hrydgard
3ebf5a5f1f
Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3807 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 20:15:34 +00:00
Sonicadvance1
6802f885b1
Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks, and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 16:59:53 +00:00
hrydgard
b363b2ddc8
More UCode RE. Move MemoryView to DebuggerUICommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3762 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 10:08:59 +00:00
XTra.KrazzY
92e63e3ac4
Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
Sonicadvance1
440c0c1d14
Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:04:56 +00:00
Shawn Hoffman
656ba06e40
MemoryWindow will now dump aram instead of ram - if you are viewing aram
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 21:11:39 +00:00
hrydgard
8e7fdbc150
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 12:15:31 +00:00
hrydgard
7c92dada85
added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 11:47:39 +00:00
Sonicadvance1
e91ab24bce
Linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 09:35:31 +00:00
hrydgard
aecaf271f1
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
hrydgard
b7e5fb6ef2
submitting just because I want to move these files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 20:21:35 +00:00
nakeee
697ce7b1ab
createtest fixes and compile fixes for linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
hrydgard
51cbdea782
MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:50:59 +00:00
hrydgard
10442c8faa
PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3426 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 14:10:10 +00:00
hrydgard
e8767497b5
JITIL 64 - fix stupid bug in IR.cpp. Almost there... loadstorepaired left. fix disasm in 32-bit mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3414 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 23:56:31 +00:00
John Peterson
33a0f0838b
Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 05:26:39 +00:00
hrydgard
fd5a4ee71a
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 18:34:24 +00:00
tmator
439523163e
fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3173 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 21:19:55 +00:00
nakeee
5f862cf297
more scons build fixups
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2960 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-12 21:30:22 +00:00
Shawn Hoffman
e1c3d1bfd4
dsp llet debugger: disasm the ucode when it's dumped
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2857 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 19:29:15 +00:00
Shawn Hoffman
2a5b8f4366
some progress on dsp llet debugger. go dump some ucodes ;)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2854 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 18:04:08 +00:00
hrydgard
d046b55d1b
Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2706 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 22:54:59 +00:00
nakeee
2d167fa3f0
remove some unused files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 20:24:08 +00:00
Shawn Hoffman
2301d072a6
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
hrydgard
02a4b49df1
just some compiler warning cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2562 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 22:35:06 +00:00
nakeee
0708677b53
Added LOGLEVEL support, release will now defined LOGLEVEL 2 (errors and warnings)
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LOGGING should not be affected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 22:29:03 +00:00
nakeee
a5dc4c4a87
Compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:39:06 +00:00
fires.gc
10e027b48b
just some debug helper
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:10:46 +00:00
nakeee
4e9746877e
an attempt to clean up the logging a bit
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1) The new ERROR, WARN, INFO, DEBUG _LOG macros were used
ERROR, // Bad errors - that still don't deserve a PanicAlert.
WARNING, // Something is suspicious.
INFO, // General information.
DEBUG, // Strictly for detailed debugging - might make things slow.
2) Made all LOG macro use into some of the logging level supporting macros
LOG is commented out on linux can someone try it on windows? (it's in Log.h)
3) Added ERROR_lOG next to each panic alert
I hope I helped making the logs a bit more useful/readble
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 01:49:16 +00:00
hrydgard
4bdb4aa0d1
Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
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Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
hrydgard
6eb19ec78c
WxUtils were added to the wrong project.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2421 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:41:12 +00:00
nakeee
ab93b00385
Ported wxutils from soap branch (Should make launch and explore work in Linux and osx as well) please test on windows.
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Fixed a compile bug and a small bug in the cdutils(thanks lp).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2420 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:31:32 +00:00
hrydgard
541a10b2fc
Hopefully make the callstack more accurate
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2398 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 21:27:58 +00:00
hrydgard
96827d9996
Introduce JitCommon folder to share things between the two jits.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2396 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 20:29:55 +00:00
LPFaint99
578c402d2c
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
hrydgard
4f48594aa8
Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 23:07:10 +00:00
hrydgard
e11fa577b9
Also rename the projects as seen within VS.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2291 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 21:57:50 +00:00
hrydgard
d209d4a577
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2185 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:35:30 +00:00
John Peterson
f610f7e197
Video and DSP plugin management: Fixed Stop and Start again, it was necessary to call FreeLibrary() on Start instead of on Stop, I don't know why but that's how it works
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2139 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:09:26 +00:00
Shawn Hoffman
60b25def18
Allow changing of the debugger font and some cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2127 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 18:18:20 +00:00
John Peterson
2d5c0a509c
JIT: Made block linking the default option, it's faster and seems stable to me, you can turn it off from the debugger
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2102 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 03:35:35 +00:00
Shawn Hoffman
5f0ae71fd1
relocate the mainram dump to the dump dir
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2101 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 03:17:29 +00:00
omegadox
fb3e523401
some more warning cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1999 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 01:50:23 +00:00
omegadox
8f98f0b778
Some warning and code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1998 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 00:45:46 +00:00
hrydgard
70bc8167f8
Warp back to 1983!!! (rev 1983, that is, not the year :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1997 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 21:28:55 +00:00
John Peterson
63ad74f9e8
nJoy and PluginManager:
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1. Avoided LoadLibrary() and FreeLibrary() in favor of using an existing LoadLibrary() because of an unresolved crash related to LoadLibrary() and nJoy. After several times of LoadLibrary() and FreeLibrary() of nJoy these seems to be some kind of memory corruption that brings up several error boxes from different places (not just nJoy) and then cause a crash.
