Charles Lombardo
157deb5864
Merge pull request #11928 from K0bin/adrenotools-release-build-fix
...
Android: Fix Adrenotools in release builds
2023-06-11 17:02:36 -04:00
Charles Lombardo
8db5775a1b
Merge pull request #11927 from JosJuice/android-custom-file-extension-locale
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Android: Check file name extensions locale-independently
2023-06-11 16:52:50 -04:00
Robin Kertels
6f55b26751
Android: Fix Adrenotools in release builds
2023-06-11 22:44:48 +02:00
JMC47
5c0581e990
Merge pull request #11867 from K0bin/adrenotools
...
Implement loading custom drivers on Android
2023-06-11 14:17:39 -04:00
JosJuice
fee86e8536
Android: Check file name extensions locale-independently
...
A very minor bug that became more obvious when this code was translated
to Kotlin.
2023-06-11 19:03:49 +02:00
Robin Kertels
2da7d16b7c
Android: Implement a UI for Adrenotools
2023-06-11 13:53:31 +02:00
Robin Kertels
23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
...
... using libadrenotools
2023-06-11 13:52:34 +02:00
Charles Lombardo
28785c5fad
Android: Convert SaveLoadStateFragment to Kotlin
2023-06-11 00:53:26 -04:00
Charles Lombardo
d26eddd4e2
Android: Convert MenuFragment to Kotlin
2023-06-11 00:53:26 -04:00
Charles Lombardo
afb6719a1a
Android: Convert EmulationFragment to Kotlin
2023-06-11 00:53:26 -04:00
Charles Lombardo
7e7cd6ff76
Android: Convert CustomFilePickerFragment to Kotlin
2023-06-11 00:53:26 -04:00
TellowKrinkle
28ed1f8be1
Common:AGL: Support making temporary contexts from the main thread
...
- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
2023-06-10 14:25:45 -05:00
OatmealDome
7752e247f7
Merge pull request #11911 from TellowKrinkle/MTLParallelCompilation
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VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available
2023-06-10 19:39:24 +02:00
Filoppi
03ec86f248
Qt: Add float config tooltip slider
2023-06-09 22:07:12 +02:00
Admiral H. Curtiss
8f51a9d2d8
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
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OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-09 15:07:07 +02:00
Admiral H. Curtiss
092773ad0c
Merge pull request #11859 from iwubcode/backend-multi-output
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VideoBackends: add support to allow rendering to multiple output targets
2023-06-09 13:40:21 +02:00
Pokechu22
ac48b2eea4
EnhancementsWidget: Handle gaps in AA mode list
...
Mesa (llvmpipe) only reports 4x MSAA, and doesn't report 2x (or 1x, but we implicitly add that). The old logic did not handle this correctly, causing selecting 4x to fail and fall back to None.
This also removes VideoUtils::GetAvailableAntialiasingModes, and thus VideoUtils entirely, as its only other function was removed in 1f74653501
.
2023-06-08 22:07:41 -07:00
Pokechu22
b246a634d4
OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-08 22:07:41 -07:00
Pokechu22
c63f0f37cd
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
2023-06-08 22:07:39 -07:00
iwubcode
afa498fa2f
VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists
2023-06-08 22:20:52 -05:00
iwubcode
429b2eca8a
VideoCommon: add logging for loading texture assets
2023-06-08 19:48:45 -05:00
TellowKrinkle
e7f4b7679b
VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available
2023-06-08 18:57:41 -05:00
Admiral H. Curtiss
7845fb00ee
Merge pull request #11681 from iwubcode/asset_management
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VideoCommon: migrate texture packs to use the asset loader system
2023-06-08 22:21:12 +02:00
JosJuice
f561bd4285
Merge pull request #11910 from lioncash/construct
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PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
2023-06-08 21:26:07 +02:00
Admiral H. Curtiss
0d07ebab25
Merge pull request #11908 from lioncash/strcopy
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Debugger: Remove some trivial string copies
2023-06-08 20:54:21 +02:00
Admiral H. Curtiss
e8c87dc4fd
Merge pull request #11902 from Minty-Meeo/regex-best-practices
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static const std::regex
2023-06-08 20:52:11 +02:00
Admiral H. Curtiss
e3cae72c18
Merge pull request #11909 from lioncash/spans
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GCMemcardUtils: Make use of std::span where applicable
2023-06-08 20:46:08 +02:00
Lioncash
09271f365a
PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
...
