Scott Mansell
cf9a6f8477
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
f7ad825736
fix fbdev
2023-02-09 18:36:20 +13:00
Scott Mansell
628af9d564
Fix builds with FFMPEG disabled
2023-02-09 18:36:20 +13:00
Scott Mansell
4422af1272
Cleanup headers
2023-02-09 18:36:20 +13:00
Scott Mansell
5803786beb
Move UseVertexDepthRange() out of Renderer
...
There wasn't really a good place for it, but this will do
2023-02-09 18:36:20 +13:00
Scott Mansell
2cfc02a116
Move m_prev_efb_format into FramebufferManager
2023-02-09 18:36:20 +13:00
Scott Mansell
9b5397abdb
Move WidescreenHeuristic to it's own class
...
It's about the only thing left in renderer
2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb
Move xfb tracking and IR scaling out of RenderBase
2023-02-09 18:36:20 +13:00
Scott Mansell
e009002411
Refactor ClearRegion
...
And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Jordi Mallach
4d164fcb77
Allow building against system libspng
2023-02-06 13:30:46 +01:00
Joshua de Reeper
e0b3dd0dcf
Remove Imaginators Skylanders from list
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Add Vicarious Visions variant
2023-02-06 15:16:06 +13:00
Admiral H. Curtiss
ca0b61be91
Merge pull request #11459 from OatmealDome/steam-user-dir
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CommonPaths: Add Steam-specific user directory and clean up
2023-02-05 23:52:41 +01:00
Scott Mansell
2ff155f742
Optimise cond_var predicate order
...
m_items.empty() is by far the most likely reason for a notification.
2023-02-05 17:20:00 +13:00
Scott Mansell
271ffde71d
Prevent WaitForCompletion shutdown deadlock.
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Adjust shutdown order to prevent potential deadlocks
when one thread calls Shutdown, and another calls WaitForCompletion.
2023-02-05 17:17:16 +13:00
Scott Mansell
9c012b09b3
Address review feedback
2023-02-05 16:52:53 +13:00
Pokechu22
a244cb868b
DSPTool: Fix missing error when redefining labels
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The logging was broken in 958cbf38a4
(DSPTool doesn't use dolphin's logging system, so it just produced nothing; the same thing affected comparing before 693a29f8ce
).
AssemblerError::LabelAlreadyExists (previously ERR_LABEL_EXISTS) simply was never used.
2023-02-04 17:31:06 -08:00
Scott Mansell
7c4fcc30a3
WorkQueueThread: provide name and function at same time
2023-02-04 15:56:27 +13:00
Scott Mansell
6594532f10
WorkQueueThread: rework Cancel/Shutdown workflow
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- Cancel doesn't shut down anymore.
Allowing it to be used multiple times thoughout the life of
the WorkQueue
- Remove Clear, so we only have Cancel semantics
- Add IsCancelling so work items can abort early if cancelling
- Replace m_cancelled and m_thread.joinable() guars with m_shutdown.
- Rename Flush to WaitForCompletion (As it's ambiguous if a function
called flush should be blocking or not)
- Add documentation
2023-02-04 14:58:12 +13:00
Scott Mansell
acdb0c5be1
WorkQueueThread: Implement thread name
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Otherwise we will end up with a dozen threads named "WorkQueueThread"
2023-02-04 14:58:12 +13:00
Robin Kertels
94a0c50bf8
WorkQueueThread: Rework without Flags/Events
2023-02-04 14:31:16 +13:00
Robin Kertels
9affbfe683
WorkQueueThread: Implement proper Flush
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and rename the existing Flush to FlushOne.
