Commit Graph

284 Commits

Author SHA1 Message Date
Pierre Bourdon df283a56a0 More coding style fixes because I suck at sed 2011-12-11 11:14:02 +01:00
Pierre Bourdon 014c474024 8 spaces indentation -> tabs 2011-12-11 11:08:18 +01:00
Ryan Houdek 8e5bb59cb6 Add in UBOs, doesn't work yet. Still debugging here. 2011-12-09 17:30:05 -06:00
Ryan Houdek b20176b74f Add in GLSL setting again.
PS and VS making. Untested and won't work for now.

Add in program shader cache files.

Readd NativeVertexFormat stuffs.

Add in PS and VS cache things.

SetShaders in places.

Fixed EFB cache index computations in OpenGL renderer.

The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.

Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
2011-11-30 22:02:25 -06:00
NeoBrainX 84906edf61 Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;)
Fixes issue 4498.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7574 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-31 20:16:59 +00:00
NeoBrainX a779b92a09 Remove configuration profile support.
I.e. revert most of the video configuration dialog changes since r7483.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-25 20:06:45 +00:00
gnick79 017735b9ff * GUI Video-Settings changes:
- Removed recent ghanges about separate per-game Video Settings
  - Added "One Window 3-State Support" (very close to full implementation)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 19:57:31 +00:00
Jordan Woyak 068855bbd6 Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 05:46:33 +00:00
skidau 4079523346 Game-specific video settings:
* Moved the config validity check to reflect the emulator enforced settings at the config dialog
* Removed some obsolete validity checks
* Corrected "EnablePixelLighting" typo in the ini files

Fixes issue 4277.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7374 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 00:50:34 +00:00
Jordan Woyak 78d9f927e1 Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7366 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 10:17:45 +00:00
Glenn Rice bca4f94b47 More work on making dialogs close when escape is pressed, and some general GUI code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7360 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:22:21 +00:00
Jordan Woyak 41c98f982e A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 23:09:12 +00:00
Glenn Rice 3ffdcf1aec Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7274 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 15:13:13 +00:00
Glenn Rice 3af93e8cf3 If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7271 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 05:16:49 +00:00
Glenn Rice a5b471f490 More conversion from char * to std::string.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 03:06:14 +00:00
Glenn Rice ba54fac9eb Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-28 20:40:15 +00:00
Glenn Rice 992f8be5b0 If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 21:14:13 +00:00
Soren Jorvang febd967907 Back out r7195 pending a closer look at thread safety in the
video backends.

This would be considerably easier if there was a way for me to have
fully working video in some sort of VM. If anyone has achieved that,
preferably with Linux but failing that with Windows, I would
appreciate any tips on how to set it up. VideoSoftware used to more
or less work in a VM, but I've never been able to get OpenGL to do
much more than open the window and display OSD messages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7201 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 13:45:13 +00:00
Soren Jorvang c6c0137df4 Combine the two halves of video backend initialization
in Initialize() and Video_Prepare(). Video_Prepare()
then becomes the entry point for associating the current
thread with the rendering context, which is currently
only known to be necessary for OpenGL.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7195 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 01:23:56 +00:00
Glenn Rice 0ae8d33149 Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 02:18:03 +00:00
Glenn Rice a8992b7960 Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 06:06:32 +00:00
Glenn Rice d5f6d2bbae Change the audio sample rate setting to a numerical value. Fixes issue 4045. You may have to change the setting once after this commit to update your ini file from the string that was saved there before.
Update translation pot file to reflect recent gui changes, and update a few of the languages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7059 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 04:54:25 +00:00
Soren Jorvang 9c21d003af Remove the global namespace a bit and remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 18:21:20 +00:00
Glenn Rice 9a975705bf Fix nogui build, and fix a minor issue with the GFX config dialogs when backends are changed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7042 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 17:09:39 +00:00
Glenn Rice 5a800b765a Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping.
Add the graphics config dialog button back to the main config.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7041 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 16:34:12 +00:00
Glenn Rice 8b309e26dc Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:40:27 +00:00
Jordan Woyak fbaf965995 Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
hrydgard 7f97ce79bb Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:16:51 +00:00
Glenn Rice ff06b4c817 Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:02:51 +00:00
Glenn Rice c99f0d03a4 Make sure that configuration dialog titles for the plugins are translated and a few other missed strings.
Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6847 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 15:09:30 +00:00
Rodolfo Osvaldo Bogado d47d2a05d2 some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:13:24 +00:00
NeoBrainX a271bb8182 Implement pixel data reinterpretation on EFB format change.
Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 21:56:20 +00:00
Soren Jorvang f09fd080fb Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6628 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:06:39 +00:00
NeoBrainX aef7f6c3f5 Win32-only:
- Merge the EmuWindow class to VideoCommon.
- Implement free look in the D3D plugins. Seems like it had broken before though; only rotating the view works..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6616 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 19:43:18 +00:00
NeoBrainX 4553699077 Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
Credits go to miquelmartos from the forums for the patch ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:21:14 +00:00
NeoBrainX 7854bd7109 Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:15:36 +00:00
NeoBrainX 7698d85a8e DX11:
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
- Fix EFB access when MSAA is enabled.
- Implement the "force linear filtering" option.
- Compile shaders using shader model 4.1 or 5.0 if available.
- Some minor cleanups.