This allows the compiler to eliminate a static constructor that
initializes the table, and instead precompute all of the data ahead of
time.
e.g. We get something like so on GCC without constexpr:
_GLOBAL__sub_I_PowerPC::ConditionRegister::s_crTable:
movdqa xmm0, XMMWORD PTR .LC0[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip], xmm0
movdqa xmm0, XMMWORD PTR .LC1[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+16], xmm0
movdqa xmm0, XMMWORD PTR .LC2[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+32], xmm0
movdqa xmm0, XMMWORD PTR .LC3[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+48], xmm0
movdqa xmm0, XMMWORD PTR .LC4[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+64], xmm0
movdqa xmm0, XMMWORD PTR .LC5[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+80], xmm0
movdqa xmm0, XMMWORD PTR .LC6[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+96], xmm0
movdqa xmm0, XMMWORD PTR .LC7[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+112], xmm0
ret
PowerPC::ConditionRegister::s_crTable:
.zero 128
.LC0:
.quad -9223372032559808511
.quad -8646911280256385023
.LC1:
.quad -9223372032559808512
.quad -8646911280256385024
.LC2:
.quad 4294967297
.quad 576460756598390785
.LC3:
.quad 4294967296
.quad 576460756598390784
.LC4:
.quad -4611686014132420607
.quad -4035225261828997119
.LC5:
.quad -4611686014132420608
.quad -4035225261828997120
.LC6:
.quad 4611686022722355201
.quad 5188146775025778689
.LC7:
.quad 4611686022722355200
.quad 5188146775025778688
and with constexpr, this all get collapsed into:
PowerPC::ConditionRegister::s_crTable:
.quad -9223372032559808511
.quad -8646911280256385023
.quad -9223372032559808512
.quad -8646911280256385024
.quad 4294967297
.quad 576460756598390785
.quad 4294967296
.quad 576460756598390784
.quad -4611686014132420607
.quad -4035225261828997119
.quad -4611686014132420608
.quad -4035225261828997120
.quad 4611686022722355201
.quad 5188146775025778689
.quad 4611686022722355200
.quad 5188146775025778688
completely eliminating the static constructor. MSVC also exhibits this,
whereas clang is a little better and does this anyway, even without
constexpr.
2023-06-08 14:33:13 -04:00
Lioncash
349add0f81
GCMemcardManager: Shorten-up EnumMap definitions
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We can make a small alias that gets rid of the need to repeat the long
constant.
2023-06-08 13:05:13 -04:00
Lioncash
1044bc40ca
GCMemcardUtils: Make use of std::span where applicable
...
Generifies bits of the interface so that some functions aren't
explicitly tied down to only using std::vector.
2023-06-08 12:59:43 -04:00
Lioncash
fae5ca39ad
InfinityBaseWindow: Move core headers into cpp file
...
Restricts the headers to the cpp file where they're needed and prevents
the headers from "leaking" into other translation units.
2023-06-08 12:39:10 -04:00
Lioncash
2b0a9477d0
MemoryViewWidget: Use QStringView with ConvertTextToBytes
...
Allows for avoiding string copies. While we're at it, we can also mark
ConvertTextToBytes as const.
2023-06-08 12:01:59 -04:00
Lioncash
cfd25f1d7c
CodeDiffDialog: Construct Diff instance in CalculateSymbolsFromProfile() when necessary
...
We can move the construction of the Diff instance into the body of the
if statement, so that we only construct this if the condition is true.
While we're at it, we can move the symbol description string into the
instance, getting rid of a copy. The function itself can also be const
qualified.
2023-06-08 11:55:57 -04:00
Lioncash
496aea54c0
CodeDiffDialog: Pass QString by const reference to create_item
...
Avoids churning string copies when updating
2023-06-08 11:48:09 -04:00
Lioncash
c99b0f2eb8
BreakpointWidget: Pass QString by const reference to create_item
...
Avoids churning string copies when performing updates.
2023-06-08 11:46:16 -04:00
Lioncash
867e7d259d
BreakpointDialog: Pass QString by const reference to invalid_input
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Gets rid of redundant copying.
2023-06-08 11:45:14 -04:00
Lioncash
d092381d25
InfinityBaseWindow: Collapse lambda into direct member pointer
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The parameters to this match the requirements of the toggled() function
exactly, so we can pass the function directly into the connect call.
