D3D12: Assume support for setting object names
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@ -86,6 +86,7 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.bSupportsCoarseDerivatives = true;
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g_Config.backend_info.bSupportsTextureQueryLevels = true;
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g_Config.backend_info.bSupportsLodBiasInSampler = true;
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g_Config.backend_info.bSupportsSettingObjectNames = true;
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// We can only check texture support once we have a device.
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if (g_dx_context)
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