Commit Graph

27058 Commits

Author SHA1 Message Date
Ryan Meredith 817fe9b799 Android: Add GameID to Game Settings title 2019-09-06 23:51:32 -06:00
JMC47 c144cde825
Revert "DSP: ARAM cleanup experiments" 2019-09-02 01:47:50 -04:00
JMC47 03ea0eb27a
Merge pull request #7740 from booto/aram-experiments
DSP: ARAM cleanup experiments
2019-09-01 20:09:42 -04:00
Anthony ecef374cd8
Merge pull request #7810 from Ebola16/GFXUI
Android: Graphic setting description improvements
2019-09-01 12:16:38 -07:00
dreamsyntax a4f13ca57d Remove double space in GeckoCodeWidget code view 2019-09-01 11:22:42 -07:00
Silent 6bfa4fa643
LogWidget: Use FixedSizeQueue for a log messages buffer
Messages buffer is intended to be of a fixed capacity (MAX_LOG_LINES),
which cannot be achieved by std::queue unless we manually pop() extra elements.
std::queue uses std::deque internally which most likely results in allocations performed continuously.
FixedSizeQueue keeps a single buffer during its entire lifetime, avoiding any allocations except the ones
performed by stored objects.
2019-08-31 21:18:07 +02:00
Silent b3969e91d9
FixedSizeQueue: Bugfixes and improvements
- Fixed a bug where pushing items over queue's size left it in a corrupted state
- For non-trivial types, have clear() and pop() run destructors
- Added emplace(args...)
- Added empty()

FixedSizeQueue has semantics of a circular buffer,
so pushing items continuously is expected to keep overwriting oldest elements gracefully.

