D3D11: Ownership fixes for objects in DXTexture
This commit is contained in:
parent
77425ef83b
commit
a6b8e8b9c3
|
@ -15,8 +15,8 @@
|
|||
|
||||
namespace DX11
|
||||
{
|
||||
DXTexture::DXTexture(const TextureConfig& config, ID3D11Texture2D* texture)
|
||||
: AbstractTexture(config), m_texture(texture)
|
||||
DXTexture::DXTexture(const TextureConfig& config, ComPtr<ID3D11Texture2D> texture)
|
||||
: AbstractTexture(config), m_texture(std::move(texture))
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config)
|
|||
CD3D11_TEXTURE2D_DESC desc(tex_format, config.width, config.height, config.layers, config.levels,
|
||||
bindflags, D3D11_USAGE_DEFAULT, 0, config.samples, 0, 0);
|
||||
ComPtr<ID3D11Texture2D> d3d_texture;
|
||||
HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, &d3d_texture);
|
||||
HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, d3d_texture.GetAddressOf());
|
||||
if (FAILED(hr))
|
||||
{
|
||||
PanicAlert("Failed to create %ux%ux%u D3D backing texture", config.width, config.height,
|
||||
|
@ -49,14 +49,14 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config)
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<DXTexture> tex(new DXTexture(config, d3d_texture.Get()));
|
||||
std::unique_ptr<DXTexture> tex(new DXTexture(config, std::move(d3d_texture)));
|
||||
if (!tex->CreateSRV() || (config.IsComputeImage() && !tex->CreateUAV()))
|
||||
return nullptr;
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ID3D11Texture2D* texture)
|
||||
std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ComPtr<ID3D11Texture2D> texture)
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
texture->GetDesc(&desc);
|
||||
|
@ -70,7 +70,7 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ID3D11Texture2D* texture)
|
|||
if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)
|
||||
config.flags |= AbstractTextureFlag_ComputeImage;
|
||||
|
||||
std::unique_ptr<DXTexture> tex(new DXTexture(config, texture));
|
||||
std::unique_ptr<DXTexture> tex(new DXTexture(config, std::move(texture)));
|
||||
if (desc.BindFlags & D3D11_BIND_SHADER_RESOURCE && !tex->CreateSRV())
|
||||
return nullptr;
|
||||
if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS && !tex->CreateUAV())
|
||||
|
@ -87,7 +87,8 @@ bool DXTexture::CreateSRV()
|
|||
D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0, m_config.levels, 0,
|
||||
m_config.layers);
|
||||
HRESULT hr = D3D::device->CreateShaderResourceView(m_texture.Get(), &desc, &m_srv);
|
||||
DEBUG_ASSERT(!m_srv);
|
||||
HRESULT hr = D3D::device->CreateShaderResourceView(m_texture.Get(), &desc, m_srv.GetAddressOf());
|
||||
if (FAILED(hr))
|
||||
{
|
||||
PanicAlert("Failed to create %ux%ux%u D3D SRV", m_config.width, m_config.height,
|
||||
|
@ -103,7 +104,8 @@ bool DXTexture::CreateUAV()
|
|||
const CD3D11_UNORDERED_ACCESS_VIEW_DESC desc(
|
||||
m_texture.Get(), D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0, 0, m_config.layers);
|
||||
HRESULT hr = D3D::device->CreateUnorderedAccessView(m_texture.Get(), &desc, &m_uav);
|
||||
DEBUG_ASSERT(!m_uav);
|
||||
HRESULT hr = D3D::device->CreateUnorderedAccessView(m_texture.Get(), &desc, m_uav.GetAddressOf());
|
||||
if (FAILED(hr))
|
||||
{
|
||||
PanicAlert("Failed to create %ux%ux%u D3D UAV", m_config.width, m_config.height,
|
||||
|
@ -161,8 +163,8 @@ void DXTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8*
|
|||
}
|
||||
|
||||
DXStagingTexture::DXStagingTexture(StagingTextureType type, const TextureConfig& config,
