VKShader: Only set shader name if supported
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@ -10,6 +10,8 @@
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#include "VideoBackends/Vulkan/ShaderCompiler.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Vulkan
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{
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VKShader::VKShader(ShaderStage stage, std::vector<u32> spv, VkShaderModule mod,
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@ -17,7 +19,7 @@ VKShader::VKShader(ShaderStage stage, std::vector<u32> spv, VkShaderModule mod,
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: AbstractShader(stage), m_spv(std::move(spv)), m_module(mod),
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m_compute_pipeline(VK_NULL_HANDLE), m_name(name)
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{
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if (!m_name.empty())
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if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames)
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{
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VkDebugUtilsObjectNameInfoEXT name_info = {};
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name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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@ -32,7 +34,7 @@ VKShader::VKShader(std::vector<u32> spv, VkPipeline compute_pipeline, std::strin
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: AbstractShader(ShaderStage::Compute), m_spv(std::move(spv)), m_module(VK_NULL_HANDLE),
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m_compute_pipeline(compute_pipeline), m_name(name)
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{
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if (!m_name.empty())
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if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames)
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{
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VkDebugUtilsObjectNameInfoEXT name_info = {};
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name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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