2. Slowed down the moving of the pad initialization to InputCommon. I'm not against InputCommon at all, but I have to spend some more time with it before it works on Windows
3. Partly fixed a somewhat frequent failure of nJoy with SDL 1.3 that would give a strange DirectInput error message and cause the pads to not function. It's still present before the nJoy config windows is opened. It's only fixed on booting a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1991 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 10:00:59 +00:00
hyperiris
1b12bc38ac
Use wx style ListBox fast fill: Freeze and Thaw
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1976 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 18:08:12 +00:00
hyperiris
b71d92126d
Debugger: add a tiny function, dump main memory to a file, mainram.dump in .\User\Cache\,
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this is for ram data analysis, open the dump in hex/tile editor we can do something...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1973 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 17:02:01 +00:00
hrydgard
56ee6e5497
more f-zero work - no success :( Still fp errors.
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maybe we should pull in a full accuracy ppc fp emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1971 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 12:41:01 +00:00
hrydgard
620bf888e7
misc debugger improvements - hle:d code can be read in disasm window, memview can show floating point values, a crash fix, the locked cache now shows up in memview, some disasm bugfixes (frsp)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1970 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 11:44:36 +00:00
hrydgard
e6d78d3447
fix red coloring of fp regs in registerview
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1964 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 19:41:45 +00:00
hrydgard
8cdbaa2714
Improve register view window (now shows fp, various special regs). If the window is too small, delete the RegisterView section in your Debugger.ini.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1963 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 19:15:33 +00:00
hrydgard
d3d4cc641c
Fix insanely annoyingly behaviour when setting breakpoints
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1962 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 19:00:51 +00:00
John Peterson
d39819c4b5
DebuggerWX: Added jit block linking option to the code window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1958 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 16:52:46 +00:00
hrydgard
d6443478b0
fix a minor "misfeature" in the symbol table code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1952 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 13:13:03 +00:00
Shawn Hoffman
05a5333c80
fix build and change /EHsc to /EHa. jakestine (pcsx2-playground) says it is the Right Thing To Do.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1942 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-19 23:01:17 +00:00
nakeee
4433e06447
Move Config.cpp to Core renamed it to ConfigManager
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Todo: Use it from core.cpp instead of the params
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1905 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 23:41:21 +00:00
Shawn Hoffman
ba8c2aa7e4
nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1875 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 06:48:15 +00:00
nakeee
9cae49bb52
moved plugin manager to core.