2023-02-04 14:31:16 +13:00
Robin Kertels
9badcc6eb8
WorkQueueThread: Add Push
2023-02-04 14:31:16 +13:00
Scott Mansell
512273a507
WorkQueueThread: Add flush capability
2023-02-04 14:31:16 +13:00
Sam Belliveau
4a97dc7c81
Let VI Skip work if variance > fallback
2023-02-02 20:59:17 -05:00
Sam Belliveau
87d5d39dfe
Set VI Skip Activation to Half The Audio Buffer
2023-02-02 20:55:13 -05:00
Joshua de Reeper
680db55239
Android: Add Skylanders Portal
...
Co-Authored-By: Charles Lombardo <clombardo169@gmail.com>
2023-02-02 21:16:14 +13:00
Pierre Bourdon
c92de420ef
lint: update to clang-format-13
2023-02-02 04:56:08 +01:00
Admiral H. Curtiss
69b178e95f
Merge pull request #11157 from h3xx/use-gnuinstalldirs
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Use GNUInstallDirs for installation paths
2023-02-01 19:35:46 +01:00
OatmealDome
234de8af09
UICommon: Don't check the registry key or use the old user directory path on Windows builds for Steam
2023-01-31 17:57:09 -05:00
OatmealDome
7240290382
CommonPaths: Add Steam-specific user directory
2023-01-31 17:57:09 -05:00
OatmealDome
59a44bea50
CommonPaths: Split platform-specific definitions for user directories into two blocks
2023-01-31 17:57:09 -05:00
OatmealDome
af33d4f13f
CommonPaths: Split PORTABLE_USER_DIR into "portable" and "embedded" to accomodate macOS
2023-01-31 17:57:09 -05:00
OatmealDome
7f962a4146
UICommon: Use NORMAL_USER_DIR for Windows
2023-01-31 17:57:09 -05:00
OatmealDome
5e3d77adae
CommonPaths: Rename DOLPHIN_DATA_DIR to NORMAL_USER_DIR
2023-01-31 17:57:08 -05:00
OatmealDome
846eef2a05
CommonPaths: Rename USERDATA_DIR to PORTABLE_USER_DIR
2023-01-31 17:57:08 -05:00
Pierre Bourdon
2a2ee5d543
Merge pull request #11434 from momocaoo/graphics-mod-folder-button
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DolphinQt: Add button to open graphics mod folder on settings
2023-01-31 14:35:21 +01:00
Scott Mansell
e98ab0784d
Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer
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VideoBackends: add a way to load data into a specific level AND layer
2023-02-01 00:03:59 +13:00
Scott Mansell
c6b851c2b6
Merge pull request #11506 from phire/cmake_fixes
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CMake/MSVC fixes
2023-01-31 23:53:31 +13:00
Scott Mansell
12431a83ba
Merge pull request #11435 from techydude0713/wc24-utc-fix
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NetKDTime: Use UTC based timestamp instead of localtime.
2023-01-31 23:40:15 +13:00
Scott Mansell
854a73dee0
CMake/MSVC: Fix PCH disabled build
2023-01-31 23:21:07 +13:00
Scott Mansell
1956ce151f
Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio
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CMakeSettings.json is a Visual Studio only extention to cmake that isn't
supported anywhere else. Not even Visual Studio Code.
So we set CMAKE_PREFIX_PATH inside DolphinQt's CMakeLists.txt instead.
2023-01-31 23:19:46 +13:00
OatmealDome
0f037a1af8
Merge pull request #10864 from TellowKrinkle/BetterLogicBlend
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VideoCommon: Better logic op invert approximation
2023-01-31 01:55:55 -05:00
Scott Mansell
b753641dd4
Add some descriptions to new classes
2023-01-31 19:41:24 +13:00
Scott Mansell
abfc75f362
Cleanup headers
2023-01-31 19:41:24 +13:00
Scott Mansell
ec8f46b02c
Expose Renderer's Framecount
...
