comex
4f13f6ecaa
"warning fixes" commit introduced warnings; fix them. (And I refuse to use PRI macros.)
2013-11-18 14:34:21 -05:00
Tillmann Karras
b863e40677
Merge branch 'ppc_fp'
2013-11-18 19:31:09 +01:00
Matthew Parlane
e805bf6068
Only add real HID devices to HID list.
2013-11-17 21:14:22 +13:00
Matthew Parlane
b372f97675
Imagewrite.cpp had same problem.
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I hate windows :(
2013-11-17 11:30:05 +13:00
Matthew Parlane
f4a1f183b9
std::string can't be passed to ... format.
2013-11-17 11:28:11 +13:00
Matthew Parlane
ea3990a41b
Don't pass char* to std::string.
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Windows was fine with this :(
2013-11-17 11:25:12 +13:00
Matthew Parlane
33d8166620
Use IOFile for TextureToPng to support non-ascii
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Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
2013-11-17 11:14:38 +13:00
Lioncash
cce869ae01
[Core] Fix a mismatched dealloc in Render.cpp in the OGL backend. Should be delete[]
2013-11-16 17:05:51 -05:00
Lioncash
c46aabc853
Merge branch 'master' of https://code.google.com/p/dolphin-emu
2013-11-16 16:53:22 -05:00
Ryan Houdek
4a9c8e6f55
Change software rasterizer screenshot code due to change in api just now.
2013-11-16 15:37:40 -06:00
Matthew Parlane
71d70d896f
Api was too confusing for people.
2013-11-17 10:34:34 +13:00
Lioncash
ee32c8b4e9
[Android] Remove accidental fragment tag in GameListActivity (it was useless, since it's an empty string)
2013-11-16 15:17:37 -05:00
Ryan Houdek
2025f00f88
Woops, vim copy and paste issue with a double include.
2013-11-16 09:41:01 -06:00
Lioncash
11a156615f
[Android] Like the previous commit (but for the GameListFragment), don't constantly create a new adapter when filling the game list.
2013-11-16 05:30:58 -05:00
Lioncash
d98664b053
[Android] Simplify the FolderBrowserAdapter a little, as well as the Fill method within FolderBrowser.java. Previously the fill method would create an entire new adapter and assign it to the backing ListView. This is pretty unnecessary, so what it now does is, when the function is called, it clears out the adapter, then simply fills it in again with the new directory's contents. Simple, and doesn't require a reference to the actual ListView to be used.
2013-11-16 04:36:22 -05:00
Lioncash
c8ddc70c97
[Android] Simplify the AboutFragment view inflating. Considering the backing layout is a direct ListView, the original rootView can just be casted to a ListView, no need for an intermediate.
2013-11-16 04:09:30 -05:00
Lioncash
94f8c68a35
[Android] Use the ViewHolder design pattern for the FolderBrowserAdapter. In directories with a lot of files, this should be noticeably smoother in terms of scrolling. Also fixed the case where the subtitle text might disappear.
2013-11-16 03:56:58 -05:00
Lioncash
c90ce1aad1
[Android] Change the name of the XML layout file gamelist_folderbrowser_list.xml to gamelist_folderbrowser_list_item.xml. More accurate name on what it is.
2013-11-16 03:31:02 -05:00
Lioncash
21a196f9af
[Android] Eliminate the need to hold a reference to the shown Fragment within GameListActivity. Now we only care about the numeric ID of the one being shown.
2013-11-16 03:09:07 -05:00
Lioncash
777b5a109b
[Android] Fix the handling of orientation changes for the Fragments related to the game list. Now screen orientation changes don't kick you back to the root view.
2013-11-16 01:48:17 -05:00
Ryan Houdek
e8a4cc0f71
Screenshot capability of Software rasterizer for feature completness.
2013-11-15 22:08:08 -06:00
Lioncash
23c84c220f
[Android] Add ability to take screenshots into the emulation menu.
2013-11-15 22:21:50 -05:00
Matthew Parlane
3a13dfdd9b
[OGL] Textures now save to PNG not TGA
2013-11-16 15:59:59 +13:00
Ryan Houdek
15bb974224
[Android] Add screenshot nativelibrary function.