Tests have been updated to verify correctness of a previously bugged behaviour
and to verify correctness of destructing non-trivial types
2019-08-31 21:18:07 +02:00
Silent b088fc37d5
LogWidget: Do not use QueueOnObject to construct log queue,
instead store a std::string constructed from string_view and convert to QString just before appending
2019-08-31 11:59:09 +02:00
Silent e746d95d01
LogWidget: Stop update timer when log window is invisible so it doesn't continuously update in the background 2019-08-31 11:57:27 +02:00
Silent 7cec8601f1
LogWidget: Remove scrollbar tampering code (doesn't seem to do anything), clear text queue on clearing log 2019-08-31 11:57:07 +02:00
Silent eb7d42dfe8
LogWidget: Replace QTextEdit with QPlainTextEdit for better performance
QTextEdit is heavy, similar in functionality to WordPad,
while QPlainTextEdit is lightweight like Notepad.
Qt documentation recommends using QPlainTextEdit for log viewers,
and it also allows to set automatic cutoff of oldest messages beyond a fixed point,
which we now set to MAX_LOG_LINES (5000)
2019-08-31 10:46:04 +02:00
Silent eab086b880
ConsoleListenerWin: Properly output console logging in UTF-16 so UTF-8 displays properly 2019-08-31 00:44:44 +02:00
booto c268aa3a46 SI: Reduce logging. 2019-08-28 22:16:41 -04:00
Silent 37ef5a54c9
Core: Use move semantics for Renderer::SaveScreenshot 2019-08-28 19:52:35 +02:00
Silent ff8f978eaf
Core: Generate screenshot name with timestamps instead of only increasing numbers 2019-08-28 19:52:35 +02:00
meta 9e3b867c6a VideoInterface: start counting half-lines at 0 instead of 1
- Re-organize VideoInterface::Update() to count half-lines starting at 0 instead of 1
- Use horizontal position when checking if we should assert some display interrupt
- Add some more descriptive comments
2019-08-26 20:43:26 -05:00
Techjar a3d8a8be06 NetPlay: Remove 'reduce polling rate' option
With the SI poll line count fixed, pretty much all games are polling
twice per frame anyways, making this option superfluous. Since it's a
bit of a gross hack and makes DTMs incompatible with console, let's
just bin it.
2019-08-26 02:11:49 -04:00
Connor McLaughlin 88522b7a26
Merge pull request #8327 from JosJuice/more-string-view-regression
DolphinQt: Fix whitelisting USB devices
2019-08-23 21:32:13 +10:00
JosJuice c1a0a8f84a DolphinQt: Fix whitelisting USB devices
Revert of https://github.com/dolphin-emu/dolphin/pull/8233#discussion_r306223322
2019-08-23 13:22:33 +02:00
Admiral H. Curtiss 5614594f5e Qt/GCMemcardManager: Add an 'All Files' option to the filetype selection. 2019-08-22 20:18:21 +02:00
Ryan Meredith 1ee2234e44 Android Studio 3.5 Updates 2019-08-21 14:43:00 -04:00
Ryan Meredith 7d98c4f3a4 Add SingleChoiceSettingDynamicDescriptions 2019-08-21 13:17:16 -04:00
Ryan Meredith 630de81309 Show Stereoscopy Mode setting value as description 2019-08-21 13:17:16 -04:00
Ryan Meredith 92366fffaf Show Aspect Ratio setting value as description 2019-08-21 13:17:16 -04:00
Anthony c7fc9126aa
Merge pull request #8190 from JosJuice/android-init
Android: Call UICommon::Init at app start instead of emulation start
2019-08-21 10:14:52 -07:00
Anthony 998c171b65
Merge pull request #8196 from JosJuice/android-applinkactivity-race
Android: Fix race condition in AppLinkActivity
2019-08-21 10:14:08 -07:00
JosJuice f79ca65170 UICommon: Remove Android hacks from GameFile 2019-08-21 18:48:52 +02:00
JosJuice c677268aaf Android: Don't use GameFile/GameFileCache before UICommon::Init
Preparation for the next commit.
2019-08-21 18:46:49 +02:00
JosJuice 9f3f45aa5f Android: Call UICommon::Init at app start instead of emulation start
Much of our native code assumes that UICommon::Init has been called
(for reasons such as wanting to access the user's settings),
so not calling it until emulation start heavily limits what native
code we can use in the Android GUI (except during emulation).
2019-08-21 18:46:49 +02:00
JosJuice 47e1108d57 Android: Add helper class AfterDirectoryInitializationRunner 2019-08-21 18:46:49 +02:00
Anthony 2a95227f64
Merge pull request #8255 from JosJuice/remove-unsigned-warning
Remove "not signed by Nintendo" warning when installing WADs
2019-08-21 09:38:35 -07:00
Anthony 55d9f892a4
Merge pull request #7274 from Ebola16/DSA
Android: Dynamic SettingsActivity Titles
2019-08-21 09:01:25 -07:00
Anthony 5f38386575
Merge pull request #8222 from JosJuice/allow-mismatched-region-settings
Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
2019-08-21 09:00:06 -07:00
Anthony bf9427fafe
Merge pull request #8314 from JosJuice/menubar-movie-more
DolphinQt: Fix the enabling/disabling of Movie items even more
2019-08-21 08:58:24 -07:00
Anthony 35eb63de2c
Merge pull request #8300 from AdmiralCurtiss/gcmemcard-construction
GCMemcard: Rework construction logic.
2019-08-21 08:56:31 -07:00
Anthony 288dd649da
Merge pull request #8273 from CookiePLMonster/config-threading-fixes
Threading fixes for config layers
2019-08-21 08:55:03 -07:00
Tilka bbae0424a1
Merge pull request #8319 from Tilka/mcrfs
Jit64: fix mcrfs
2019-08-20 21:28:52 +01:00
Silent df0ff7f3bb
Enable adapter combo on emulation state change only if adapters are supported by current backend 2019-08-20 20:08:14 +02:00
Connor McLaughlin 674a66aab2
Merge pull request #8312 from JosJuice/btreal-bitwise-enum
BTReal.cpp: Don't use bitwise operators on enum values
2019-08-20 12:24:57 +10:00
Connor McLaughlin 82fe8f61b6
Merge pull request #8308 from CookiePLMonster/cmdline-headless
Make --batch run Dolphin headless
2019-08-20 12:22:50 +10:00
Connor McLaughlin 6efab4e3c6
Merge pull request #8280 from CookiePLMonster/alert-msg-box-modality-fix
Make alert messages application modal and not window modal
2019-08-20 10:58:57 +10:00
Silent fe8c9dfa14
WinUpdater: Properly initialize COM on window thread and release ITaskbarList3 on exit 2019-08-19 22:37:48 +02:00
Tillmann Karras ee85ec95b4 Jit64: fix mcrfs
It was deleting the wrong bits. This fixes issue 10074 (Super Monkey
Ball 2 minigame). I introduced this regression in
0f2c656687.
2019-08-18 03:49:32 +01:00
Silent 12ac784a41
Fix "Muted%" OSD message when muting sounds via a hotkey 2019-08-17 12:17:09 +02:00
Admiral H. Curtiss 7b9d43a834 Qt/GCMemcardManager and Qt/GameCubePane: Give detailed error messages for invalid memory cards. 2019-08-15 18:21:48 +02:00
Admiral H. Curtiss ba8ffd9391 GCMemcard: Check if the Directory's number-of-blocks claim for files matches the BAT, and report an error if it doesn't. 2019-08-15 18:21:48 +02:00
Admiral H. Curtiss 7d4cabea07 GCMemcard: The update counters are interpreted as signed values for the newer-than comparison. 2019-08-15 18:21:47 +02:00
Admiral H. Curtiss 8fc2f0ff2d GCMemcard: Rename MemCardXMb constants to MBIT_SIZE_MEMORY_CARD_X for consistency with other constants. 2019-08-15 18:21:45 +02:00
Admiral H. Curtiss b54a49eaaf GCMemcard: Rework construction logic to better match our knowledge of the format, while providing better error reporting facilities. 2019-08-15 18:18:56 +02:00
QuellaZhang e67eb4693e
Fix implicit false-to-nullptr conversions 2019-08-15 17:49:57 +02:00
Silent a35f540e7a
Explicitly enable conformance mode, and remove /Zc:inline because it's a default now 2019-08-15 17:47:55 +02:00
JosJuice a66ca85dd5 DolphinQt: Fix the enabling/disabling of Movie items even more
Play can only be used when a game is selected and emulation is not
running. Start can be used when a game is selected (to start from
cold boot) or when emulation is running (to start from a savestate).

