Merge pull request #8266 from lioncash/shadowing
D3DCommon/Shader: Use std::optional where applicable
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b0113b6c64
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@ -16,8 +16,6 @@ public:
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DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader);
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~DXShader() override;
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const BinaryData& GetByteCode() const { return m_bytecode; }
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ID3D11VertexShader* GetD3DVertexShader() const;
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ID3D11GeometryShader* GetD3DGeometryShader() const;
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ID3D11PixelShader* GetD3DPixelShader() const;
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@ -115,11 +115,11 @@ std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture
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std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage,
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std::string_view source)
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{
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DXShader::BinaryData bytecode;
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if (!DXShader::CompileShader(D3D::feature_level, &bytecode, stage, source))
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auto bytecode = DXShader::CompileShader(D3D::feature_level, stage, source);
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if (!bytecode)
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return nullptr;
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return DXShader::CreateFromBytecode(stage, std::move(bytecode));
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return DXShader::CreateFromBytecode(stage, std::move(*bytecode));
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}
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std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage,
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@ -26,11 +26,11 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
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std::unique_ptr<DXShader> DXShader::CreateFromSource(ShaderStage stage, std::string_view source)
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{
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BinaryData bytecode;
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if (!CompileShader(g_dx_context->GetFeatureLevel(), &bytecode, stage, source))
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auto bytecode = CompileShader(g_dx_context->GetFeatureLevel(), stage, source);
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if (!bytecode)
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return nullptr;
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return CreateFromBytecode(stage, std::move(bytecode));
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return CreateFromBytecode(stage, std::move(*bytecode));
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}
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D3D12_SHADER_BYTECODE DXShader::GetD3DByteCode() const
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@ -89,8 +89,8 @@ static const char* GetCompileTarget(D3D_FEATURE_LEVEL feature_level, ShaderStage
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}
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}
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bool Shader::CompileShader(D3D_FEATURE_LEVEL feature_level, BinaryData* out_bytecode,
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ShaderStage stage, std::string_view source)
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std::optional<Shader::BinaryData> Shader::CompileShader(D3D_FEATURE_LEVEL feature_level,
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ShaderStage stage, std::string_view source)
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{
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static constexpr D3D_SHADER_MACRO macros[] = {{"API_D3D", "1"}, {nullptr, nullptr}};
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const UINT flags = g_ActiveConfig.bEnableValidationLayer ?
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@ -116,7 +116,7 @@ bool Shader::CompileShader(D3D_FEATURE_LEVEL feature_level, BinaryData* out_byte
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PanicAlert("Failed to compile %s:\nDebug info (%s):\n%s", filename.c_str(), target,
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static_cast<const char*>(errors->GetBufferPointer()));
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return false;
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return std::nullopt;
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}
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if (errors && errors->GetBufferSize() > 0)
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@ -125,16 +125,15 @@ bool Shader::CompileShader(D3D_FEATURE_LEVEL feature_level, BinaryData* out_byte
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static_cast<const char*>(errors->GetBufferPointer()));
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}
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out_bytecode->resize(code->GetBufferSize());
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std::memcpy(out_bytecode->data(), code->GetBufferPointer(), code->GetBufferSize());
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return true;
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return CreateByteCode(code->GetBufferPointer(), code->GetBufferSize());
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}
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AbstractShader::BinaryData Shader::CreateByteCode(const void* data, size_t length)
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{
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BinaryData bytecode(length);
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std::memcpy(bytecode.data(), data, length);
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return bytecode;
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const auto* const begin = static_cast<const u8*>(data);
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const auto* const end = begin + length;
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return {begin, end};
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}
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} // namespace D3DCommon
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@ -4,6 +4,7 @@
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#pragma once
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#include <optional>
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#include <string_view>
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#include "VideoBackends/D3DCommon/Common.h"
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#include "VideoCommon/AbstractShader.h"
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@ -19,8 +20,8 @@ public:
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BinaryData GetBinary() const override;
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static bool CompileShader(D3D_FEATURE_LEVEL feature_level, BinaryData* out_bytecode,
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ShaderStage stage, std::string_view source);
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static std::optional<BinaryData> CompileShader(D3D_FEATURE_LEVEL feature_level, ShaderStage stage,
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std::string_view source);
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static BinaryData CreateByteCode(const void* data, size_t length);
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