D3DMain: Assume support for setting object names

This commit is contained in:
OatmealDome 2022-01-30 22:18:59 -05:00
parent 4c7fe45475
commit 73d957f65c
1 changed files with 1 additions and 0 deletions

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@ -111,6 +111,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsTextureQueryLevels = true;
g_Config.backend_info.bSupportsLodBiasInSampler = true;
g_Config.backend_info.bSupportsLogicOp = D3D::SupportsLogicOp(g_Config.iAdapter);
g_Config.backend_info.bSupportsSettingObjectNames = true;
g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();
g_Config.backend_info.AAModes = D3D::GetAAModes(g_Config.iAdapter);