We don't want to move it, because we want to complete
this refactor without changing savestate version
2023-01-31 19:41:24 +13:00
Scott Mansell
3be63221c7
Renderer still needs to track swaps for savestates
2023-01-31 19:41:24 +13:00
Scott Mansell
3ae78b8e76
Also use events for config changed
2023-01-31 19:41:24 +13:00
Scott Mansell
0da69055d9
Split out everying remaining from Swap
2023-01-31 19:41:24 +13:00
Scott Mansell
2a18b34a73
Wire up frame before/after events
2023-01-31 19:41:24 +13:00
Scott Mansell
154cb4f722
Introduce an Event system to VideoCommon
...
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.
Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00
Scott Mansell
d6cd8de1a7
Delete unused EFBHasAlphaChannel function
2023-01-31 19:41:24 +13:00
Scott Mansell
9d125a6e43
Move ConfigChanged out of RenderBase
...
There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Scott Mansell
ca5ec13e13
Move GraphicsMod out of RenderBase
2023-01-31 19:41:24 +13:00
Scott Mansell
55d15bdd6e
Move utiltily drawing out of RenderBase
2023-01-31 19:41:24 +13:00
Scott Mansell
99d3e489ea
Move BoundingBox out of RenderBase
...
They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
Scott Mansell
35a69cb1bb
Fix missing include
2023-01-31 19:41:24 +13:00
Scott Mansell
8ad59f8ccf
Add AbstractGfx for DX12
2023-01-31 19:41:24 +13:00
Scott Mansell
5a2d119bda
Implement AbstractGfx for Dx11
2023-01-31 19:41:24 +13:00
Scott Mansell
8bc8e43dd6
Add virtual Initialize() to PerfQueryBase
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Both DX12 and Vulkan already had one.
2023-01-31 19:41:24 +13:00
Scott Mansell
3c73707dfe
Fix dead code.
2023-01-31 19:41:24 +13:00
Scott Mansell
eaae5b4a45
Implement AbstactGfx for Metal
2023-01-31 19:41:24 +13:00
Scott Mansell
89d9ec0a84
Fix warning
2023-01-31 19:41:24 +13:00
Scott Mansell
b007b8e104
Replace BeginUI/EndUI
2023-01-31 19:41:24 +13:00
Scott Mansell
18c799f0b6
Present: Set surface info before initializing ImGui
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Otherwise you get subtle bugs in vulkan that take hours to track down.
2023-01-31 19:41:24 +13:00
Scott Mansell
06ae08ca8b
Fix misnamed local variable
2023-01-31 19:41:24 +13:00
Scott Mansell
f158ff300b
Handle VideoSoftware's present fallback better
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Not a good idea to abuse bSupportsPostProcessing
2023-01-31 19:41:24 +13:00
Scott Mansell
26e00c3bb4
Fix warning about using & with bools
2023-01-31 19:41:23 +13:00
Scott Mansell
74d3b3443a
Fix warning about compare sign mismatch
2023-01-31 19:41:23 +13:00
Scott Mansell
8f5b196019
Minimise include polution from RenderState
2023-01-31 19:41:23 +13:00
Scott Mansell
2a2014af09
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
Scott Mansell
58b70b2fb2
Don't set common globals from Video Backends
2023-01-31 19:41:23 +13:00
Scott Mansell
d37f83ffeb
Implement AbstractGfx for Software & Null
2023-01-31 19:41:23 +13:00
Scott Mansell
f0336a3129
Implement AbstractGfx for OpenGL
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Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
Scott Mansell
8a23629345
Split AbstractGfx out of Renderer
...
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.
Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.
This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.
(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
Scott Mansell
e57eb04ed3
Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}
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The name kind of conflicts with a new FrameDumper class
2023-01-31 18:45:29 +13:00
Scott Mansell
0d4537d60f
Move Presenting, Dumping and ImGui out of Renderer
2023-01-31 18:45:21 +13:00
Scott Mansell
c38c76abad
Refactor to remove virtual from RenderXFBToScreen
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Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
Scott Mansell
a01d5283ec
TextureCache: Add content locking
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Texture cache occasionally mutates textures for efficiency.
