D3DMain: Assume support for setting object names
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@ -111,6 +111,7 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.bSupportsTextureQueryLevels = true;
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g_Config.backend_info.bSupportsLodBiasInSampler = true;
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g_Config.backend_info.bSupportsLogicOp = D3D::SupportsLogicOp(g_Config.iAdapter);
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g_Config.backend_info.bSupportsSettingObjectNames = true;
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g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();
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g_Config.backend_info.AAModes = D3D::GetAAModes(g_Config.iAdapter);
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