -04:00
JosJuice
31c530c7b3
Merge pull request #3386 from lioncash/memory
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Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
Lioncash
e0c9c9b3ca
HLE_OS: Return string from GetStringVA by value
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No real point to using an out parameter for something like this.
2016-08-19 00:31:54 -04:00
Lioncash
5635d4b709
Fifo: Make SyncGPUReason an enum class
2016-08-18 22:35:58 -04:00
Jules Blok
e86d7cbc99
OGL: Workaround gl_ClipDistance bug on Mesa i965.
2016-08-18 01:08:39 +02:00
Jules Blok
7078216b61
Improve documentation.
2016-08-16 21:09:58 +02:00
Jules Blok
8c1c7fc2da
Cosmetics.
2016-08-15 13:11:30 +02:00
Jules Blok
959d1879e5
VertexShaderGen: Fix far clipping.
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We should only check whether z > 0, we don't care about w.
2016-08-15 13:11:29 +02:00
Jules Blok
afa251af42
DriverDetails: Add bug for broken gl_ClipDistance on i965.
2016-08-15 13:11:28 +02:00
Jules Blok
94927f360f
VideoCommon: Add a user-defined far clipping plane.
2016-08-15 13:11:28 +02:00
Jules Blok
6e2052fae6
OGL: Disable clip distance on when not in a game-like state.
2016-08-15 13:11:27 +02:00
Jules Blok
9596ec8971
GeometryShaderGen: Pass-through clipping distance.
2016-08-15 13:11:27 +02:00
Jules Blok
a141e91dd2
OGL: Check for GL_DEPTH_CLAMP support.
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It's not available in OpenGL ES and officially it's not supported on OpenGL 3.0/3.1.
Fallback to old depth range code if there is no method to disable depth clipping.
It's more important to have correct clipping than to have accurate depth values.
Inaccurate depth values can be fixed by slow depth.
2016-08-15 13:11:26 +02:00
Jules Blok
4582853af4
VertexShaderGen: Use reversed depth range.
2016-08-15 13:11:26 +02:00
Jules Blok
e9e81ece65
VideoBackends: Enable depth clamping.
2016-08-15 13:11:25 +02:00
Jules Blok
b1ed7e80fb
VertexShaderGen: Clip z using user-defined clipping planes.
2016-08-15 13:11:25 +02:00
Jules Blok
159247f4ad
VertexShaderGen: Clamp to the console depth range.
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This fixes the Mii Channel among others.
2016-08-15 13:11:24 +02:00
Jules Blok
92aa7669b5
VertexShaderManager: Use a more accurate depth range.
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This fixes the gxtest_depth hwtest.
2016-08-15 13:11:24 +02:00
Jules Blok
c223bd47b9
VideoCommon: Implement depth range equation in vertex shader.
2016-08-15 13:11:23 +02:00
Léo Lam
b59e919919
InputConfigDiag: Fix a segfault caused by missing check
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The original code assumed that we would always find a button in
control_buttons. However, this is incorrect, since the iterator can and
will be control_buttons.end() if the button that triggered the iterate
code is not in control_buttons, which happens when it's in an
exclude list.
2016-08-15 11:31:14 +02:00
Scott Mansell
0015d2e86b
Merge pull request #4121 from leoetlino/osreport-sjis
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Convert OSREPORT text from SJIS to UTF-8
2016-08-15 16:04:07 +12:00
EmptyChaos
e5e126c2eb
TASInputDlg: Fix inputs "sticking" after closing
2016-08-14 05:13:33 +10:00
Léo Lam
c0be228c71
Convert OSREPORT text from SJIS to UTF-8
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I'm not sure this is the correct fix, but it looks like OSREPORT output
is Shift-JIS, so we need to convert it to UTF-8. Most characters work
fine without and with this conversion, but Japanese text completely
fails and results in outputting invalid UTF-8 (which gets shown as �).
2016-08-13 17:19:21 +02:00
hthh
d841d9c7b3
JitArm64: Check the FIFO on EIEIO instructions
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Copied from the Jit64 version
2016-08-12 21:09:15 +10:00
hthh
bbc0f0c744
Jit: Check the FIFO on EIEIO instructions
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The gather pipe optimization postpones checking the FIFO until the end
of the current block (or 32 bytes have been written). This is usually
safe, but is not correct across EIEIO instructions.
