DriverDetails: Add bug for broken gl_ClipDistance on i965.
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@ -482,7 +482,8 @@ Renderer::Renderer()
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GLExtensions::Supports("GL_ARB_shading_language_420pack");
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// Clip distance support is useless without a method to clamp the depth range
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g_Config.backend_info.bSupportsDepthClamp = GLExtensions::Supports("GL_ARB_depth_clamp");
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g_Config.backend_info.bSupportsDepthClamp = GLExtensions::Supports("GL_ARB_depth_clamp") &&
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!DriverDetails::HasBug(DriverDetails::BUG_BROKENCLIPDISTANCE);
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g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary");
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g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory");
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@ -74,6 +74,7 @@ static BugInfo m_known_bugs[] = {
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{OS_WINDOWS, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN, BUG_INTELBROKENBUFFERSTORAGE,
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101810.3907, 101810.3960, true},
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{OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_SLOWGETBUFFERSUBDATA, -1.0, -1.0, true},
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{OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKENCLIPDISTANCE, -1.0, -1.0, true},
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};
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static std::map<Bug, BugInfo> m_bugs;
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@ -204,6 +204,14 @@ enum Bug
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// GPU memory to system memory. Use glMapBufferRange for BBox reads on AMD, and glGetBufferSubData
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// everywhere else.
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BUG_SLOWGETBUFFERSUBDATA,
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// Bug: Broken lines in geometry shaders when writing to gl_ClipDistance
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// Affected Devices: Mesa i965
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// Started Version: -1
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// Ended Version: -1
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// Mesa hasn't tested geometry shaders on i965 with user-defined clipping planes.
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// Causes misrenderings on a large amount of things that draw lines.
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BUG_BROKENCLIPDISTANCE,
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};
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// Initializes our internal vendor, device family, and driver version
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