2023-06-08 11:01:34 -04:00
Lioncash
1f874be36e
InfinityBaseWindow: Remove redundant string copies
...
tr() already returns a QString, so we don't need to construct a QString
around it, and FindFigure() already returns a std::string.
2023-06-08 11:01:29 -04:00
Lioncash
d35be7ce40
InfinityBaseWindow: Add missing header guard
...
Prevents potential inclusion issues.
2023-06-08 10:49:09 -04:00
get
1df482d51f
Prefer static const std::regex
...
std::regex has a relatively expensive constructor, and these are unchanging regexes.
2023-06-08 09:39:23 -05:00
Admiral H. Curtiss
78f5c5f8d2
Merge pull request #11899 from Filoppi/patch-20
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Video: Fix Post Process shader options issues
2023-06-08 16:12:49 +02:00
Admiral H. Curtiss
3dbdf0472d
Merge pull request #11901 from Filoppi/add_texture_types
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Video: add R10B10G10A2 and R16G16B16A16F texture types
2023-06-08 15:28:15 +02:00
Admiral H. Curtiss
e4636ad0a2
Merge pull request #11898 from Filoppi/patch-19
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Video: Fix crash when getting the AA modes
2023-06-08 15:26:40 +02:00
Admiral H. Curtiss
65135190d4
Merge pull request #11897 from JosJuice/spurious-two-analog
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InputCommon: Don't treat two analog inputs as a spurious trigger combo
2023-06-08 14:28:53 +02:00
Filoppi
cdc53c046b
Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)
2023-06-08 03:17:20 +03:00
Filippo Tarpini
c9e61a79b7
Video: Fix Post Process shader options issues
...
-An assert would be erroneously thrown when shaders declared an array of 4 int or float options, despite 4 being the max supported (a simple <= / < mistake)
-When changing the type of a shader option (e.g. from bool to float), the serialization would be stuck appending the value from the previous option type, making the shader fail to build permanently until the cache were cleaned
2023-06-08 02:54:46 +03:00
Filippo Tarpini
80d12e3e88
Video: Fix crash when getting the AA modes
...
DX12 would often crash when starting and stopping the emulation many times, due to the device enumerator failing for some reason. Checking for success fixes it.
2023-06-08 02:46:08 +03:00
iwubcode
e831d7b6bb
InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically!
2023-06-07 18:30:10 -05:00
iwubcode
ca8d6748d6
VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to be reloaded
2023-06-07 18:30:10 -05:00
Minty-Meeo
e92f8fcbb4
Remove old GCC version workarounds
...
The minimum GCC version is now GCC 10.
2023-06-06 22:49:53 -05:00
Mai
bab3229c98
Merge pull request #11874 from AdmiralCurtiss/vi-clock-bounds
...
VI: Prevent out-of-bounds access when clock register is a nonstandard value.
2023-06-06 20:31:42 -04:00
JosJuice
71ac6ec239
InputCommon: Don't treat two analog inputs as a spurious trigger combo
...
I've received a report from an Android user with a gamepad (a "BSP-D3")
where one physical trigger is controlling two analog axes at the same
time. This was causing RemoveSpuriousTriggerCombinations to delete both
axes, which is clearly not a desireable outcome.
With this change, now the axis with the greatest smoothness is kept,
or both in case they have the same smoothness.
2023-06-06 22:07:14 +02:00
Admiral H. Curtiss
a7678f3210
Merge pull request #11694 from jnaidu360/skylanders-portal-window
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Skylanders Portal Menu Navigational Improvements
2023-06-06 19:20:39 +02:00
JosJuice
5d40871dd4
Merge pull request #11894 from t895/interface-fix
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android: Fix compilation error from Kotlin changes
2023-06-06 19:07:08 +02:00
Admiral H. Curtiss
afc97ec20f
Merge pull request #11895 from JosJuice/android-no-host-check
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Android: Temporarily disable host thread check
2023-06-06 18:56:41 +02:00
JosJuice
361171fce0
Android: Temporarily disable host thread check
...
Very broken. Will investigate, but let's revert it for the time being.
2023-06-06 18:39:32 +02:00
Admiral H. Curtiss
e1a986b270
Merge pull request #11893 from JosJuice/dual-core-exit-assert
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Core: Declare emu thread as CPU thread while shutting down
2023-06-06 18:36:51 +02:00
Charles Lombardo
05b1aa3775
android: Fix compilation error from Kotlin changes
...
