Commit Graph

4839 Commits

Author SHA1 Message Date
Soren Jorvang d18253fe33 Don't assume writeable C strings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5508 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 22:40:06 +00:00
Soren Jorvang b19aff0084 Uninitialized variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5505 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:38:30 +00:00
Soren Jorvang 5f9cdad7cd Unbreak nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5503 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:23:44 +00:00
Soren Jorvang 86f89cce92 Move 64-bit specific variables into proper scope.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5502 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:21:12 +00:00
Soren Jorvang 00758fcafb Uninitialized variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5501 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:16:03 +00:00
Soren Jorvang 03e01872b0 Unbreak nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5500 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:13:43 +00:00
Soren Jorvang 7d3fe592ab Unbreak nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5499 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:07:52 +00:00
bztdlinux b524af8fb9 NEWLINE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5498 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:07:49 +00:00
Soren Jorvang 39a014353e Simplify logging a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5497 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:07:13 +00:00
Soren Jorvang 810e6d53f0 For these assertions to trip, enums in CPMemory.h which seem pretty much set
in stone would have to change.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5496 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:05:42 +00:00
Soren Jorvang 8949c1e309 If the format is not one of the expected ones, just return rather than
proceeding with uninitialized data.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5495 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:03:42 +00:00
Soren Jorvang f38ba8fcfe Fully initialize the xfbSource struct. Not sure if this could actually be used
uninitialized, but this at least placates gcc.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5494 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:55:33 +00:00
Soren Jorvang 208a4f5646 [Connection defaultConnection] and NewString are deprecated in OS X 10.6.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5492 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:54:48 +00:00
Soren Jorvang d391c59519 Exceptions are not allowed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5491 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:54:20 +00:00
Soren Jorvang a94c7fc534 #pragma warning is specific to the MS compiler.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5490 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:53:37 +00:00
Soren Jorvang 47af7bd8b1 WriteDual32() is only used in 64-bit builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5489 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:53:18 +00:00
Soren Jorvang f2609d1af3 #if 0 work-in-progress code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5488 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:52:44 +00:00
Soren Jorvang c7c0733dba Unnecessary non-negative check of unsigned variable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5487 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:48:23 +00:00
Soren Jorvang 3edae70ea0 Hack this dodgy compile-time assert so it works with gcc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5486 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:47:56 +00:00
Soren Jorvang 3bf3c27d3e Fix comment pasto.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5485 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:47:15 +00:00
Soren Jorvang cf62b10956 Move platform-specific variables into proper scope.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5484 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:46:51 +00:00
Soren Jorvang daf1069c27 Fix variable types.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5483 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:46:28 +00:00
Soren Jorvang 3061942dfc We don't use the return values of SaveTGA() here.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5482 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:45:29 +00:00
Soren Jorvang 2cd31e8c10 Don't return a value from a void function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5481 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:44:53 +00:00
Soren Jorvang 57a22f670f Remove unused variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5480 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:43:16 +00:00
snzgoo 619dc12349 Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
Just minor stuff that needs to be finished: Dummy motionplus data needs to be kept dynamic(just like wiimote accel data), or it might cause disconnects after some time. Furthermore, there are 1-2 remaining register writes that have to be understood and emulated.(e.g. 0x00F3/F4). In the end just minor stuff. I'll address that in my next commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5476 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 15:41:47 +00:00
Rodolfo Osvaldo Bogado 99d0bd7762 fixed setting of texture parameters like lod bias and max and min lod.
as a nice result of this eliminate the nasty glubuild2dmipmaps.
thanks to neobrain and orphis for discovering the error and the right values

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5475 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-25 19:25:31 +00:00
pierre 2e12bd5e34 Fix a few compiler/valgrind warnings, kill check for 17th texenv registers,
and one problem reading a truncated sram file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5474 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-24 14:53:27 +00:00
Rodolfo Osvaldo Bogado 4b1909ea98 hopefully solved all the pixel align problems when drawing full screen quads.
this not solve the remaining projection problem in some games like mario kart wii
will work that problem later.
please test and let me know the results.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5473 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-24 14:20:19 +00:00
pierre b73b77014f Rework the logic for avoiding lerp() in shader code
This should give the exact same shader code except for the cases of
SELA == SELB and SELC == 1, the latter only for the color combinder.
In these two cases the results of the shader should not change in any way.