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Can someone fix it on windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1840 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-09 12:46:04 +00:00
John Peterson
f50746cf0e
CodeWindow: Fixed the Unlimited JIT Cache option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1816 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 07:35:12 +00:00
XTra.KrazzY
34d47aab78
Some more nowx compile fixes thanks to tinctorius
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1810 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 17:14:04 +00:00
John Peterson
a146629b2b
Build Settings: Same thing for DebuggerWX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1804 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 05:01:30 +00:00
John Peterson
65590711e9
CodeWindow: Added skip event
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1794 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-05 08:19:44 +00:00
Shawn Hoffman
906c8a5a63
make debugger a bit more readable; TODO: merge code for codeview and memoryview, maybe use wxGrid?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1786 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-05 03:09:13 +00:00
John Peterson
88291fe8be
CodeWindow: Missing file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1785 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-05 03:01:22 +00:00
John Peterson
6c57f63280
CodeWindow: Made boot to pause optional, readded the tooltips in the Release build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1784 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-05 02:52:55 +00:00
magumagu9
5f1f968e21
This is an ugly hack, but increase the size of the buffer... I managed
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to overflow it while experimenting with the JIT.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1709 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-29 02:02:35 +00:00
bushing
ba58962d24
Change the font in DebuggerWX to something legible kthx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1667 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 03:46:04 +00:00
John Peterson
8cc09ef74d
Change disc: Warn the user if he's changing the disc to a completely different game
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1634 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-23 09:33:02 +00:00
Sonicadvance1
2852d1b84f
Allow use of Logger window without entire debug suite via the -l command line option, make the options actually viewable in the logger and a very little bit of a cleanup in nJoy Test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1633 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-23 08:49:52 +00:00
hrydgard
ad44788b36
Remove the entire concept of CPU_RUNNING_DEBUG and move the responsibility for breakpoint handling into the CPU cores. Breakpoints still only work in interpreter, not in JIT.. but now it's closer to becoming possible.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1617 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-21 11:56:37 +00:00
facugaich
3be88bb2dd
- Janitorial tasks
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- Bugfix in ARCode/Patch editor
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1612 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-20 18:46:49 +00:00
hrydgard
7de995c00c
Even more code reorganization + first step towards being able to single step directly in JIT mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1609 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-20 17:22:30 +00:00
hrydgard
01598750b9
Cleanup the breakpoint code a bit, fix updating the breakpoint window when clicking in the bp column in the code view.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1607 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-20 14:00:33 +00:00
hrydgard
66853d6f1b
Fix 32-bit lmw/stmw (well, disable). Merge the two dispatchers.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1606 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-20 12:46:14 +00:00
hrydgard
614dc1069e
More code reorganization.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1605 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-20 12:10:59 +00:00
hrydgard
347fc18542
misc cleanup, bugfix for x86 display in jit window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1596 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 22:21:29 +00:00
hrydgard
cd62fc5c0c
Some stats for the jit window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1595 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 21:35:57 +00:00
hrydgard
b8f619550d
add ppc disassembly to jit results viewer windowTurn the JIT into a class. Indentation cleanup will be in a separate CL, and the block cache will later be split out into its own class. Cannot detect any speed difference whatsoever - the games spend 99.9% of their time in already jitted code anyway. I have a good reason for doing this - see upcoming changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1585 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 13:21:02 +00:00
hrydgard
772a29df28
add ppc disassembly to jit results viewer window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1583 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 11:09:03 +00:00
nakeee
e6424f750b
scons changes
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added fastlog flavour with LOGGING and -O3
changed debug to include _DEBUG
changed devel to include DEBUGFAST
for now wxonassert is disabled as I couldn't make it work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1571 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 00:37:24 +00:00
hrydgard
522752c77d
small speedup of logmanager, minor logging improvements, misc code standard improvements, replace a crash with an error message in ppcanalyst
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1521 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 16:58:06 +00:00
Shawn Hoffman
514826f282
Fix up wxw asserts and exceptions caused by: the "booting..." msg, hacked up tooltips in the debugger, and the staticbitmaps in wiimoteframe.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1479 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 08:57:57 +00:00
hrydgard
d01e05b7b5
make all disassembler calls threadsafe .. hopefully.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1462 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 21:24:12 +00:00
John Peterson
743a12f53e
Made the Wiimote status go away in GC mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1458 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 14:57:55 +00:00
John Peterson
fee145244c
Wiimote: Added optional status icons for the Wiimote speaker and leds. And a few other small changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1455 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 05:37:15 +00:00
Shawn Hoffman
668337eb84
convert the register window to wxGrid, allows multiplatform colors. fix wxw debug build error msg.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1454 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 05:29:14 +00:00
bushing
49cfded60b
set svn:eol-style=native for **.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:30:24 +00:00
bushing
30c883bcfc
set svn:eol-style=native for **.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
John Peterson
9e0439a193
Elf loader etc: Added command line elf loader so I can build and run homebrew with F5, use it with -e file.elf. Made some comments towards finding why lwbt fails to complete the HCI negotiation. I found that it worked in revision 800 so I will try to figure out what broke it along the way. Made some other small changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1432 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 00:25:01 +00:00
John Peterson
9d9c2fc983
Wii IOS: Some comments, logging changes and other small changes, no noticeable effects except that the MP3 WiiConnect24 error message has changed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1422 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 10:15:36 +00:00
nakeee
064d45024c
(requires review for windows/mac)