This is inferred from a block in NBA2K11 which synchronizes the FIFO
by writing a byte to it, executing eieio, and checking if PI_FIFO_WPTR
has changed. This is not currently an issue, but will become an issue
if the gather pipe optimization is applied to more stores.
2016-08-12 21:03:41 +10:00
Léo Lam
c1184957a5
Run clang-format on missed files
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`clang-format`s files that lint missed because of the bug. Fortunately,
not much.
2016-08-11 21:14:39 +02:00
Pierre Bourdon
cef71afc27
Merge pull request #3987 from JosJuice/scheduleevent-cleanup
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CoreTiming: ScheduleEvent cleanup
2016-08-11 16:18:14 +02:00
Pierre Bourdon
c6fed0565d
Merge pull request #4109 from JosJuice/remove-am-baseboard
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Remove AM Baseboard
2016-08-11 16:16:23 +02:00
JosJuice
3bb0e7e3f5
Remove AM Baseboard
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Let's stop pretending that we support Triforce emulation.
Keeping this code around just in case someone will make
major improvements in the future isn't really worth it.
I'm keeping the Triforce game INIs so users will know that
the compatibility rating for Triforce games is 1 star (broken).
2016-08-11 12:53:44 +02:00
JosJuice
3443a10030
CoreTiming: Merge ScheduleEvent variants into one function
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Now Core::IsCPUThread() only gets called once when using the AnyThread
variant. Also, I think the enum approach makes calling code clearer.
2016-08-11 12:45:57 +02:00
Markus Wick
5697032ec7
Merge pull request #4103 from degasus/dynamic-bat
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JitArm64: Fix two issues.
2016-08-11 12:42:02 +02:00
Scott Mansell
088f7eaa3d
Merge pull request #4110 from JosJuice/fix-exi-translations
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Fix choosing certain localized EXI devices
2016-08-11 12:39:36 +12:00
Scott Mansell
e577ffaee5
Merge pull request #4107 from JosJuice/no-immediate-scheduleevent
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Remove Immediate variants of ScheduleEvent
2016-08-11 12:13:49 +12:00
JosJuice
c9fa6318a2
Fix choosing certain localized EXI devices
2016-08-10 20:04:33 +02:00
Mat M
8552ff5789
Merge pull request #4106 from RisingFog/dtm_gc_language
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Add Gamecube Language to DTM Header
2016-08-10 12:16:20 -04:00
JosJuice
b8e04c9513
Replace some unnamed tick constants with GetTicksPerSecond()
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These operations should always take the same amount of time,
not the same amount of ticks. The number of ticks per second
is different for GameCube and Wii.
2016-08-10 17:34:23 +02:00
JosJuice
47c8bb26f8
Remove Immediate variants of ScheduleEvent
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Usage of these are replaced with regular equivalents in order
to avoid executing event handlers in the middle of JIT blocks.
2016-08-10 16:34:06 +02:00
Léo Lam
dca22e08eb
Use Common::Flag and Common::Event when possible
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Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.
This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
2016-08-10 16:08:15 +02:00
Stenzek
bce8097712
D3D11: Support texture dumping of non-zero mipmap levels
2016-08-10 23:45:25 +10:00
Markus Wick
cb2b110d42
Merge pull request #4097 from lioncash/sysconf
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SysConf: Minor simplifications to initial generating
2016-08-10 14:41:35 +02:00
Markus Wick
b075d18d2e
Merge pull request #4096 from lioncash/codeblock-init
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CodeBlock: In-class initialize variables
2016-08-10 14:39:51 +02:00
degasus
82bdc4ef86
PixelEngine: Delay token updates by events.
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To still get a speedup, mark if already an event is queued.
If so, don't raise a new event.
2016-08-10 13:24:57 +02:00
degasus
a051db9792
PixelEngine: Cleanup PE Token.
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This also affects the behavior a bit, it should now fit better to the one of the commonly more used PE Finish flag.
2016-08-10 10:07:53 +02:00
degasus
367e1b4d4c
PixelEngine: Drop write-only variables.
