OGLRender: Set object name support on GL >4.3 and GL ES 3.2
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947b562e06
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@ -583,6 +583,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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g_ogl_config.bSupports3DTextureStorageMultisample = true;
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g_Config.backend_info.bSupportsBitfield = true;
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = true;
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g_Config.backend_info.bSupportsSettingObjectNames = true;
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}
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}
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else
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@ -628,6 +629,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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g_ogl_config.bSupportsTextureStorage = true;
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g_ogl_config.bSupportsImageLoadStore = true;
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g_Config.backend_info.bSupportsSSAA = true;
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g_Config.backend_info.bSupportsSettingObjectNames = true;
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// Compute shaders are core in GL4.3.
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g_Config.backend_info.bSupportsComputeShaders = true;
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