Tillmann Karras
1f34ed2c25
Re-enable non-IEEE mode support
2014-02-12 23:12:16 +01:00
Tillmann Karras
f6897039c7
Interpreter: fix float conversions
...
Can't use simple casting, otherwise we get the same problems as in Jit64.
2014-02-12 23:12:15 +01:00
Tillmann Karras
db196d8c5b
Jit64[IL]: fix float conversions
...
Floating-point is complicated...
Some background: Denormals are floats that are too close to zero to be
stored in a normalized way (their exponent would need more bits). Since
they are stored unnormalized, they are hard to work with, even in
hardware. That's why both PowerPC and SSE can be configured to operate
in faster but non-standard-conpliant modes in which these numbers are
simply rounded ('flushed') to zero.
Internally, we do the same as the PowerPC CPU and store all floats in
double format. This means that for loading and storing singles we need a
conversion. The PowerPC CPU does this in hardware. We previously did
this using CVTSS2SD/CVTSD2SS. Unfortunately, these instructions are
considered arithmetic and therefore flush denormals to zero if non-IEEE
mode is active. This normally wouldn't be a problem since the next
arithmetic floating-point instruction would do the same anyway but as it
turns out some games actually use floating-point instructions for
copying arbitrary data.
My idea for fixing this problem was to use x87 instructions since the
x87 FPU never supported flush-to-zero and thus doesn't mangle denormals.
However, there is one more problem to deal with: SNaNs are automatically
converted to QNaNs (by setting the most-significant bit of the
fraction). I opted to fix this by manually resetting the QNaN bit of all
values with all-1s exponent.
2014-02-12 23:12:15 +01:00
Tillmann Karras
c25c4a6e20
x64: add support for some x87 instructions
2014-02-12 22:45:01 +01:00
Pierre Bourdon
ec0d717eea
Merge pull request #64 from ExtremeDude2/master
...
Rename "JITIL experimental recompiler"
2014-02-12 21:18:47 +01:00
ExtremeDude2
5e0b8b3477
Rename "JITIL experimental recompiler"
...
This changes it to "JITIL Recompiler (experimental)"
2014-02-12 10:21:02 -05:00
Dolphin i18n Bot
47d17aef80
Automatic translation template update
2014-02-12 00:00:17 +00:00
degasus
bbd58b8f6a
change AI sampling rate based on framelimit
2014-02-11 14:53:53 +01:00
degasus
ca9fd64df9
controll the interpolation frac by the fifo size
2014-02-11 14:35:19 +01:00
degasus
d20dbbc92f
audiocommon: sync mixer by fifo instead of estimate values
2014-02-11 07:25:58 +01:00
degasus
2956ffa5be
audiocommon: remove 1:1 interpolation
...
The usual one is 32->48 khz interpolation. So there is no need in a special 1:1 interpolation only for performance.
2014-02-11 07:25:58 +01:00
Matthew Parlane
4a5ef06f71
Merge pull request #59 from Tilka/nit
...
x64: drop instructions that don't exist
2014-02-11 17:38:25 +13:00
Tillmann Karras
3218f6cca8
x64: drop instructions that don't exist
...
These instructions don't exist in hardware although I agree that they
would be useful for our purposes ;)
2014-02-11 05:22:53 +01:00
Pierre Bourdon
002c8f45ed
Merge pull request #58 from lioncash/reppin-pragma-city
...
Replace all include guard ifdefs with "#pragma once"
2014-02-11 01:38:07 +01:00
lioncash
d2038049f5
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
Pierre Bourdon
a0a65a2906
Merge pull request #44 from degasus/throttling
...
CPU Throttling by CoreTiming
2014-02-10 16:30:05 +01:00
degasus
532cd44003
Use float to calculate the fps/vps
...
This will round internally, so 59.99 fps will now be shown as 60 fps.
2014-02-10 16:08:03 +01:00
degasus
a51b5f7815
Drop framelimit by fps
...
Framelimit by fps can't be done per coretiming
2014-02-10 16:08:03 +01:00
degasus
f7dc918057
Throttle by coretiming event instead of VI
...
VI isn't called as regular as we want to, so we have to create a new throttling event called regularly by coretiming.
Atm we throttle every 1 ms when we are too fast and skip throttling when we lack 40ms (to avoid fast boosts after slowdowns)
2014-02-10 16:08:03 +01:00
Pierre Bourdon
fa038af0c1
Merge pull request #57 from lioncash/net-clarify
...
Clarify an if statement in NetPlayClient.cpp.
2014-02-10 15:44:36 +01:00
lioncash
f5408c3f52
Clarify an if statement in NetPlayClient.cpp. See: https://github.com/LaurentGomila/SFML/issues/26 .
...
This was simply an error in documentation. It actually returns an sf::Socket::Status enum value as a result.
2014-02-10 09:26:29 -05:00
Matthew Parlane
079b1ba93d
Merge pull request #56 from Parlane/sprintf_tidy
...
Some tidy up of sprintf to StringFromFormat
2014-02-10 17:27:31 +13:00
Matthew Parlane
32bfcc034f
Some tidy up of sprintf to StringFromFormat
...
Includes a small fix to SetupWiiMemory
2014-02-10 17:25:18 +13:00
Ryan Houdek
8d25e12085
Merge pull request #54 from lioncash/cleanup
...