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Fix up so that various libraries wont be fatal for build with scons
wiiuse lib is used only if HAVE_WIIUSE is defined to 1
made major cleanup for darwin and osx64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 13:46:19 +00:00
Sonicadvance1
be3094b6b3
Hey Look, Register window in Linux works now! Maybe we should use the same method for Windows, instead of the OS specific one? Also, I will probably make a window similar to this for video registers, so I can debug them. Fun for all!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1403 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 06:01:53 +00:00
nakeee
dc3f3eb190
warning fixes + compile on linx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1378 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-02 10:50:58 +00:00
Shawn Hoffman
e033e31064
fixed up CopySettingsFile and idef'd away MSWDrawSubItem
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1371 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-02 00:12:42 +00:00
John Peterson
c05b7df3ef
Debugger: added save code option and darkened the code view colors so I can see them on my screen
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1359 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 07:37:35 +00:00
hrydgard
278d54f0df
forgot this one in 1275
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1338 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:02:07 +00:00
John Peterson
f4cae8c9b7
Debugger: Made Insert blr toggle between blr and old value
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1326 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-29 08:38:03 +00:00
nakeee
8777917177
warning fixes
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(may break sound on wii, look in the changelog of
Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AXWii.cpp
if you wish to know why)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1306 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 19:42:22 +00:00
John Peterson
f0596fee55
Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1243 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 16:46:12 +00:00
John Peterson
f1e8b46c6c
Added Enable Other Audio option to DSP HLE
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1233 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-21 02:53:54 +00:00
John Peterson
8a77ca8189
Made the OpenGL iLog setting changeable from the debugging window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1232 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-21 01:28:00 +00:00
John Peterson
5b5e21e4b4
Forgot a few things
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1203 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-18 03:22:14 +00:00
John Peterson
24cce4938f
Added unify option to Log manager that basically disables the verbosity levels for those who wish that
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1202 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-18 02:52:50 +00:00
John Peterson
45e8450e9d
Fixed typo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1199 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-17 19:54:12 +00:00
John Peterson
816b979128
Added extension option to Wiimote settings. It doesn't work currently. Renamed a file. Added log manager option to only show logs unique to that verbosity level.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1197 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-17 19:38:50 +00:00
John Peterson
be6a6215c9
Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 20:09:13 +00:00
John Peterson
b698ea376d
Fixed emulated Wiimote again. Improved keyboard/gamepad controls for Wario Land.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1151 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 15:03:21 +00:00
Shawn Hoffman
f7cb34f1e0
Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 04:54:17 +00:00
John Peterson
825335fc2c
Readded log manager changes, now with a LOGV function to use the verbosity levels.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1093 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-07 20:08:31 +00:00
John Peterson
47f103567c
Another small change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1092 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-07 20:07:09 +00:00
hrydgard
9e14b2575d
Random grab-bag of stuff: Finer grained JIT disabling (jpeterson's debug tool), show activated cheats, some comments, one more jitted instruction, support in backpatcher for writes, currently disabled because Beyond Good and Evil crashes when using it. yes this change should be split but i'm just too lazy, sorry.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@996 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 22:38:53 +00:00
hrydgard
d35fb4e2b0
Small codewindow tweaks
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@980 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:27:23 +00:00
omegadox
fae0a612f9
Added controls to "Dolphin-Memory" window to let you change values in memory.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@970 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 09:09:53 +00:00
hrydgard
39df6c5624
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 20:54:40 +00:00
fires.gc
ae0f0f8dcd
reverted log manager... i hope that i havn't reverted to much but a lot of files are affected. if someone runs in any problems please tell me.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@936 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 10:36:26 +00:00
John Peterson
18f0bff153
Bigfix to bugfix in log manager. Enabled or disabled should update for all levels, the checkboxes should only be updated once.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@935 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 09:58:00 +00:00
John Peterson
054ff5a48f
Bugfix to log manager. The checkboxes should update when they are first appended now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@933 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 09:03:03 +00:00
Sonicadvance1
9692f3dd9e
This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@926 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 22:31:55 +00:00
John Peterson
b6356df508
Bugfix to last commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@919 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 08:07:54 +00:00
John Peterson
f59ed4a8c9
Some fixes for the log manager. Small change to breakpoint manager.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@918 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 07:39:40 +00:00
John Peterson
f71cc4e609
Added a verbosity setting to the log manager. And a timestamp to the debug log.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@911 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 19:25:33 +00:00
John Peterson
ad589b7b6b
Added a comment.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@907 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 03:04:08 +00:00
John Peterson
b95ea6ceb6
Added option to specify a range of addresses in MemoryChecks.ini.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@906 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 03:01:28 +00:00
John Peterson
7804c2c026
Added option to load breakpoints and memory checks from a file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@905 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 02:21:59 +00:00
fires.gc
8e3bd6781e
added compile time assertion for _SECURE_SCL=0. It is very important that all libraries are compiled with the same _SECURE_SCL if you want to share STL functions between libraries.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@876 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 12:40:31 +00:00
John Peterson
3d345450f5
Added option to compile without the JIT off options.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@843 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-12 13:59:26 +00:00
John Peterson
91d4d5b98c
Added JIT off options to the debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@842 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-12 06:31:14 +00:00
John Peterson
d4f8f0d3ae
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.