2016-08-10 10:07:53 +02:00
Chris Burgener
84731456fa
Add Gamecube Language to DTM Header
2016-08-09 23:02:31 -04:00
Markus Wick
7e3c04f069
Merge pull request #4076 from RisingFog/fix_sram_rtc_offset
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Fix improper SRAM RTC offset
2016-08-08 23:10:33 +02:00
degasus
447b23e09a
JitArm64: Load memory base based on MSR.DR.
2016-08-08 20:19:57 +02:00
degasus
77cfd0d4fd
JitArm64: Fix rfi
2016-08-08 20:19:57 +02:00
Calvin Cochran
ba45a5999f
clean up bounds checking for SIDEVICE_ENUM
2016-08-08 12:33:08 -05:00
Lioncash
fbc0aaf796
MemoryUtil: Remove unimplemented/unused functions
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GuardMemoryMake/GuardMemoryUnmake are unimplemented prototypes.
GetPageSize is an unused function.
2016-08-07 13:04:05 -04:00
Lioncash
e01c143379
Common: namespace MemoryUtil
2016-08-07 13:03:07 -04:00
Rohit Nirmal
cbec38e775
Fix building with PCH disabled.
2016-08-07 01:18:59 -05:00
Lioncash
08bc19bf51
SysConf: Use range-based for loops in sysconf generation
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Same thing, nicer looking
2016-08-06 16:22:42 -04:00
Lioncash
58b871e05c
SysConf: Simplify entry generation
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Just use a vector and move it instead of manually pushing them one-by-one.
2016-08-06 16:10:48 -04:00
Lioncash
18210a65ce
CodeBlock: In-class initialize variables
2016-08-06 13:20:38 -04:00
degasus
85affe995e
JitCache: Do not use block 0.
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This ID is reserved for invalid blocks. So this block can't be invalidated.
2016-08-06 14:16:13 +02:00
degasus
814f29b25b
JitCache: Implement block unlinking.
2016-08-06 11:41:39 +02:00
magumagu
ba39a0b3b4
Add ISI logging to interpreter.
2016-08-06 11:41:39 +02:00
magumagu
ca511640a5
Add support for DSI exceptions to CachedInterpreter.
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Should be straightforward. Maybe useful for the purpose of testing.
2016-08-06 11:41:39 +02:00
magumagu
758e6406cd
JIT: fix handling of PC in dispatcher/block cache.
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Specifically, don't make any assumptions about what effective addresses
are used for code, and correctly handle changes to MSR.DR/MSR.IR.
(Split off from dynamic-bat.)
2016-08-06 11:41:39 +02:00
Mat M
fa5a2474f4
Merge pull request #4088 from RisingFog/remove_globals_movie
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Remove Global Declarations from Movie
2016-08-05 10:42:58 -04:00
Dan Beste
25c77babeb
Remove curl version check / include curl.h
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This should help prevent breakage when the curl.h header is changed.
As far as I can tell this only increases the compile time by a hair, but prevents needing to create a PR every time curl.h gets updated. Alternatively I'm experimenting with CURL_STRICTER defined per a conversion with booto:
>booto | krakn: try having CURL_STRICTER defined for the build?
Credit goes to: flacs for the suggestion to include curl.h
Fix include
2016-08-04 22:39:45 -05:00
Lioncash
e2f1b85cf4
NetWindow: Add missing override specifier
2016-08-04 16:19:01 -04:00
Chris Burgener
222c4ba077
Remove Global Declarations from Movie
2016-08-04 15:24:44 -04:00
Chris Burgener
2bdc3ee777
Remove Global Declarations from Frame
2016-08-04 15:05:31 -04:00
Lioncash
8b84ac2f6b
NetPlayClient: Remove another duplicate inclusion
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I'm blind apparently, btw
2016-08-04 10:55:39 -04:00
Lioncash
ca7816acae
NetPlayClient: Remove duplicate header inclusion
2016-08-04 10:50:33 -04:00
JDV
7e535b2855
Make Dolphin remember the NetPlay window size/position
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The default size might be too big for some screens. This allows
the user to modify the window as they see fit and has Dolphin
remember those settings. People who are happy with the default
size and position will not be affected
2016-08-03 16:10:20 -06:00