https://bugs.dolphin-emu.org/issues/11826
2019-08-14 13:45:07 +02:00
Connor McLaughlin 181d79228a
Merge pull request #8275 from bdr99/netplay-player-log
NetPlay: Show a message in chat when a player joins or leaves
2019-08-14 11:23:18 +10:00
Brandon Rothweiler 8857db9833 Check validity of iterator before dereferencing 2019-08-13 18:00:12 -07:00
JosJuice f3dac2c041 BTReal.cpp: Don't use bitwise operators on enum values
https://bugs.dolphin-emu.org/issues/11692#note-11
2019-08-13 23:58:18 +02:00
Silent b6df0bff93
Make --batch run Dolphin in headless mode, provided --exec is also passed 2019-08-11 20:58:04 +02:00
Silent 80e8037e0b
Truly use emplace_back in CommandLineConfigLayerLoader constructor 2019-08-11 20:43:18 +02:00
JosJuice 9cc719db02 Fix TitleDatabase
a2a1e04 regression.
2019-08-09 18:20:45 +02:00
JosJuice 393709a45a Also override the SYSCONF country setting
Fixes https://bugs.dolphin-emu.org/issues/10066
2019-08-09 17:33:05 +02:00
JosJuice 561a4cfcce Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
This new setting is like Override Language on NTSC Games, except
instead of only applying to the GameCube language setting,
it also applies to the Wii language setting.