Since the ThemeProvider interface changed `fun getThemeId()` to `var themeId`, I had to adjust how it was used in the EmulationActivity. Similar case for `fun getConfiguredControllerType()`.
2023-06-06 12:36:21 -04:00
Admiral H. Curtiss
38b033a476
Merge pull request #11762 from jbosboom/xinput2-raw-event-query
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Xinput2: use raw events and queries
2023-06-06 18:14:51 +02:00
JosJuice
6bd5473d56
Core: Declare emu thread as CPU thread while shutting down
...
Fixes https://bugs.dolphin-emu.org/issues/13274 .
2023-06-06 18:04:21 +02:00
JosJuice
2d56daf1bb
Merge pull request #11873 from AdmiralCurtiss/pause-and-lock-host
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Core: Assert that only the Host thread may call PauseAndLock().
2023-06-06 13:50:20 +02:00
JosJuice
83b4af86b6
Merge pull request #11892 from t895/kotlin-adapters
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Android: Convert "adapters" package to Kotlin
2023-06-06 13:06:56 +02:00
JosJuice
04fab7f2b2
Merge pull request #11884 from t895/kotlin-overlay
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Android: Convert InputOverlay to Kotlin
2023-06-06 13:03:39 +02:00
JosJuice
36ca747d55
Merge pull request #11886 from t895/kotlin-ui
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Android: Convert "ui" package to Kotlin
2023-06-06 13:03:02 +02:00
Charles Lombardo
f117e8a2f9
Android: Convert PlatformGamesView to Kotlin
2023-06-05 20:08:54 -04:00
Charles Lombardo
3e8d6b8aa2
Android: Convert PlatformGamesFragment to Kotlin
2023-06-05 20:08:54 -04:00
Charles Lombardo
0915bfbb30
Android: Convert Platform to Kotlin
2023-06-05 20:08:54 -04:00
Charles Lombardo
90ac08c98d
Android: Convert NVidiaShieldWorkaroundView to Kotlin
2023-06-05 20:08:54 -04:00
Charles Lombardo
2434c2db59
Android: Convert TvMainActivity to Kotlin
2023-06-05 20:08:53 -04:00
Charles Lombardo
ecd62b2211
Android: Convert ThemeProvider to Kotlin
2023-06-05 20:08:53 -04:00
Charles Lombardo
b5c63b995c
Android: Convert MainView to Kotlin
2023-06-05 20:08:53 -04:00
Charles Lombardo
01d4e6fe87
Android: Convert MainPresenter to Kotlin
2023-06-05 20:08:53 -04:00
Charles Lombardo
18a03e69a9
Android: Convert MainActivity to Kotlin
2023-06-05 20:08:53 -04:00
Charles Lombardo
dff2d8111c
Android: Convert CustomTitleView to Kotlin
2023-06-05 20:08:52 -04:00
Admiral H. Curtiss
3d4b4cfdc6
Merge pull request #11872 from LillyJadeKatrin/retroachievements-bugfix
...
RetroAchievements Bugfix: Fixed Missing DoFrame Call
2023-06-05 23:42:11 +02:00
iwubcode
f1f1ecc9d1
Core / VideoCommon: update HiresTexture to use CustomAssetLoader
2023-06-05 16:33:19 -05:00
iwubcode
5738646e3e
Core: add CustomAssetLoader to System
2023-06-05 16:33:19 -05:00
iwubcode
9d7ab47738
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
Charles Lombardo
a1d027fe07
Android: Convert SettingsRowPresenter to Kotlin
2023-06-05 15:44:26 -04:00
Charles Lombardo
e4935d4b12
Android: Convert PlatformPagerAdapter to Kotlin
2023-06-05 15:44:26 -04:00
JosJuice
ce2b63dcc0
Merge pull request #11887 from t895/kotlin-activities
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Android: Convert "activities" package to Kotlin
2023-06-05 21:33:34 +02:00
Charles Lombardo
0bd0fa4f44
Android: Convert InputOverlayPointer to Kotlin
2023-06-05 14:29:48 -04:00
Charles Lombardo
ddb0de0410
Android: Convert InputOverlayDrawableJoystick to Kotlin
2023-06-05 14:29:39 -04:00
Charles Lombardo
fb60b708f5
Android: Convert InputOverlayDrawableDpad to Kotlin
2023-06-05 14:29:31 -04:00
Charles Lombardo
500f1f1861
Android: Convert InputOverlayDrawableButton to Kotlin
2023-06-05 14:29:31 -04:00
Charles Lombardo
9828ffe250
Android: Convert InputOverlay to Kotlin
2023-06-05 14:29:31 -04:00
Charles Lombardo
e6d8694cbe
Android: Convert AppLinkActivity to Kotlin
2023-06-05 14:10:06 -04:00
Charles Lombardo
cbca383bd2
Android: Convert CustomFilePickerActivity to Kotlin
2023-06-05 14:10:06 -04:00
Charles Lombardo
03675f7677
Android: Convert EmulationActivity to Kotlin
2023-06-05 14:10:05 -04:00
jnaidu360
66f4902a1e
Improved Skylanders Portal Window Navigation
...