Cleanup mismatching struct/enum indentations.
2014-02-09 19:26:15 -06:00
Pierre Bourdon
28b5c8be47
Merge pull request #53 from lioncash/remove-another-xchg
...
Remove function Xchg from SWStatistics.cpp.
2014-02-10 02:01:21 +01:00
Lioncash
fc30597f7a
Remove function Xchg from SWStatistics.cpp. Like the one previous, this can be replaced with std::swap
2014-02-09 19:55:44 -05:00
Lioncash
ebb48d019e
Clean up some struct indentations
...
Also cleaned up the indentations of some variable declarations.
2014-02-09 19:40:11 -05:00
Dolphin i18n Bot
e57f02e68b
Automatic translation resources update from Transifex
2014-02-10 00:00:47 +00:00
Ryan Houdek
0030784cbf
Merge pull request #38 from Sonicadvance1/GLExt-lessfail
...
Cleanup GLExtensions on how it fails.
Fixes Mesa with buffer_storage patches and no direct_state_access.
2014-02-09 17:48:34 -06:00
Lioncash
40182a48a5
Cleanup enum indentations.
2014-02-09 16:16:10 -05:00
Pierre Bourdon
e59f770ccb
Revert "Merge pull request #49 from Parlane/sprintf_tidy"
...
Change broke the build on Debian stable.
This reverts commit 28755439b3
, reversing
changes made to 64e01ec763
.
2014-02-09 16:14:13 +01:00
Pierre Bourdon
9da6900595
Merge pull request #12 from Armada651/osx_rumble
...
OS X Rumble Support
2014-02-09 16:10:07 +01:00
Jules Blok
2063eddfa3
ForceFeedback: Fixed scoping bug
...
Previous code relied on a destroyed variable to still be valid.
2014-02-09 17:04:05 +09:00
Jules Blok
992b91c082
ForceFeedback: Don't depend on the force_type_name index.
...
Instead use a for-each loop, compare GUIDs and save the name pointers.
2014-02-09 17:01:45 +09:00
Jules Blok
c6d650c058
ForceFeedback: Add OSX rumble support
2014-02-09 17:01:45 +09:00
Jules Blok
02a95c139e
ControllerInterface: Move DInput ForceFeedback support to a seperate class
2014-02-09 17:01:38 +09:00
Ryan Houdek
6a5cd02629
Cleanup GLExtensions on how it fails.
...
If there is an issue with a reported extension, disable it instead of failing out entirely.
Fixes an issue with buffer_storage that I had overlooked as well.
2014-02-08 19:50:12 -06:00
Ryan Houdek
56603b297a
Merge pull request #52 from Sonicadvance1/GLExt-compiletime
...
Improve GLExtensions compile time.
2014-02-08 15:51:02 -06:00
Ryan Houdek
9f91769def
Improve GLExtensions compile time.
...
This changes from using logical and to bitwise and, which causes the compile time to drop from an absurd amount of time to around five seconds on my
crappy laptop.
2014-02-08 15:04:17 -06:00
Pierre Bourdon
323b139e37
Merge pull request #51 from Linktothepast/master
...
Gameini update for FINAL FANTASY FABLES: Chocobo's Dungeon.
2014-02-08 12:50:42 +01:00
Linktothepast
7410bddaf0
Gameini update for FINAL FANTASY FABLES: Chocobo's Dungeon.
...
Minimap is fixed for the game in latest dev, so removing the emu issue
notes. Testing commit.
2014-02-08 12:29:31 +02:00
Matthew Parlane
28755439b3
Merge pull request #49 from Parlane/sprintf_tidy
...
Some tidy up of sprintf to StringFromFormat
2014-02-08 14:35:31 +13:00
Matthew Parlane
ebff7974c3
Some tidy up of sprintf to StringFromFormat
2014-02-08 14:32:48 +13:00
Matthew Parlane
64e01ec763
Merge pull request #48 from Parlane/SetupWiiMemory_tidy
...
Tidy up SetupWiiMemory
2014-02-08 00:22:24 +13:00
Pierre Bourdon
4f97666bfd
Merge pull request #20 from degasus/pulseaudioRewrite
...
Pulseaudio: rewrite the pa backend with the async api
2014-02-07 11:51:25 +01:00
Matthew Parlane
6b980cbf30
Tidy up SetupWiiMemory
2014-02-07 19:00:34 +13:00
Pierre Bourdon
70e2ed320d
Revert "Merge pull request #47 from lioncash/remove-stringfromint"
...
Breaks Android build.
This reverts commit 12d026c544
, reversing
changes made to 6d678490f5
.
2014-02-07 00:26:33 +01:00
degasus
ab124b96c4
Atomic Stores / Loads
2014-02-07 00:20:10 +01:00
degasus
5c646d334a
Pulseaudio: rewrite the pa backend with the async api
...
The default async api allow us to set some latency options. The old one (simple API) was the lazy way to go for usual audio where latency doesn't matter.
This also streams audio, so it should be a bit faster then the old one.
2014-02-07 00:20:10 +01:00
Pierre Bourdon
12d026c544
Merge pull request #47 from lioncash/remove-stringfromint
...
Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_string for this now.
2014-02-07 00:19:15 +01:00