Again there's a problem with wx windows collisions. Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
hrydgard
77899058e9
Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@800 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 20:15:05 +00:00
John Peterson
59b115d197
Changed _SECURE_SCL from 1 to 0 in the debugger to allow me to access SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() from there.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@765 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 14:26:47 +00:00
John Peterson
a7fa1410c2
Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@764 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 13:39:38 +00:00
John Peterson
ba0b277597
Prevent LLE debugging window to start before boot. I don't know if the plugin can get the CPU state, if it can perhaps it's better to have that check in the plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@730 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 18:14:46 +00:00
fires.gc
739c18ff28
all projects should build in windows again...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@726 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 14:07:37 +00:00
nakeee
7a6937c2d1
fixed case
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@723 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 07:30:51 +00:00
John Peterson
f2a5fd1973
Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
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There's an annoying problem with the DSP HLE wx window that blocks some input and places it in a queue. For example if you have loaded the window and press X on the main window, that action is blocked an placed in some kind of queue and not executed until you have closed the debugging window. This is also why the main Dolphin-Debugger window does not show up until you close the sound window. If someone find a fix to this I guess it could be convenient. There is another way to show the window, m_frame->Show() that is normally supposed to remove this kind of on-focus lock, but in a dll it seemingly breaks because it makes Dllmain call DLL_PROCESS_DETACH immediately after DLL_PROCESS_ATTACH so the window has to be killed or we crash.
Also, otherwise unnecessarily I had to disable the new DSP HLE debug window in Release mode because I could not access the SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() string that I need to start it (if I tried it crashed). Very annoying and strange. I could not access m_strDSPPlugin or m_strVideoPlugin either, but all other values in m_LocalCoreStartupParameter seemed to work fine. I'll have to leave it to someone else to figure out why.
TODO: Later I'll add function to the debugging buttons, currently only update have a function. I'll add some option to show a custom console window (that actually worked better that the wx window to show the current parameters status, it had less flicker on frequent updates). I'll also add some custom log file saving option.
Also, the reason I placed Logging.cpp in its own dir is because I plan to add more files to it. There were problems with some build modes, win32 with debugging crashed on booting a game, I don't know if it's my fault. And I could not build Debug win64 because of some wx linking problem.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 03:19:23 +00:00
hrydgard
b2c619da61
Submit all kind of misc little changes and cleanup so I get a clean slate. There should be nothing in here that really changes anything important, except fixing some types in the filesystemgc stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@717 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 16:49:58 +00:00
hrydgard
e4785df7a2
Ban compression of Wii images until it has been tested. All sorts of minor cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@669 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 19:10:56 +00:00
fires.gc
55867c169a
update to vs2008
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:09:29 +00:00
donkopunchstania
29664c880a
added VolumeDirectory and modified ELF boot code to allow a directory on the user's computer to appear as the DVD drive. Linux support needs to be added. Added functionality to the Wii DI. Clicking on a data symbol in the code window sets the memory list to that address.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@624 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 00:05:08 +00:00
hrydgard
38f04809f1
Reduce the use of string objects slightly. Add Delete ISO feature.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@610 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 19:48:12 +00:00
nakeee
3a130d4263
change src to Src
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@604 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 06:50:27 +00:00
nakeee
e0291e735c
cleaned up SConscripts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@602 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 19:54:29 +00:00
nakeee
3e2419776f
fixed scons=parsing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@591 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 22:06:22 +00:00
Sonicadvance1
720efb825d
Linux: I made Sconscript call wx-config inside of the main SConstruct, added a nowx argument, Made the filesystemviewer use the correct struct and fixed a silly scissor error that was made
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@589 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 17:31:54 +00:00
nakeee
0f4c4b6e1c
SConscript made all the rest of env.Copy into env.Clone
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@542 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 16:50:09 +00:00
hrydgard
4c6d684a9f
Some sanity checks in the debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@524 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-14 09:18:03 +00:00
hrydgard
a56fcd4e98
Fixed some valgrind warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@523 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-14 09:12:19 +00:00
memberTwo.mb2
0ba3948c42
JIT profiler: in block performance counter.
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MemoryView: raw memory display.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@522 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 20:58:24 +00:00
nakeee
ac83588c3a
continue changing src to Src
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@474 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 20:29:31 +00:00