Adds features to improve navigation of Skylanders portal menu, includes:
-List of Skylanders and filters for searching
-Improved buttons for faster loading options
-Added default user folder for storing .sky files
2023-06-04 18:10:08 -07:00
Shawn Hoffman
c1580ebf30
msvc: workaround optimizer bug
2023-06-04 10:57:22 -07:00
Filippo Tarpini
adf4089276
Fix video output having small black borders all the times
...
To maintain compatibility with some video encoders, the whole output buffer was scaled to be a multiple of 4.
This change makes it so that that rule only applies while actively recording (or taking screenshots, even if it might not be necessary for that case).
2023-06-04 18:03:57 +03:00
iwubcode
8c3dc5b0d6
VideoCommon: update pipeline version for RenderState change
2023-06-03 14:52:31 -05:00
iwubcode
834f8f7b5c
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
iwubcode
9b9dc6dc5d
VideoCommon: fix minor issue in C++ template
2023-06-03 12:47:12 -05:00
Admiral H. Curtiss
80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
...
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode
47c40d51df
VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault
2023-06-03 12:19:30 -05:00
LillyJadeKatrin
e2d0ff718c
Fixed Missing DoFrame Call
...
Somewhere in the process of getting the memory peeking right for achievements, the AchievementManager call to DoFrame went missing. This restores it properly.
2023-06-03 09:15:41 -04:00
LillyJadeKatrin
32f7873ee6
Added missing Leaderboard Canceled event
2023-06-03 09:15:41 -04:00
LillyJadeKatrin
60350635b6
Fixed Rich Presence bugs
...
Refactored the Rich Presence two-minute trigger to clean it up and fix it.
2023-06-03 09:15:40 -04:00
Admiral H. Curtiss
0b3d28abaf
Merge pull request #11586 from JosJuice/unknown-opcode-msg
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VideoCommon: Reword the unknown opcode error message
2023-06-03 12:53:33 +02:00
iwubcode
58d383b30b
VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it
2023-06-03 00:13:06 -05:00
Admiral H. Curtiss
d03e09c8fd
Merge pull request #11877 from iwubcode/asset_library_loader
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VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-03 01:11:41 +02:00
Admiral H. Curtiss
4c9210b439
Merge pull request #11527 from Hibyehello/MacOSPlatform
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NoGUI: Create MacOS platform
2023-06-03 01:11:32 +02:00
iwubcode
c93940c6ee
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-02 17:31:31 -05:00
iwubcode
07307edd49
VideoCommon: add an asset library that loads directly from the filesystem
2023-06-02 14:49:22 -05:00
Charles Lombardo
6028c05644
Merge pull request #11868 from JosJuice/android-wiimote-submenu-number
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Android: Fix submenus for Wii Remote 2-4
2023-06-02 15:47:07 -04:00
iwubcode
e028d2ead0
VideoCommon: move custom texture data to assets
2023-06-02 14:07:42 -05:00
Admiral H. Curtiss
45a21ef83f
Merge pull request #11871 from iwubcode/custom-assets
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VideoCommon: add custom asset implementation and asset library
2023-06-02 20:58:08 +02:00
Admiral H. Curtiss
ca484c7a65
Merge pull request #11609 from AdmiralCurtiss/sd-size-select
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Add SD card size option for converting folder -> file.
2023-06-02 20:52:08 +02:00
Admiral H. Curtiss
10061aa22c
VI: Prevent out-of-bounds access when clock register is a nonstandard value.