Fixes https://bugs.dolphin-emu.org/issues/11299
2019-08-09 17:33:05 +02:00
Connor McLaughlin b88e5610ab
Merge pull request #8204 from JosJuice/volumeverifier-underdump-wbfs
VolumeVerifier: Show underdump warnings for WBFS/CISO too
2019-08-10 01:24:15 +10:00
Connor McLaughlin 428ae5a43d
Merge pull request #8172 from nokturnusmf/relative-input-hold
Added (held) key for relative input
2019-08-10 00:37:53 +10:00
JosJuice 8c8bab3657 VolumeVerifier: Show underdump warnings for WBFS/CISO too 2019-08-09 16:13:50 +02:00
Connor McLaughlin 5c3e9a34c3
Merge pull request #8226 from lioncash/fmt-core
Core/Core: Use fmt where applicable
2019-08-09 23:43:39 +10:00
Connor McLaughlin 8be5ee9fe2
Merge pull request #8277 from lioncash/code
DolphinQt/Config/ARCodeWidget: Avoid unnecessary disk operations
2019-08-09 23:42:55 +10:00
Connor McLaughlin 48ca2c6f2e
Merge pull request #8233 from JosJuice/stringutil-string-view
StringUtil: Use std::string_view more
2019-08-09 23:39:01 +10:00
Connor McLaughlin 0ab7e2eed7
Merge pull request #8223 from JosJuice/titledatabase-unknown-language
TitleDatabase: Don't crash on unknown language
2019-08-09 23:35:53 +10:00
Connor McLaughlin f64f4a08c8
Merge pull request #8290 from lioncash/const-fn
UICommon/NetPlayIndex: Minor interface cleanup
2019-08-09 23:05:48 +10:00
Connor McLaughlin ec1fe41eb2
Merge pull request #8298 from CookiePLMonster/win-updater-hide-fix
WinUpdater: Properly hide window on startup as intended
2019-08-09 23:04:53 +10:00
JosJuice cd02ca17ce VolumeVerifier: Allocate QProgressDialog on stack
No reason to have it on the heap.