Which is awkward if we want to borrow those textures from texture cache
to do something else, such as a graphics debugger, or async presentation
on another thread.
Content locking provides a way to signal that the contents of a texture
cache entry should not change. Texture cache will be forced to use
alternative strategies.
2023-01-31 18:29:47 +13:00
Scott Mansell
606c18210d
TextureCache: Refactor with smart pointers
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The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
Scott Mansell
c1fd4a2013
Move TCacheEntry out of TextureCacheBase
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Allows for fowards declaration
2023-01-31 18:29:47 +13:00
Pierre Bourdon
2843cd10a8
Merge pull request #11492 from mandar1jn/file-improvements
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Improve the data in the first data block of the skylanders figures
2023-01-31 03:02:39 +01:00
TellowKrinkle
600ad5f498
VideoCommon: Better logic op invert approximation
2023-01-30 14:04:37 -06:00
Lioncash
cdd3e636e1
Common/Network: Resolve -Wexpansion-to-defined warning
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Macros that expand to include the standard define macro are undefined.
This is pretty trivial to fix. We can just do the test and then define
the name itself if it's true, rather than making the set of definition
checks the macro itself.
2023-01-30 14:20:56 -05:00
Lioncash
f20790370a
Core/ActionReplay: Make use of std::span where applicable
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Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 13:02:09 -05:00
Lioncash
adb4c0492d
Core/GeckoCode: Make use of std::span where applicable
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Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 12:53:50 -05:00
Dan Church
81388eedaa
Use GNUInstallDirs for installation paths
2023-01-30 09:44:44 -06:00
Mandar1jn
c8a91abadc
Improve the data in the first data block of the skylanders figures
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* Added NUID
* Added BCC
* Added ATQA
* Added SAK
2023-01-30 16:29:20 +01:00
Admiral H. Curtiss
df9ba70c35
Merge pull request #11507 from phire/Wnullablitly-completeness
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Ignore nullability-completeness warnings in VMA
2023-01-30 10:03:49 +01:00
Admiral H. Curtiss
ae712c61c2
Merge pull request #11500 from iwubcode/vulkan_copy_rectangle_one_layer
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VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer
2023-01-30 10:03:33 +01:00
Admiral H. Curtiss
e48424065b
Merge pull request #10839 from CasualPokePlayer/fix_sysconf_settings
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Fix SYSCONF movie settings
2023-01-30 09:50:21 +01:00
Admiral H. Curtiss
1eb69ea0a0
Merge pull request #10936 from TellowKrinkle/FixIncludeDirs
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CMake: Actually use the include directories specified by dependencies
2023-01-30 09:19:06 +01:00
Admiral H. Curtiss
8edca2039e
Merge pull request #10947 from Zopolis4/opensleuth
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Restrict OpenSLES to Android via CMake
2023-01-30 09:02:45 +01:00
Pierre Bourdon
a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
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VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
Scott Mansell
6d7303993c
Merge pull request #11509 from Sam-Belliveau/improved-speed-counter
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Tie Speed to CPU Speed and not VPS
2023-01-30 20:41:03 +13:00
TellowKrinkle
e4e425b930
VideoBackends:Metal: Assert on pipelines with no render targets
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This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
TellowKrinkle
1119a9ba32
VideoCommon: Don't create pipelines with no render targets
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Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
Sam Belliveau
ebf114aef5
Tie Speed to CPU Speed and not VPS
2023-01-29 13:33:48 -05:00
Scott Mansell
6ad182edd9
Ignore nullability-completeness warnings in VMA
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These cause a lot of warnings when compiling with clang.
And the example VmaUsage.h appears to disable them
2023-01-30 03:11:51 +13:00
Pierre Bourdon
2eda76cffc
Merge pull request #11474 from MayImilae/cleanup-remove-cdutils
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Cleanup: Remove CDUtils
2023-01-29 09:50:32 +01:00