D3D11: Support texture dumping of non-zero mipmap levels
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@ -2,6 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include "VideoBackends/D3D/D3DBase.h"
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@ -38,43 +39,41 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
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bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level)
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{
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// TODO: Somehow implement this (D3DX11 doesn't support dumping individual LODs)
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static bool warn_once = true;
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if (level && warn_once)
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// Create a staging/readback texture with the dimensions of the specified mip level.
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u32 mip_width = std::max(config.width >> level, 1u);
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u32 mip_height = std::max(config.height >> level, 1u);
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CD3D11_TEXTURE2D_DESC staging_texture_desc(DXGI_FORMAT_R8G8B8A8_UNORM, mip_width, mip_height, 1,
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1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ);
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ID3D11Texture2D* staging_texture;
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HRESULT hr = D3D::device->CreateTexture2D(&staging_texture_desc, nullptr, &staging_texture);
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if (FAILED(hr))
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{
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WARN_LOG(VIDEO, "Dumping individual LOD not supported by D3D11 backend!");
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warn_once = false;
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WARN_LOG(VIDEO, "Failed to create texture dumping readback texture: %X", static_cast<u32>(hr));
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return false;
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}
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ID3D11Texture2D* pNewTexture = nullptr;
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ID3D11Texture2D* pSurface = texture->GetTex();
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D3D11_TEXTURE2D_DESC desc;
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pSurface->GetDesc(&desc);
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// Copy the selected mip level to the staging texture.
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CD3D11_BOX src_box(0, 0, 0, mip_width, mip_height, 1);
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D3D::context->CopySubresourceRegion(staging_texture, 0, 0, 0, 0, texture->GetTex(),
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D3D11CalcSubresource(level, 0, config.levels), &src_box);
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desc.BindFlags = 0;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
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desc.Usage = D3D11_USAGE_STAGING;
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HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, &pNewTexture);
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bool saved_png = false;
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if (SUCCEEDED(hr) && pNewTexture)
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// Map the staging texture to client memory, and encode it as a .png image.
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D3D11_MAPPED_SUBRESOURCE map;
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hr = D3D::context->Map(staging_texture, 0, D3D11_MAP_READ, 0, &map);
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if (FAILED(hr))
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{
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D3D::context->CopyResource(pNewTexture, pSurface);
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D3D11_MAPPED_SUBRESOURCE map;
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hr = D3D::context->Map(pNewTexture, 0, D3D11_MAP_READ_WRITE, 0, &map);
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if (SUCCEEDED(hr))
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{
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saved_png = TextureToPng((u8*)map.pData, map.RowPitch, filename, desc.Width, desc.Height);
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D3D::context->Unmap(pNewTexture, 0);
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}
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SAFE_RELEASE(pNewTexture);
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WARN_LOG(VIDEO, "Failed to map texture dumping readback texture: %X", static_cast<u32>(hr));
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staging_texture->Release();
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return false;
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}
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return saved_png;
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bool encode_result =
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TextureToPng(reinterpret_cast<u8*>(map.pData), map.RowPitch, filename, mip_width, mip_height);
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D3D::context->Unmap(staging_texture, 0);
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staging_texture->Release();
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return encode_result;
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}
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void TextureCache::TCacheEntry::CopyRectangleFromTexture(const TCacheEntryBase* source,
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