This also lets us skip calling reset, since the dialog closes
when the QProgressDialog object goes out of scope.
2019-08-09 14:47:15 +02:00
Connor McLaughlin e87a3f91a9
Merge pull request #8303 from JosJuice/volumeverifier-very-small
Fix problems with running VolumeVerifier on very small disc images
2019-08-09 22:16:33 +10:00
Connor McLaughlin 2df522d4eb
Merge pull request #8299 from JosJuice/volumeverifier-performance
VolumeVerifier: Performance improvements
2019-08-09 22:10:09 +10:00
Connor McLaughlin 22ed2c0e0c
Merge pull request #8269 from lioncash/osd-move
VideoCommon/OnScreenDisplay: Minor cleanup
2019-08-08 12:38:44 +10:00
Connor McLaughlin e5a4a86f59
Merge pull request #8297 from Miksel12/bugreport-qt
DolphinQt: Add bug tracker button
2019-08-08 12:27:05 +10:00
Connor McLaughlin 1bd8f03362
Merge pull request #8271 from lioncash/qstring
DolphinQt: Replace unnecessary QStringLiterals with alternatives where applicable
2019-08-08 12:25:30 +10:00
Connor McLaughlin 1092efa77a
Merge pull request #8276 from stenzek/adreno-efb-access
Fix CPU EFB access on Adreno with Vulkan backend
2019-08-08 12:23:27 +10:00
Connor McLaughlin 9477c8b0ed
Merge pull request #8293 from lioncash/ref
VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
2019-08-08 12:17:26 +10:00
JosJuice 107291dc5a Fix problems with running VolumeVerifier on very small disc images 2019-08-07 19:48:10 +02:00
JosJuice 2d316196c9
Merge pull request #8288 from allanxp4/master
Fix for Android version crashing when changing rotation on settings screen
2019-08-07 11:54:47 +02:00
Silent 8e79705854
WinUpdater: Wait in UI::Init until window is done creating to avoid losing UI::SetVisible signals 2019-08-06 19:24:38 +02:00
JosJuice 34fb608dd6 VolumeVerifier: Multithreading 2019-08-06 16:42:59 +02:00
JosJuice f754a1a548 VolumeVerifier: Don't read data multiple times 2019-08-06 16:32:01 +02:00
Silent f70efbb963
WinUpdater: Create updater window as hidden by default
UpdaterCommon attempts to hide updater window directly after creating,
so creating it hidden avoids the window from showing for a split second
2019-08-05 21:47:05 +02:00
Pokechu22 7c892c0c6e Use valid IR calibration data
Previously, IR calibration data with an invalid checksum was used, because the calibration produced a strange offset.  I've replaced it with calibration data that encodes the same values as the data Nintendo falls back to when the checksum is bad.
2019-08-05 10:39:32 -07:00
Mike Kuijl 03b20c702d DolphinQt: Add bug tracker button 2019-08-05 18:45:14 +02:00
Connor McLaughlin 24718c1a38
Merge pull request #8294 from lioncash/render-const
VideoCommon/RenderBase: Make functions const where applicable
2019-08-05 16:25:21 +10:00
Connor McLaughlin 161a43d43e
Merge pull request #8295 from lioncash/tex-cache-global
VideoCommon/TextureCacheBase: Remove use of the texture cache global in interface
2019-08-05 16:23:24 +10:00
Connor McLaughlin 049d5ed443
Merge pull request #8291 from JosJuice/android-delete-game-ini-more-warning
Android: Add a bit more warning to the game INI deletion prompt
2019-08-05 16:22:14 +10:00
Lioncash 07aa18eb2b VideoCommon/TextureCacheBase: Collapse for loop into a fill() in Invalidate()
Same thing, less code.
2019-08-04 23:30:27 -04:00
Lioncash d52dd2e04f VideoCommon/TextureCacheBase: Use emplace_back where applicable
Same thing, less code.
2019-08-04 23:28:14 -04:00
Lioncash fd12ae1408 VideoCommon/TextureCacheBase: Remove use of the texture cache global
We can just call the functions that are part of the interface instead of
using the global in order to execute those functions.
2019-08-04 23:23:04 -04:00
Lioncash 7366b4281f VideoCommon/RenderBase: Remove dependency on renderer global within renderer
There's no need to have a dependency when we can simply call the
function itself as part of the instance itself.
2019-08-04 23:01:19 -04:00
Lioncash cfdfbbff38 VideoCommon/RenderBase: Use structured bindings where applicable
Same behavior, but immediately assigns to variables, allowing them to be
const.
2019-08-04 22:59:07 -04:00
Lioncash dd5b8895fe VideoCommon/RenderBase: Make functions const where applicable 2019-08-04 22:52:00 -04:00
Lioncash 86a651e27f VideoCommon/TextureCacheBase: Remove dependence on global variables from OnConfigChanged()
The active config will always be passed as the reference parameter, we
can make use of the parameter instead of accessing the global variable.
2019-08-04 22:33:18 -04:00
Lioncash 7d017be666 VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
This reference isn't actually modified within this function
2019-08-04 22:31:27 -04:00
JosJuice 4261e8d892 Android: Add a bit more warning to the game INI deletion prompt 2019-08-04 19:31:56 +02:00
Allan 7029ebd97b Fix for crash when switching to landscape mode
https://bugs.dolphin-emu.org/issues/10815
2019-08-04 13:47:19 -03:00
Lioncash 8285a94d93 UICommon/NetPlayIndex: Take std::vector by const reference in ParseResponse()
This variable isn't std::moved anywhere and is just read out of into a
string. Instead of making a copy, and then another copy of the data into
a std::string, we can take it by reference, only copying the data once.
2019-08-04 12:36:52 -04:00
Lioncash 75f3656804 UICommon/NetPlayIndex: Use a std::string_view for EncryptID()/DecryptID()
These parameters only acted as views into the provided strings, so these
can just be turned into non-owning string views.
2019-08-04 12:32:33 -04:00
Lioncash 2830fe820d UICommon/NetPlayIndex: Take NetPlaySession by const reference for Add()
This isn't std::moved wholesale into a member variable or further
std::moved into another function, so it's better to take it by const
reference here to avoid unnecessary reallocations of contained
std::string instances.
2019-08-04 12:29:17 -04:00
Lioncash 0a67a40e7c UICommon/NetPlayIndex: Move NetPlaySession variable closer to its usage point in List()
Moves it closer to where its used, narrowing its visible scope, as well
as preventing unnecessary std::string constructor executions in the
event invalid data is encountered (the continue branch).
2019-08-04 12:24:04 -04:00
Lioncash 13292563ee UICommon/NetPlayIndex: Use std::move within SetErrorCallback()
std::function is allowed to heap allocate in order to store captured
variables, etc, so std::function isn't a trivial type. We can std::move
here in order to avoid potential reallocating.

