Core/State: Guard SaveAs() and LoadAs() with a mutex.
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@ -64,7 +64,7 @@ static AfterLoadCallbackFunc s_on_after_load_callback;
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// Temporary undo state buffer
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static std::vector<u8> g_undo_load_buffer;
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static std::vector<u8> g_current_buffer;
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static bool s_load_or_save_in_progress;
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static std::mutex s_load_or_save_in_progress_mutex;
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static std::mutex g_cs_undo_load_buffer;
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static std::mutex g_cs_current_buffer;
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@ -403,11 +403,10 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
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void SaveAs(const std::string& filename, bool wait)
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{
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if (s_load_or_save_in_progress)
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std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
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if (!lk)
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return;
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s_load_or_save_in_progress = true;
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Core::RunOnCPUThread(
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[&] {
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// Measure the size of the buffer.
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@ -446,8 +445,6 @@ void SaveAs(const std::string& filename, bool wait)
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}
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},
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true);
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s_load_or_save_in_progress = false;
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}
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bool ReadHeader(const std::string& filename, StateHeader& header)
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@ -550,17 +547,18 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
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void LoadAs(const std::string& filename)
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{
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if (!Core::IsRunning() || s_load_or_save_in_progress)
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{
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if (!Core::IsRunning())
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return;
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}
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else if (NetPlay::IsNetPlayRunning())
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if (NetPlay::IsNetPlayRunning())
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{
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OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
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return;
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}
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s_load_or_save_in_progress = true;
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std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
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if (!lk)
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return;
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Core::RunOnCPUThread(
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[&] {
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@ -617,8 +615,6 @@ void LoadAs(const std::string& filename)
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s_on_after_load_callback();
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},
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true);
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s_load_or_save_in_progress = false;
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}
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void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
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