|
||||
ID3D11Texture2D* tex)
|
||||
: AbstractStagingTexture(type, config), m_tex(tex)
|
||||
ComPtr<ID3D11Texture2D> tex)
|
||||
: AbstractStagingTexture(type, config), m_tex(std::move(tex))
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -197,12 +199,12 @@ std::unique_ptr<DXStagingTexture> DXStagingTexture::Create(StagingTextureType ty
|
|||
config.width, config.height, 1, 1, 0, usage, cpu_flags);
|
||||
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, &texture);
|
||||
HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, texture.GetAddressOf());
|
||||
CHECK(SUCCEEDED(hr), "Create staging texture");
|
||||
if (FAILED(hr))
|
||||
return nullptr;
|
||||
|
||||
return std::unique_ptr<DXStagingTexture>(new DXStagingTexture(type, config, texture.Get()));
|
||||
return std::unique_ptr<DXStagingTexture>(new DXStagingTexture(type, config, std::move(texture)));
|
||||
}
|
||||
|
||||
void DXStagingTexture::CopyFromTexture(const AbstractTexture* src,
|
||||
|
@ -316,11 +318,12 @@ void DXStagingTexture::Flush()
|
|||
DXFramebuffer::DXFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
|
||||
AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
|
||||
u32 width, u32 height, u32 layers, u32 samples,
|
||||
ID3D11RenderTargetView* rtv, ID3D11RenderTargetView* integer_rtv,
|
||||
ID3D11DepthStencilView* dsv)
|
||||
ComPtr<ID3D11RenderTargetView> rtv,
|
||||
ComPtr<ID3D11RenderTargetView> integer_rtv,
|
||||
ComPtr<ID3D11DepthStencilView> dsv)
|
||||
: AbstractFramebuffer(color_attachment, depth_attachment, color_format, depth_format, width,
|
||||
height, layers, samples),
|
||||
m_rtv(rtv), m_integer_rtv(integer_rtv), m_dsv(dsv)
|
||||
m_rtv(std::move(rtv)), m_integer_rtv(std::move(integer_rtv)), m_dsv(std::move(dsv))
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -351,8 +354,8 @@ std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(DXTexture* color_attachment
|
|||
D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3DCommon::GetRTVFormatForAbstractFormat(color_attachment->GetFormat(), false), 0, 0,
|
||||
color_attachment->GetLayers());
|
||||
HRESULT hr =
|
||||
D3D::device->CreateRenderTargetView(color_attachment->GetD3DTexture(), &desc, &rtv);
|
||||
HRESULT hr = D3D::device->CreateRenderTargetView(color_attachment->GetD3DTexture(), &desc,
|
||||
rtv.GetAddressOf());
|
||||
CHECK(SUCCEEDED(hr), "Create render target view for framebuffer");
|
||||
if (FAILED(hr))
|
||||
return nullptr;
|
||||
|
@ -364,7 +367,7 @@ std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(DXTexture* color_attachment
|
|||
{
|
||||
desc.Format = integer_format;
|
||||
hr = D3D::device->CreateRenderTargetView(color_attachment->GetD3DTexture(), &desc,
|
||||
&integer_rtv);
|
||||
integer_rtv.GetAddressOf());
|
||||
CHECK(SUCCEEDED(hr), "Create integer render target view for framebuffer");
|
||||
}
|
||||
}
|
||||
|
@ -377,16 +380,16 @@ std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(DXTexture* color_attachment
|
|||
D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3DCommon::GetDSVFormatForAbstractFormat(depth_attachment->GetFormat()), 0, 0,
|
||||
depth_attachment->GetLayers(), 0);
|
||||
HRESULT hr =
|
||||
D3D::device->CreateDepthStencilView(depth_attachment->GetD3DTexture(), &desc, &dsv);
|
||||
HRESULT hr = D3D::device->CreateDepthStencilView(depth_attachment->GetD3DTexture(), &desc,
|
||||
dsv.GetAddressOf());
|
||||
CHECK(SUCCEEDED(hr), "Create depth stencil view for framebuffer");