While we're at it, make the definition's parameter name match the
declaration's parameter name for consistency.
2019-08-04 12:21:02 -04:00
Lioncash 5220922a22 UICommon/NetPlayIndex: Allow move semantics in SetGame()
If the parameter is const, then a move won't actually be able to occur,
making the std::move non-functional. We can remove the const qualifier
to remedy this.
2019-08-04 12:16:19 -04:00
Miksel12 9395d7ea08 DolphinQt: Reorder nunchuk mapping 2019-08-04 14:02:43 +02:00
Connor McLaughlin d3151d8808
Merge pull request #8278 from Miksel12/qt-changes
DolphinQt: Limit numeric widget width
2019-08-04 20:28:17 +10:00
Connor McLaughlin 7de6b57c13
Merge pull request #8284 from stenzek/logic-op-hack
RenderState: Approximate logic op with blending if unsupported
2019-08-04 14:39:38 +10:00
Connor McLaughlin c829351c90
Merge pull request #8286 from stenzek/efb-savestate-fixes
FramebufferManager: Fix restoring of EFB depth buffer / upside-down in OpenGL
2019-08-04 14:07:18 +10:00
Stenzek f6f9dc0cac RenderState: Approximate logic op with blending if unsupported
This is a giant hack which was previously removed because it causes
broken rendering. However, it seems that some devices still do not
support logical operations (looking at you, Adreno/Mali). Therefore, for
a handful of cases where the hack actually makes things slightly better,
we can use it.

... but not without spamming the log with warnings. With my warning
message PR, we can inform the users before emulation starts anyway.
2019-08-04 14:06:08 +10:00
Connor McLaughlin 4ccb4ef74f
Merge pull request #8283 from stenzek/d3d11-null-render-target
D3D11: Only use integer RTV when logic op is supported+enabled
2019-08-04 13:14:35 +10:00
JosJuice 64c0ff576c
Merge pull request #8285 from lioncash/dinput-ffe
InputCommon/DInputJoystick: Correct force-feedback flag testing
2019-08-03 10:09:31 +02:00
JosJuice 2770707587
Merge pull request #8287 from lioncash/static-ctor
DiscIO/Volume: Make Partition's interface constexpr
2019-08-03 10:07:53 +02:00
Lioncash db3b31c246 DiscIO/Volume: Make Partition's interface constexpr
PARTITION_NONE technically has a runtime static constructor otherwise.
This allows compile-time instances of Partition to be created without
the use of a static constructor.
2019-08-02 18:25:09 -04:00
Mike Kuijl cbfc442e90 DolphinQt: Limit numeric widget width 2019-08-02 18:20:37 +02:00
Stenzek d6460e0b18 FramebufferShaderGen: Fix upside-down EFB being restored in OpenGL 2019-08-03 01:48:57 +10:00
Stenzek 25b3e5e029 FramebufferManager: Fix restoring of EFB depth buffer
Correct state wasn't being set.
2019-08-03 01:46:54 +10:00
Connor McLaughlin 7afba6776f
Merge pull request #8279 from spycrab/fix_save_state_wait
Fix saving states freezing up emulation
2019-08-03 01:26:07 +10:00
Lioncash 37d643c7d3 InputCommon/DInputJoystick: Correct force-feedback flag testing
Introduced in a995e2f5ba