It would have been possible to optimize the SELC == HALF case too, if
the actual factor had been 0.5f instead of 0.4980392f.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5472 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 22:46:13 +00:00
pierre 88cf89e7fe Replace the calls to sscanf(for number parsing) and number parsers with strto(u)l
The wcsto(u)l functions are available for your wide character needs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5471 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 22:31:40 +00:00
pierre 19e3e6effe Fix Linux build broken by use of stricmp and vsnwprintf.
strcasecmp is provided by Source/Core/Common/Src/CommonFuncs.h
and vswprintf is overloaded in C++ to take the same parameters as
vsnwprintf, according to MSDN.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5470 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 20:13:45 +00:00
Marko Pusljar a0c44df6c0 misc stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5468 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 08:41:58 +00:00
luisr142004 1883b32f33 woops forgot some stuff :P :/
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5467 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 02:59:36 +00:00
luisr142004 1648b84f08 add some dx checking routines to the dx plugin + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5466 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 02:29:23 +00:00
Rodolfo Osvaldo Bogado 782d9111e5 let's keep experimenting:
almost fixed real xfb in d3d, i say almost because there are some minor scalling problems. hope will fix them soon.
implemented a more intelligent index generator to emulate more accurately the behavior of the gc.
please give me feedback on this changes.
enjoy :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5465 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 21:58:43 +00:00
pierre b1a79b822d Use symbolic names instead of numbers and bump cache version
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5464 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 20:40:43 +00:00
pierre 78b7a95d3f Modify r5462 as requested by rodolfoosvaldobogado
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5463 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 19:55:07 +00:00
pierre e07a91930d The result of the last texenv stage is used regardless of destination register
The real hardware probably always sends the result of its computations
to the alpha test/fog units, in parallel to its registers, but those
only take the result of the last texenv stage.

This makes grass show up in ZTP, where the last texenv stage oddly writes to
reg #3 instead of #0.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5462 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 16:54:34 +00:00
pierre ab89decac5 Linux: Better ALSA support
This removes some bad behaviour, like the audio thread busy waiting inside ALSA code,
missing begins of voice samples(due to DSP_HLE code not getting called often enough).
Turns out my understanding of ALSA API was lacking.

Tested with pulse plugin and directly on my intel-hda/realtek hardware.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5461 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-21 22:48:57 +00:00
Rodolfo Osvaldo Bogado 3ff6a8bd68 small commit to try to fix issue 1509
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5460 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-19 21:54:54 +00:00
LPFaint99 866e127510 Fixes wiimenu on 32bit caused by not allocating enough memory for GetAdaptersInfo.
Fixes issue 2672.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5459 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-19 03:23:01 +00:00
Rodolfo Osvaldo Bogado 2c7a08fc61 after a good commit lets make some experiments:
implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale.
make both plugins work similar. this must improve opengl image quality a lot.
also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize.
this is highly experimental so please test a lot.
implemented shader dumping on error thinking  in future experiments with shaders.
enjoy :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-19 03:15:36 +00:00
Rodolfo Osvaldo Bogado 7947543d98 a little optimization in shaders constants setting , based on the same idea of nodchip changes.
a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot.
for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-17 22:17:46 +00:00
LPFaint99 bdbdef51ee Fixes importing and exporting wii saves with dirs.
disable install wii menu item after installation (restart required still for NANDContentLoader to find it

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5456 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-16 17:11:51 +00:00
skidau 869f5e64c7 Added a catch-all OpenGL visual. This allows the VideoSoftware plug-in to run under VirtualBox.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5454 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-16 07:37:22 +00:00
snzgoo 950df7eaff minor cosmetic changes (old wiimote plugin).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5453 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-15 17:04:03 +00:00
snzgoo 2840914dab Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin
Issue 2211 closed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5452 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-14 21:47:35 +00:00
Rodolfo Osvaldo Bogado aaafff7f9d a little fix for real xfb in opengl that stop working after one of my commits.
thanks to lordmark to point me the exact revision.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5451 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-14 21:47:16 +00:00
NeoBrainX ba9dd697de Fix a wx error popup when trying to launch a game.
The error was caused by trying to set the text for a status bar field whose index was equal to the actual number of fields.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5449 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-13 12:42:38 +00:00
LPFaint99 303f7e3af8 Install shared content from wads to the proper location
allows (among other things) installing the wiimenu from a wad extracted from the update partition of a game
currently you can choose Tools > Install Wii Menu or right click wad from the gamelist and install
restart required to have the Tools > Load Wii Menu work