|
||||
if (FAILED(hr))
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return std::make_unique<DXFramebuffer>(color_attachment, depth_attachment, color_format,
|
||||
depth_format, width, height, layers, samples, rtv.Get(),
|
||||
integer_rtv.Get(), dsv.Get());
|
||||
depth_format, width, height, layers, samples,
|
||||
std::move(rtv), std::move(integer_rtv), std::move(dsv));
|
||||
}
|
||||
|
||||
} // namespace DX11
|
||||
|
|
|
@ -20,7 +20,7 @@ public:
|
|||
~DXTexture();
|
||||
|
||||
static std::unique_ptr<DXTexture> Create(const TextureConfig& config);
|
||||
static std::unique_ptr<DXTexture> CreateAdopted(ID3D11Texture2D* texture);
|
||||
static std::unique_ptr<DXTexture> CreateAdopted(ComPtr<ID3D11Texture2D> texture);
|
||||
|
||||
void CopyRectangleFromTexture(const AbstractTexture* src,
|
||||
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
|
||||
|
@ -36,7 +36,7 @@ public:
|
|||
ID3D11UnorderedAccessView* GetD3DUAV() const { return m_uav.Get(); }
|
||||
|
||||
private:
|
||||
DXTexture(const TextureConfig& config, ID3D11Texture2D* texture);
|
||||
DXTexture(const TextureConfig& config, ComPtr<ID3D11Texture2D> texture);
|
||||
|
||||
bool CreateSRV();
|
||||
bool CreateUAV();
|
||||
|
@ -67,7 +67,8 @@ public:
|
|||
const TextureConfig& config);
|
||||
|
||||
private:
|
||||
DXStagingTexture(StagingTextureType type, const TextureConfig& config, ID3D11Texture2D* tex);
|
||||
DXStagingTexture(StagingTextureType type, const TextureConfig& config,
|
||||
ComPtr<ID3D11Texture2D> tex);
|
||||
|
||||
ComPtr<ID3D11Texture2D> m_tex = nullptr;
|
||||
};
|
||||
|
@ -77,8 +78,8 @@ class DXFramebuffer final : public AbstractFramebuffer
|
|||
public:
|
||||
DXFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
|
||||
AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width,
|
||||
u32 height, u32 layers, u32 samples, ID3D11RenderTargetView* rtv,
|
||||
ID3D11RenderTargetView* integer_rtv, ID3D11DepthStencilView* dsv);
|
||||
u32 height, u32 layers, u32 samples, ComPtr<ID3D11RenderTargetView> rtv,
|
||||
ComPtr<ID3D11RenderTargetView> integer_rtv, ComPtr<ID3D11DepthStencilView> dsv);
|
||||
~DXFramebuffer() override;
|
||||
|
||||
ID3D11RenderTargetView* const* GetRTVArray() const { return m_rtv.GetAddressOf(); }
|
||||
|
|
|
@ -82,10 +82,10 @@ void Renderer::Create3DVisionTexture(int width, int height)
|
|||
|
||||
CD3D11_TEXTURE2D_DESC texture_desc(DXGI_FORMAT_R8G8B8A8_UNORM, width * 2, height + 1, 1, 1,
|
||||
D3D11_BIND_RENDER_TARGET, D3D11_USAGE_DEFAULT, 0, 1, 0, 0);
|
||||
ID3D11Texture2D* texture;
|
||||
HRESULT hr = D3D::device->CreateTexture2D(&texture_desc, &sys_data, &texture);
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
HRESULT hr = D3D::device->CreateTexture2D(&texture_desc, &sys_data, texture.GetAddressOf());
|
||||
CHECK(SUCCEEDED(hr), "Create 3D Vision Texture");
|
||||
m_3d_vision_texture = DXTexture::CreateAdopted(texture);
|
||||
m_3d_vision_texture = DXTexture::CreateAdopted(std::move(texture));
|
||||
m_3d_vision_framebuffer = DXFramebuffer::Create(m_3d_vision_texture.get(), nullptr);
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ bool SwapChain::CreateSwapChainBuffers()
|
|||
if (FAILED(hr))
|
||||
return false;
|
||||
|
||||
m_texture = DXTexture::CreateAdopted(texture.Get());
|
||||
m_texture = DXTexture::CreateAdopted(std::move(texture));
|
||||
if (!m_texture)
|
||||
return false;
|
||||
|
||||
|
|
Loading…
Reference in New Issue