Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it
Fixes a crash that has been present on Android (and probably also
macOS) since f6883a0
.
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parent
a026ef30d2
commit
2ab66390f8
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@ -17,7 +17,7 @@ VKShader::VKShader(ShaderStage stage, std::vector<u32> spv, VkShaderModule mod,
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: AbstractShader(stage), m_spv(std::move(spv)), m_module(mod),
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m_compute_pipeline(VK_NULL_HANDLE), m_name(name)
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{
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if (!m_name.empty())
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if (!m_name.empty() && vkSetDebugUtilsObjectNameEXT)
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{
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VkDebugUtilsObjectNameInfoEXT name_info = {};
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name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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@ -32,7 +32,7 @@ VKShader::VKShader(std::vector<u32> spv, VkPipeline compute_pipeline, std::strin
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: AbstractShader(ShaderStage::Compute), m_spv(std::move(spv)), m_module(VK_NULL_HANDLE),
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m_compute_pipeline(compute_pipeline), m_name(name)
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{
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if (!m_name.empty())
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if (!m_name.empty() && vkSetDebugUtilsObjectNameEXT)
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{
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VkDebugUtilsObjectNameInfoEXT name_info = {};
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name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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@ -29,7 +29,7 @@ VKTexture::VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memo
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: AbstractTexture(tex_config), m_device_memory(device_memory), m_image(image), m_layout(layout),
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m_compute_layout(compute_layout), m_name(name)
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{
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if (!m_name.empty())
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if (!m_name.empty() && vkSetDebugUtilsObjectNameEXT)
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{
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VkDebugUtilsObjectNameInfoEXT name_info = {};
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name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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