I thought I had already commit this, I guess I forgot and it's just been sitting on my hdd :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5448 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-13 04:50:18 +00:00
Marko Pusljar c1dde5bb1d dsphle - small regression fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5447 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 13:33:02 +00:00
skidau b9d5168388 Fixed a memory leak in the TrampolineCache. Occurs when stopping a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5446 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 12:13:07 +00:00
Shawn Hoffman e7099251ce OSX fix Dolphin not actually using the Application Support path.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5445 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 04:26:32 +00:00
nodchip 7923903f92 [Plugin_VideoDX9] A minor speed up for SetMultiVSConstant4fv().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5442 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-09 03:14:11 +00:00
snzgoo 079f8b630c A small change to my last motionplus commit, to re-establish load/savestates downwards compatibility.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5441 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-08 15:25:11 +00:00
snzgoo 08b5ee6555 Fixes Issue 2596 @old wiimote plugin. Core data hasnt been zero'd everywhere before usage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5440 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-08 10:54:53 +00:00
pierre 39b17ca640 Linux: Fix horrible latency when the alsa pulseaudio plugin is involved, see issue #2651
The fix is asking alsa for a prefered "hardware" buffer size, so alsa does not fall
back to pulseaudios offering of ~1 minute. Additionally, alsa busy waits when pulseaudio
is used, sw:avail_min is set and hw:buffer_size is small.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5439 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 23:14:40 +00:00
snzgoo 7742e1a6dd Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself.
I also already implemented most of the needed data structures and datareport handling for the motionplus-nunchuk passthrough mode, which I'll add up next as well.

Wii Sports Resort is now bootable by just using an emulated wiimote (only working under the old wiimote plugin atm,
I asked billiard to port my commit into his plugin since he knows his plugin better than me and its less work for him than for me,
I kept most parts of my code in modules to simplify that task).

