Add Gamecube Language to DTM Header
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@ -336,6 +336,8 @@ bool BootCore(const std::string& _rFilename)
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StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
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StartUp.iCPUCore = Movie::GetCPUMode();
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StartUp.bSyncGPU = Movie::IsSyncGPU();
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if (!StartUp.bWii)
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StartUp.SelectedLanguage = Movie::GetLanguage();
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for (int i = 0; i < 2; ++i)
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{
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if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)
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@ -1515,9 +1515,15 @@ void GetSettings()
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s_bSyncGPU = SConfig::GetInstance().bSyncGPU;
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s_iCPUCore = SConfig::GetInstance().iCPUCore;
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s_bNetPlay = NetPlay::IsNetPlayRunning();
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s_language = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
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if (!SConfig::GetInstance().bWii)
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if (SConfig::GetInstance().bWii)
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{
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s_language = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
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}
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else
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{
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s_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA);
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s_language = SConfig::GetInstance().SelectedLanguage;
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}
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s_memcards |= (SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD) << 0;
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s_memcards |= (SConfig::GetInstance().m_EXIDevice[1] == EXIDEVICE_MEMORYCARD) << 1;
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