2013-11-15 17:32:50 -06:00
Ryan Houdek
0720026dab
[Android] Disable the workaround for Qualcomm devices with driver >= 53 for the rotated framebuffer since it is fixed now.
2013-11-15 16:56:21 -06:00
Ryan Houdek
b9d7bb9012
[Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking.
2013-11-15 16:51:07 -06:00
Lioncash
483a28f34a
[Android] Simplify the AboutFragmentAdapter a little bit.
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- Removes an unnecessary variable.
- Shortens the LayoutInflater usage.
- Gets rid of an unnecessary override of onAttach.
2013-11-15 17:19:09 -05:00
Lioncash
8c7d1afd5f
[Android] Externalize the device compatibility warning strings.
2013-11-15 17:05:56 -05:00
Lioncash
4bb22aa0ab
[Android] Indicate whether or not the device supports NEON within the About fragment.
2013-11-15 16:48:36 -05:00
Lioncash
d3731d0827
[Android] Get rid of some unnecessary variables in the getView() methods of some adapters.
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Directly referencing convertView is fine.
2013-11-15 16:32:52 -05:00
Ryan Houdek
0e415467c4
[Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it.
2013-11-15 14:17:47 -06:00
Lioncash
07765aa6f0
[Android] Documentation and some cleanup.
2013-11-15 12:26:17 -05:00
Matthew Parlane
c712fb7356
Fix introduced ImageWrite warning.
2013-11-15 17:58:57 +13:00
Jordan Cristiano
714633f311
Fixed console commands not registering. Code cleanup.
2013-11-14 22:23:55 -05:00
Ryan Houdek
3e6e997e8b
Fix OS X wxWidgets complaining.
2013-11-15 01:15:44 +00:00
Ryan Houdek
117bf435b0
Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems to not have libpng linked in from wxWidgets so just link in libpng at all times.
2013-11-15 01:09:38 +00:00
Matthew Parlane
ba71cdcc51
Goto crosses initialization error.
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Sorry.
2013-11-15 13:05:03 +13:00
Matthew Parlane
033ed9477e
Reworked Screenshot saving.
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Now OGL doesn't rely on WX for PNG saving.
FlipImageData supports (pixel data len > 3) now.
TextureToPng is now in ImageWrite.cpp/h
Video Common depends on zlib and png.
D3D no longer depends on zlib and png.
2013-11-15 13:00:38 +13:00
Ryan Houdek
1e90a838f2
Make sure to add our resources for the joystick.
2013-11-14 15:20:44 -06:00
Ryan Houdek
feedee5c23
[Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point.
2013-11-14 15:18:33 -06:00
Lioncash
9d3d568ae4
[Android] Bump the targetSdkVersion in the AndroidManifest XML file to 19 (KitKat). Nothing we do would require compatibility behaviors to be enabled to maintain forward compatibility.
2013-11-14 11:01:44 -05:00
Lioncash
f15a0c17d0
[Android] Get rid of some unnecessary onAttach overrides in AboutFragment, VideoSettingsFragment, and FolderBrowser. These can just be replaced with calls to getActivity().
2013-11-14 10:45:45 -05:00
Jordan Cristiano
2703cae8d3
Fixed ZComploc and Zfreeze values being incorrectly saved.
2013-11-14 03:15:03 -05:00
Jordan Cristiano
0fced651a5
More warning fixes, OSX build fix.
2013-11-14 03:11:40 -05:00
Matthew Parlane
7e9b970240
Use libpng for saving images.
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TODO: Needs threading done similiar to OGL backend.
Fixes issue 6779.
2013-11-14 21:02:49 +13:00
Jordan Cristiano
c3069eda28
build fix
2013-11-14 02:27:53 -05:00
Jordan Cristiano
39a4d4329d
more warning fixes
2013-11-14 02:19:15 -05:00
Matthew Parlane
ca5b3b4773
atlbase not needed. Interim fix until I get png done.
2013-11-14 18:10:39 +13:00
Ryan Houdek
1942d79c5b
[Android-overlay] Had the action reversed.
2013-11-13 16:36:30 -06:00
Ryan Houdek
2a23bdde6f
Merge branch 'master' into android-new-control-input-overlay
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Conflicts:
Source/Core/DolphinWX/Src/Android/ButtonManager.h
2013-11-13 16:17:42 -06:00