JMC47
9214174bb3
Merge pull request #10435 from AdmiralCurtiss/savestate-crash
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Core/State: Add some multithreading protections.
2022-02-11 06:28:46 -05:00
JMC47
9d69ca8850
Merge pull request #10386 from JosJuice/gba-save-dir-cond
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Don't create GBA saves dir when building without mGBA
2022-02-11 06:27:43 -05:00
JMC47
30a9777c5a
Merge pull request #10394 from Pokechu22/alpha-1-blend
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Revert TEV alpha lerp change and special-case alpha=1 in blending
2022-02-11 06:26:35 -05:00
Admiral H. Curtiss
af36b6c055
HotkeyManager: Change defaults for GBA hotkeys so they don't conflict with common keyboard mappings.
2022-02-10 17:30:23 +01:00
JMC47
a6f9dd5a83
Merge pull request #9544 from AdmiralCurtiss/fastmem-placeholder-windows
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MemArena: Use memory placeholders for fastmem on Windows to ensure nothing allocates within the fastmem space.
2022-02-09 16:46:15 -05:00
JosJuice
5dd07f73d4
Android: Fix the logic for getting the Riivolution path
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There is a Load path setting, so the Load part can't just be hardcoded.
2022-02-09 21:43:52 +01:00
Pokechu22
444f6fd0cb
Treat alpha as 0 if alpha is 1 for blending
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This removes the white box in fortune street again, without causing Mario Kart Wii to regress.
2022-02-08 15:15:15 -08:00
Pokechu22
0327e6acb4
Use the same logic for lerp bias for color and alpha
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It doesn't make sense for alpha to add the bias ONLY when dividing by 2, while color doesn't apply the bias for divide by 2 only; hardware testing indicates that alpha should have the bias.
This fixes the menus in Mario Kart Wii (https://bugs.dolphin-emu.org/issues/11909 ) but reintroduces the white rectangle in Fortune Street.
This reverts commit 5aaa5141ed
(and several other matching changes elsewhere).
2022-02-08 15:15:15 -08:00
Pokechu22
b4c7f2b1e8
Merge pull request #10444 from OatmealDome/mac-ogl-crash
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OGLMain: Set default value for bSupportsSettingObjectNames
2022-02-08 13:54:43 -08:00
OatmealDome
a9b5188047
OGLMain: Set default value for bSupportsSettingObjectNames
2022-02-08 14:53:51 -05:00
Mai M
c9896e1c4b
Merge pull request #10434 from JMC47/no-mmu-disney
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Remove MMU Default in Disney Trio of Destruction
2022-02-08 00:28:37 -05:00
Mai M
bd83bdb732
Merge pull request #10437 from AdmiralCurtiss/minizip-ng
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Externals: Update minizip to minizip-ng version 3.0.4.
2022-02-08 00:28:20 -05:00
Mai M
0d5786059b
Merge pull request #10438 from OatmealDome/mvk-1.1.7
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MoltenVK: Update to v1.1.7 (Vulkan SDK 1.3.204)
2022-02-08 00:27:34 -05:00
OatmealDome
bdc55f9557
RenderState: Set source and destination alpha factors in logic op workaround
2022-02-07 16:03:22 -05:00
OatmealDome
14be17effe
MoltenVK: Update to v1.1.7 (Vulkan SDK 1.3.204)
2022-02-07 01:31:47 -05:00
Admiral H. Curtiss
ca31964833
Externals: Update minizip to minizip-ng version 3.0.4.
2022-02-06 18:43:45 +01:00
Admiral H. Curtiss
79405de103
MemArena: Use placeholders on Windows.
2022-02-06 18:06:04 +01:00
Admiral H. Curtiss
73311694b0
Core/State: Guard g_save_thread with a mutex.
2022-02-05 21:50:37 +01:00
Admiral H. Curtiss
56ea1c1d74
Core/State: Guard SaveAs() and LoadAs() with a mutex.
2022-02-05 21:50:34 +01:00
Admiral H. Curtiss
09a0ba06c0
Merge pull request #10417 from jordan-woyak/libavformat-59-build-fix
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VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer.
2022-02-04 20:42:34 +01:00
JMC47
da888c8b49
Remove MMU Default in Disney Trio of Destruction
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Apparently MMU is no longer needed in these titles. All 3 booted and
played into gameplay in the latest builds without issues, and disabling
MMU results in a very slight, but noticeable performance boost.