We need to be performing a bitwise AND on the flags and not a logical
AND, otherwise we could end up counting device objects that don't
support forced feedback.
2019-08-02 10:26:44 -04:00
Stenzek d78a9356d2 D3D11: Only use integer RTV when logic op is supported+enabled 2019-08-02 18:47:19 +10:00
JMC47 b01cacb27e
Merge pull request #8236 from booto/si_greatest_hits_vol_1
SI: Minor bugfixes
2019-08-02 03:17:54 -04:00
Silent 3fe8ef4c1c
Make alert messages application modal and not window modal,
so assertions cannot be interrupted by terminating the application
2019-08-01 22:27:36 +02:00
Silent 48a4b62125
Change Layer code not to create superfluous std::optional entries in LayerMap 2019-08-01 22:22:05 +02:00
spycrab 04764f8b7f Fix saving states freezing up emulation
Only for about half a second but noticeable nonetheless
2019-08-01 21:33:12 +02:00
Lioncash ff8f627499 DolphinQt/Config/GeckoCodeWidget: Use forward declarations where applicable
Avoids propagating headers into scopes where they're not needed.
2019-07-31 09:54:54 -04:00
Lioncash 14263ec6dd DolphinQt/Config/GeckoCodeWidget: Call LoadDefaultGameIni() directly
This is a static class function, so we don't need to go through the
SConfig instance in order to call it.
2019-07-31 09:54:54 -04:00
Lioncash 6002529ece DolphinQt/Config/GeckoCodeWidget: Make exec() outcomes explicit
Makes it a little more explicit which dialog outcomes we're expecting.
While we're at it, we can invert them into guard clauses to unindent
code a little bit.
2019-07-31 09:54:54 -04:00
Lioncash 255d2ff2d2 DolphinQt/Config/GeckoCodeWidget: Deduplicate ini path
We can store this to a local variable to avoid duplicating the same
string creation twice.
2019-07-31 09:54:53 -04:00
Lioncash a07d19a2fd DolphinQt/Config/ARCodeWidget: Use forward declarations where applicable
Avoids propagating headers into scopes where they're not necessary.

Also uncovered reliance on an indirect inclusion within
CheatsManager.cpp, which is now fixed.
2019-07-31 09:48:45 -04:00
Lioncash e08a76f9e2 DolphinQt/Config/ARCodeWidget: Call LoadDefaultGameIni() directly
This is a static function, so we don't need to go through the instance
of SConfig in order to call it.
2019-07-31 09:08:31 -04:00
Lioncash 4d8d2acae7 DolphinQt/Config/ARCodeWidget: Avoid unnecessary disk operations
If a user indicates that they want to clone and edit an AR code, then
click cancel on the following dialog, we shouldn't actually clone the
code.

We also shouldn't resave the codes if the edit dialog is opened and then
closed again via cancel, as there's nothing that actually changed. This
way we don't perform disk accesses unless they're actually necessary.
2019-07-31 09:01:38 -04:00
Lioncash 0d406f2bdc DolphinQt/Config/ARCodeWidget: Deduplicate ini path
We can just store this to a const local and use it to avoid doing the
same work twice.
2019-07-31 08:36:00 -04:00
Stenzek 06daf58032 FramebufferManager: Correctly handle read back D24S8 textures
Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range.
2019-07-31 15:33:28 +10:00
Stenzek 2698e311aa Vulkan: Use correct aspect for D24S8 textures 2019-07-31 15:33:05 +10:00
Brandon Rothweiler fdfa14d9cc Show a message in netplay chat when a player joins or leaves 2019-07-30 20:14:51 -07:00
Lioncash 6e14dcf70a DolphinQt/Config/GameConfigEdit: Pass parent pointer to base class
Previously, the constructor of GameConfigEdit wasn't doing anything with
the passed in parent pointer. This is dangerous because it can result in
memory being leaked in certain scenarios. It can also affect layout
decisions made by the parent. Instead, pass it through to the base class.

Current usages of the class pass in nullptr as the parent, so this is a
safe change to make with regards to the class hierarchy.