2023-06-02 20:06:07 +02:00
Admiral H. Curtiss
b3c9f49cbe
Core: Assert that only the Host thread may call PauseAndLock().
2023-06-02 18:51:43 +02:00
get
ee19ff66b4
Remove NKit data when extracting a GCN/Wii disc volume
2023-06-02 01:11:50 -05:00
OatmealDome
7bbd530eb5
Merge pull request #11854 from TellowKrinkle/AMDFix
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VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
2023-06-02 06:17:44 +02:00
iwubcode
b2c5a5485a
VideoCommon: add custom asset implementation and asset library that can load an asset
2023-06-01 19:57:57 -05:00
Admiral H. Curtiss
6302cea22c
Merge pull request #11849 from LillyJadeKatrin/retroachievements-dialog
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Retroachievements dialog
2023-06-02 02:09:08 +02:00
LillyJadeKatrin
df38573ff6
Added AchievementSettingsWidget
...
AchievementSettingsWidget is a dialog widget in AchievementsWindow for handling RetroAchievements settings in the user interface. This class contains the physical layout, widget connections, load/save functions and button responses. AchievementsWindow now has a tabbed list that this is inserted into; other tabs will be in a later pull request.
2023-06-02 01:53:19 +02:00
LillyJadeKatrin
e1e662b86a
Added AchievementsWindow QDialog
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AchievementsWindow is the dialog box that will eventually contain the settings and progress data for RetroAchievements on Dolphin. This adds the barebones dialog, and connects it to MainWindow's MenuBar.
2023-06-01 18:12:20 -04:00
Admiral H. Curtiss
fee28e26a1
Merge pull request #11869 from dvessel/texdump-compression
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Add compression option for texture dumps.
2023-06-01 22:37:08 +02:00
joon
db712772b7
Add compression option for texture dumps.
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Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]
Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]
@see #10792
2023-06-01 16:01:11 -04:00
Filippo Tarpini
3f22e9849b
Qt: Fix some Post Process Configuration Widget issues 2
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Same fix as https://github.com/dolphin-emu/dolphin/pull/11846 but applied to int sliders instead of float ones
2023-06-01 21:38:38 +02:00
JosJuice
3a81463e68
Android: Fix submenus for Wii Remote 2-4
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Accessing any of the submenus "Buttons", "Motion Simulation" or
"Motion Input" for Wii Remotes 2-4 would actually lead to the
corresponding submenu for Wii Remote 1.
2023-06-01 20:17:50 +02:00
Hibyehello
8324a85339
Add MacOS Platform
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Use MacOS Standard Fullscreen hotkey
2023-06-01 09:01:20 -05:00
JosJuice
6743ca8e09
Merge pull request #11861 from shuffle2/qt
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Revert "Revert "DolphinQt: use default dpi rounding mode (passthrough)""
2023-05-30 20:33:20 +02:00
iwubcode
0afb8c247f
VideoCommon: check whether action was successfully created before adding targets for a graphics mod
2023-05-30 09:32:59 -05:00
iwubcode
bbf3efb17d
VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target
2023-05-29 23:08:35 -05:00
Shawn Hoffman
ca49f49037
Revert "Revert "DolphinQt: use default dpi rounding mode (passthrough)""
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This reverts commit 20e14aab06
.
2023-05-29 11:47:29 -07:00
Admiral H. Curtiss
da77084d2f
Merge pull request #11819 from JosJuice/android-input-device-null
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ControllerInterface/Android: Use InputEvent.getDeviceId
2023-05-29 19:27:30 +02:00
LillyJadeKatrin
82ff6fb0b7
Fix RetroAchievements Login Crash
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Fixing a bug with the RetroAchievements integration where certain combinations of configurations would result in a malformed API request and an attempt to dereference the null response.
2023-05-28 20:53:03 -04:00
TellowKrinkle
0ee12b6164
VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
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AMD Metal drivers have a goofy bug where the bbox buffer stops being coherent with the cpu if you copy to it from a private (gpu) buffer and don't do anything else with it in that command buffer.