2022-02-04 02:58:36 -05:00
Mai M
ec20e4aa99
Merge pull request #10433 from Simonx22/android-optimize-imports
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Android: Optimize imports
2022-02-04 01:04:44 -05:00
Mai M
40cda23491
Merge pull request #10404 from iwubcode/vulkan_headers_update
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Externals / Vulkan: update Vulkan headers to v1.3.204
2022-02-04 01:04:29 -05:00
Simonx22
942da3ce5f
Android: Optimize imports
2022-02-03 11:05:36 -05:00
JMC47
5e59561637
Merge pull request #10425 from JosJuice/android-import-path-traversal
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Android: Fix path traversal when importing user data
2022-02-01 04:18:33 -05:00
JMC47
44dabc6c2e
Merge pull request #10424 from JosJuice/android-export-empty-folders
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Android: Include empty folders when exporting user data
2022-02-01 01:12:17 -05:00
JosJuice
8aef3e4711
Android: Fix path traversal when importing user data
2022-01-31 21:02:26 +01:00
JosJuice
e97fd2f19d
Android: Include empty folders when exporting user data
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I think users will have a hard time figuring out where to place
texture packs and Riivolution mods and so on without this.
2022-01-31 20:55:06 +01:00
JMC47
4d1e6ff76a
Merge pull request #10422 from OatmealDome/opengl-shader-crash
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VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:25:46 -05:00
OatmealDome
8be3572c83
D3D12: Assume support for setting object names
2022-01-31 01:17:40 -05:00
OatmealDome
73d957f65c
D3DMain: Assume support for setting object names
2022-01-31 01:17:40 -05:00
OatmealDome
4c7fe45475
VKShader: Only set shader name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
28f3cb3d97
VKTexture: Only set texture name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
a8ce71fcd4
VulkanContext: Set bSupportsSettingObjectNames based on extension initialization result
2022-01-31 01:17:40 -05:00
OatmealDome
801897467c
VulkanEntryPoints: Make vkSetDebugUtilsObjectNameEXT an instance function
2022-01-31 01:17:40 -05:00
OatmealDome
a720083a7e
Revert "Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it"
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This reverts commit 2ab66390f8
.
2022-01-31 01:17:40 -05:00
OatmealDome
b36c866398
OGLTexture: Only set texture name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
ea1ac73c38
OGLShader: Only set shader name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
390cc13834
OGLRender: Set object name support on GL >4.3 and GL ES 3.2
2022-01-31 01:17:40 -05:00
OatmealDome
947b562e06
VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:17:37 -05:00
JMC47
8e21495c59
Merge pull request #10419 from OatmealDome/mac-updater-rename
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UpdaterCommon: Copy content file to a temporary file before renaming on macOS
2022-01-30 19:45:58 -05:00
JosJuice
d3742c1555
Translation resources sync with Transifex
2022-01-30 23:51:17 +01:00
JMC47
da05173f71
Merge pull request #10416 from JosJuice/android-import-export
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Android: Add import/export options for user data
2022-01-30 17:41:13 -05:00
JMC47
86f83deba6
Merge pull request #10420 from gordonfreeman01/features/gamedbupdate_tron_evolution
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Game INI update for Tron Evolution Battle Grids (all editions)
2022-01-30 17:27:48 -05:00
gordonfreeman01
0ffb077725
Game INI update for Tron Evolution Battle Grids (all editions)
2022-01-31 02:18:06 +04:00
JosJuice
bf5cd90088
Android: Add import/export options for user data
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Apparently there are phones where accessing Dolphin's app-specific
directory isn't just annoyingly hard but actually impossible.
To give users of those phones at least some kind of way to manage
their data (even if it's a lot less convenient than if we were
allowed to let the user open the app-specific directory in a
file manager), I'm adding a way to export the directory to a
zip file and then import it back.
2022-01-30 22:47:55 +01:00
OatmealDome
90665fbabe
UpdaterCommon: Copy content file to a temporary file before renaming on macOS
2022-01-30 15:40:28 -05:00
Tilka
5d6a60b47c
Merge pull request #10391 from JosJuice/android-license-comment
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Android: Add some missing license comments
2022-01-30 20:40:06 +00:00
Jordan Woyak
a9a163657c
VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer. av_guess_format now returns a pointer to const.
2022-01-30 13:16:51 -06:00
Léo Lam
b32af33f24
Merge pull request #10409 from JosJuice/android-no-cplusplus-checks
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Android: Get rid of __cplusplus macro checks
2022-01-30 18:55:36 +01:00