While we're at it, we can std::move the passed in QString into the class
member, allowing calling code to move strings into the constructor,
avoiding copies.
2019-07-30 19:17:25 -04:00
Silent cb4eecde52
Fix race conditions in Config Layers
API has been made stricter, layers are now managed with shared pointers,
so using them temporarily increased their reference counters.
Additionally, any s_layers map has been guarded by a read/write lock,
as concurrent write/reads to it were possible.
2019-07-30 22:10:17 +02:00
Lioncash fef1b84f0a DolphinQt: Replace QStringLiteral with alternatives where applicable
QStringLiterals generate a buffer so that during runtime there's very
little cost to constructing a QString. However, this also means that
duplicated strings cannot be optimized out into a single entry that gets
referenced everywhere, taking up space in the binary.

Rather than use QStringLiteral(""), we can just use QString{} (the
default constructor) to signify the empty string. This gets rid of an
unnecessary string buffer from being created, saving a tiny bit of
space.

While we're at it, we can just use the character overloads of particular
functions when they're available instead of using a QString overload.
The characters in this case are Latin-1 to begin with, so we can just
specify the characters as QLatin1Char instances to use those overloads.
These will automatically convert to QChar if needed, so this is safe.
2019-07-30 09:06:03 -04:00
Connor McLaughlin dea2b9c509
Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixes
D3D11 resources refactor and DX11.1 feature detection fixes
2019-07-30 01:24:57 +10:00
Silent baa9636d48
D3D11: Add extra logging to StateCache::Get 2019-07-29 16:48:24 +02:00
Silent 43bfb183c2
D3D11: Show a warning message about unsupported features when switching to D3D11 backend on Windows 7 2019-07-29 16:47:45 +02:00
Silent ff00873610
D3D11: Query for output merger logic op support and use logic op code only if supported
Previously code assumed that if DX11.1 runtime is supported, logic ops will,
but Windows 7 SP1 with a Platform Update supports DX11.1 runtime without logic ops.
This created pretty jarring visual artifacts, which now should be gone OR replaced
with much less jarring errors.
2019-07-29 16:47:39 +02:00
Silent a6b8e8b9c3
D3D11: Ownership fixes for objects in DXTexture 2019-07-29 16:43:02 +02:00
Silent 77425ef83b
D3D11: Ownership fixes for objects in D3DState 2019-07-29 16:39:21 +02:00
Silent 88db577c17
D3D11: Correctly poll ALL possible AA levels. 2019-07-29 16:39:06 +02:00
Lioncash c93fffaed6 DolphinQt/HotkeyScheduler: Correct string within Run()
AddMessage() by itself doesn't perform string formatting facilities, so
this message was actually using the EFB scale as a duration value, not a
format argument. This corrects that.
2019-07-28 23:16:23 -04:00
Lioncash 3f947f086f VideoCommon/OnScreenDisplay: Use deduction guides for std::lock_guard
Same behavior without hardcoding the type of the mutex within the lock
guards. This means the type of the mutex would be able to be changed
without needing to also change all occurrences lock guards are used.
2019-07-28 23:08:21 -04:00
Lioncash a565e41cb8 VideoCommon/OnScreenDisplay: Remove unused headers
While we're at it, fix up the imgui include to use the convention we use
for referencing external library headers.
2019-07-28 23:04:52 -04:00
Lioncash c212310fbe VideoCommon/OnScreenDisplay: Take Message's std::string parameter by value
Allows callers to std::move strings into the functions (or automatically
assume the move constructor/move assignment operator for rvalue
references, potentially avoiding copies altogether.
2019-07-28 23:00:58 -04:00
Lioncash 50b240fcbd VideoCommon/OnScreenDisplay: Default initialize all Message members
Provides a deterministic initial state in the case of the default
constructor.
2019-07-28 22:42:45 -04:00
Connor McLaughlin b0113b6c64
Merge pull request #8266 from lioncash/shadowing
D3DCommon/Shader: Use std::optional where applicable
2019-07-28 14:24:32 +10:00