2023-05-28 17:08:08 -05:00
Admiral H. Curtiss
4dc4b28db4
Merge pull request #11845 from jnaidu360/skylanders-portal-hotkey
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Add hotkey to open Skylanders and Infinity Menus
2023-05-28 23:27:41 +02:00
Charles Lombardo
faa2b28e6b
Merge pull request #11835 from JosJuice/android-analytics-race
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Android: Don't show analytics dialog for destroyed activity
2023-05-28 17:14:36 -04:00
Charles Lombardo
55b9794e4b
Merge pull request #11808 from deReeperJosh/disneyinfinitybaseandroid
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Android: Infinity Base UI
2023-05-28 17:09:31 -04:00
Admiral H. Curtiss
afbc604f42
Merge pull request #11839 from LillyJadeKatrin/retroachievements-popups
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Retroachievements popups
2023-05-28 17:17:11 +02:00
Joshua de Reeper
2c98efaa5c
Infinity Base: Figure Name Fix
2023-05-28 19:01:21 +12:00
Joshua de Reeper
cf3e8714eb
Android: Add Hashmap to IDCache
2023-05-28 19:01:21 +12:00
Joshua de Reeper
f8abc2c0e6
Android: Infinity Base UI
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Add a UI option for the Infinity Base within the Android Emulation Activity
2023-05-28 19:01:21 +12:00
Admiral H. Curtiss
6d9529a68d
Merge pull request #11844 from shuffle2/qt6.5.1
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windows: update to qt 6.5.1
2023-05-27 22:33:01 +02:00
Shawn Hoffman
1a8634fafc
windows: update to qt 6.5.1
2023-05-26 15:37:55 -07:00
jnaidu360
5eb1669573
Add Hotkeys for Skylanders Portal and Infinity Base Menus
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Adds two new hotkeys to open the menus for emulated USB devices- Skylanders Portal of Power and the Infinity Base. (Hotkeys only active when game is running).
Portal menu: Default is <Ctrl+P>.
Infinity base: Default is <Ctrl+I>
2023-05-26 13:36:08 -07:00
Filoppi
aeff66d373
Qt: Fix some Post Process Configuration Widget issues:
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-The float sliders initial value wasn't calculated correctly
-Fix the checkbox dependencies not being applied until a setting was changed for the first time
2023-05-26 03:50:51 +03:00
LillyJadeKatrin
57290a45e8
Added Notification Popups for Game Mastery
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Added OnScreenDisplay messages to HandleAchievementTriggeredEvent to display an extra congratulations message if the player has completed (unlocked all achievements in casual) or mastered (unlocked all achievements in challenge) the game. This also uses the display name retrieved when verifying credentials, which has now been added as a member field on AchievementManager.
2023-05-23 23:23:18 -04:00
LillyJadeKatrin
1841089054
Added Notification Popups for Game Start
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Added an OnScreenDisplay message to LoadGameByFilenameAsync to display a message when a player starts a game with achievements, notifying them of their current score. The score displayed is challenge points if the player is in challenge mode or challenge + casual if the player is in casual mode. A second message tells the player which mode they are in. To match RetroAchievements' website interface, the messages are blue for casual and gold for challenge.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin
aa0224a8ab
Added TallyScore method to AchievementManager
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Added a TallyScore method to AchievementManager to calculate the player's current scores (soft and hard) against the total number of points across all achievements. Includes a PointSpread structure to hold all points and counts. The Unlock Map now includes point values for each achievement to aid in this calculation; this is populated at insert time, and Unofficial achievements are tallied as zero.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin
22af13f9e0
Added Notification Popups for No Achievement Data
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Added OnScreenDisplay messages to LoadGameByFilenameAsync to notify the player when any of the potential failures occur.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
b0eb4ccb80
Added Notification Popup for Leaderboard Canceled
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Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's failure conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
a4b7f43f21
Added Notification Popup for Leaderboard Started
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Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's start conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
c20d0ae9e1
Added Notification Popup for Leaderboard Scored
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Added an OnScreenDisplay message to HandleLeaderboardTriggeredEvent to display a message when a player has completed a leaderboard. The message includes the title of the achievement and the player's score/time.
2023-05-23 23:22:20 -04:00
LillyJadeKatrin
a7b09413f9
Added Notification Popup for Achievement Unlocked
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Added an OnScreenDisplay message to HandleAchievementTriggeredEvent to display a message when a player has unlocked an achievement. The message includes the title of the achievement and its point value based on the game data. To match RetroAchievements' website interface, the message is blue if the unlock is casual and gold for challenge.
2023-05-23 23:22:14 -04:00
Shawn Hoffman
63680f23d7
msvc: disable building std modules
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fixes build failures related to pch
2023-05-23 17:07:56 -07:00