Upcoming stage2: Faking the motionplus on the fly on real wiimotes, that means you will be able to play, e.g.  Redsteel2 with a real wiimote and nunchuk or wii sports resort with just your real wiimote.
and nunchuk, but w/o the need of having a real motionpluscontroller connected. The new Zelda 2010 will benefit by that, since it will require a motionplus controller.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5438 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 22:39:06 +00:00
Marko Pusljar f6ce87765f DSPLLE - AR decrement fixed, +other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5437 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 19:32:16 +00:00
luisr142004 f72616daa3 apply soren.jorvang's case-sensitivity patch (closes issue 2656) :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5436 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-06 10:06:15 +00:00
Jordan Woyak 0c16bf279b Forgot some files. Also... Hacks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5435 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-05 04:44:19 +00:00
Jordan Woyak ec11685a66 NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5434 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-05 04:31:21 +00:00
Shawn Hoffman 6c934f7951 lpfaint's fix for compressing small disc images. Fixes issue 2569
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5433 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-04 18:15:22 +00:00
Rodolfo Osvaldo Bogado 0ea01d8462 fast commit :
make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.)
added a patch from  pierre@pirsoft.de to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-04 14:43:30 +00:00
Glenn Rice a8659054ac Build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5431 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-03 23:48:42 +00:00
Jordan Woyak fd1ea33fb2 NetPlay: some code cleanup, added a stop button (sometimes works), host can now change the game after starting a session
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5430 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 23:01:50 +00:00
Shawn Hoffman 6c407b5fa0 OS X buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5429 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 21:12:51 +00:00
hrydgard 66ffa3b045 Commit durante_d3dhiresfix.patch. should finally fix rb swap when loading hires replacement textures in the d3d plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5428 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 14:05:14 +00:00
Jordan Woyak 533162b41f NetPlay: Fixed a problem with client game start code. Other minor fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5427 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 04:24:49 +00:00
Glenn Rice b2e0dc2519 Netplay build fix for linux, and a little clean up.
For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 21:27:48 +00:00
Jordan Woyak a6d6d27328 NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5425 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 19:10:35 +00:00
j4ck.fr0st 1796cbc917 WiimoteNew Buildfix Debug/DebugFast x86/x64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5424 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 10:52:34 +00:00
luisr142004 d1bf94993b wiimote new 64-bit build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5423 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 21:13:08 +00:00
Jordan Woyak 22c2276cef New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5422 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 18:51:04 +00:00
Sonicadvance1 81f06220ce Massive Poo storm, had to take shelter. Hacks, fixes, etc etc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5421 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 13:46:20 +00:00
Sonicadvance1 3103b920b6 [OSX] Use spinlocks instead of mutexes since mutexes are really semaphores, gives me a decent speed up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5420 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 12:50:12 +00:00
nakeee 757285f7d0 DSP jit more work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5419 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 18:15:08 +00:00
Shawn Hoffman c7634aa8dc osx input: remove some debug code...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5418 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:50:54 +00:00
Shawn Hoffman ed71457d46 osx input: scale mouse axes more nicely
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5417 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:22:23 +00:00
Shawn Hoffman ac8bc6b350 osx input: now supports mice(buttons + axes). also less crashes :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5416 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 07:33:33 +00:00
Shawn Hoffman 199ebe5c9c osx keyboard: add pretty names for keys.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5415 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 00:25:09 +00:00
Glenn Rice 41ba7d9ec5 Fix something... Whistle and walk away.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5414 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 23:25:36 +00:00
snzgoo c59409b46a Introducing WM_DEVICECHANGE win32callback.
No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature).
PS I hope I didnt break nonwin32 builds, I gave my best however.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 17:51:32 +00:00
Shawn Hoffman a4acd0d66c cleanup some osx keyboard code...still can't get mouse or hid transactions to work (although supposedly the kernel caches reports anyways)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5411 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 23:41:01 +00:00
Glenn Rice 98bd41385d Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5409 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 20:10:16 +00:00
Shawn Hoffman ca3de2f1ec oops, don't need ~KeyboardMouse() anymore...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5408 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:17:44 +00:00
Shawn Hoffman 452c2e711a First OSX keyboard stuff...works, with limitations:\nNo Mouse support yet (Add gamepad via IOKit as well?)\nCould poll less for less cpu time\nDon't know why rumble events don't seem to be sent to the class until right before it's deleted (Billiard?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5407 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:04:55 +00:00
nakeee a443ec7d8d DSP Jit annoying shifts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5406 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 14:35:13 +00:00
nakeee 64447eab2c DSP Jit more minor fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5405 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 14:24:55 +00:00
Jordan Woyak 8d5c9f30ad Fixed new GCPad/Wiimote plugin IniFile code to handle saving/loading of values with leading/trailing whitespace. Was causing issues with gamepads that had trailing whitespace in their names. Also, reordered drum pad colors in the GUI to match their physical layout.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5404 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-24 20:09:01 +00:00
Jordan Woyak 23689387e1 More improvements to new wiimote plugin: Added emulated Drums/Guitar extensions. Wiimote rumble now handled for every output report. Fixed some mem leaks. Hopefully fixed a floating point exception in Linux, thanks to glennrics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5403 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-24 00:44:10 +00:00
Shawn Hoffman 1d8db5ce3f osx buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5402 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 19:15:44 +00:00
j4ck.fr0st 951b219bf8 Unittests: Extend DSPJitTester to compare (and initialize!) iram/dram for testing opcodes that perform memory access
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5401 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 15:54:48 +00:00
nakeee de081d0900 DSP jit: fixed some crash by pop/push (close to bhaal's solution)
If it breaks 64bit you know what to uncomment :-)



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5400 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 08:15:00 +00:00
Glenn Rice 05e3808beb Get the wiimote new plugin working in linux. Wiimote emulation works at least. Real wiimotes don't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5399 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 04:46:42 +00:00
nakeee 219e8beb6d DSP Jit 2 small fixes
one from bhaal and one from skidau


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5398 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 18:43:24 +00:00
Glenn Rice 3adc2cef68 Build fix for wiimote new in linux. Don't expect functionality, this just gets it building again. The config dialog segfaults when you open it. I will fix that soon, and add mouse functionality.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5397 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 11:54:46 +00:00
Jordan Woyak 7c22b83f66 Improvements to new emulated wiimote plugin: IR cursor works with mouse or analog stick control. Wiimote mii data is saved/loaded to "User/Wii/mii.bin". Background input checkbox works properly. All reporting modes except the interleaved one should work. Fixed a rumble prob with multiple XInput devices.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5396 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 07:11:49 +00:00
Glenn Rice 140332c02e Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
Also added a window size setting for windowed mode.

Also pulled some X11 specific code out into a separate file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5395 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 04:28:34 +00:00