Who cares about DX9 and OGL anyway :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 11:11:05 +00:00
Matt Callaghan ebe5472e1d Tiny commit. Just re-added 3D Vision to the config dialog. Hope nobody minds, I made sure it gets greyed out and all that. Sorry about my lack of commits, got another ongoing project that's gotten me a bit hooked.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6471 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 17:13:12 +00:00
Jordan Woyak 49120d113f Reorganized some video config dialog related code. Deleted remnants of the old DX11 config window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6460 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 22:17:35 +00:00
NeoBrainX ee21237d6a Polish, fix and otherwise improve the video plugin configuration dialog:
- Add some info about a backend's feature set (MSAA, Real XFB, EFB to RAM, ..) to VideoConfig
- Gray out options if they aren't supported by the backend or if changing them doesn't affect anything (e.g. changing STC mode if STC is disabled)
- Allow signed bytes for D3D11. Not sure if this causes glitches, but it should work
- Call wxEvent.Skip() in the event function handlers, not sure if this fixes any bugs but the old code definitely caused bugs during development of this patch
- Fix a memory leak in the configuration dialog if D3D11 is used
- Other minor stuff that doesn't need to be mentioned or which I forgot

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6450 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 14:47:28 +00:00
Glenn Rice 7788bac40c Fix ogl screenshots for windows.
Fix the macosx build (perhaps).
This changes the JitIL timed profiling to using assembly language to obtain the time.  It does seem to be faster.  Not sure if it will work on macosx, but if it does it has the necessary precision that gettimeofday does not have.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6448 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-20 03:24:51 +00:00
Jordan Woyak 0816fa2629 Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code into VideoCommon. Renamed EFBCopyDisable setting to EFBCopy"Enable" in the code and inifile. Fix DX11 settings not loading. Fixed Issue 3378.(graphics settings dialog displaying gameini settings in game)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6435 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 03:50:50 +00:00
Jordan Woyak 159ed43f67 Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 02:21:26 +00:00
Jordan Woyak db35fe4100 Made the graphics plugins use a shared configuration dialog. There are a few minor issues: unsupported settings are shown, dx9 3d settings are missing, tabs/groups could be organized better, could use tooltips, cmake and scons need to be fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6422 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 09:54:07 +00:00
Jordan Woyak 0da42fcca7 Merged some FramebufferManager code into VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6417 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 23:31:53 +00:00
skidau b565618442 Removed the wait for swap when XFB is used. This fixes flickering in "Fragile Dreams" and "Another Code R".
Fixes issue 3466.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6360 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 08:51:30 +00:00
skidau 7410056536 Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391.
Changed the VI interrupts to occur on writes instead of reads.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6304 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 12:26:57 +00:00
NeoBrainX ef75d96655 Main change: Implemented EFB pokes in DX9/DX11.
Games affected by this change: Mario Smash Football, Mario Strikers Charged Football, Monster Hunter Tri.
Other games possibly affected: Shaun White Snowboarding, Resident Evil Code: Veronica, Baten Kaitos.
This implementation will decrease performance if the game uses this feature, but the glitches will be gone. I'll add an option for this in a later commit. EFB pokes are somewhat slow in DX11 right now, speed should be okayish in DX9 though.

Other changes:
- SOMEWHAT cleaned up the EFB access code in DX9
- Fixed incompatible parameter list of AccessEFB and TVideo_AccessEFB.
- Fixed a theoretical bug in ReplaceRGBATexture2D, add support for STAGING textures
- Removed unused parameters in various DX9 functions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6300 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 19:40:05 +00:00
skidau e9734084ee VideoInterface and Progressive Scan fixes
The "Enable Progressive Scan" option in the Wii menu now controls whether the Wii/GC will detect a progressive scan display.  This affects the timing of some games (both GC and Wii).  Usually, the checkbox should be unticked as progressive scan displays require higher bandwidth.

This fixes the slow speed in NBA JAM.  This also fixes the hang in Megaman Network Transmission.  This should fix Deadly Creatures (turn off progressive scan).

Fixes issue 3314.
Fixes issue 3066.
Fixes issue 2571.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 14:50:42 +00:00
Jordan Woyak cf05cca7a6 Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 22:24:27 +00:00