Merge pull request #8283 from stenzek/d3d11-null-render-target
D3D11: Only use integer RTV when logic op is supported+enabled
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4ccb4ef74f
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@ -55,10 +55,14 @@ std::unique_ptr<DXPipeline> DXPipeline::Create(const AbstractPipelineConfig& con
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vertex_shader->GetByteCode().size()) :
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nullptr;
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return std::make_unique<DXPipeline>(
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input_layout, vertex_shader->GetD3DVertexShader(),
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geometry_shader ? geometry_shader->GetD3DGeometryShader() : nullptr,
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pixel_shader->GetD3DPixelShader(), rasterizer_state, depth_state, blend_state,
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primitive_topology, config.blending_state.logicopenable);
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// Only use the integer RTV if logic op is supported, and enabled.
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const bool use_logic_op =
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config.blending_state.logicopenable && g_ActiveConfig.backend_info.bSupportsLogicOp;
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return std::make_unique<DXPipeline>(input_layout, vertex_shader->GetD3DVertexShader(),
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geometry_shader ? geometry_shader->GetD3DGeometryShader() :
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nullptr,
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pixel_shader->GetD3DPixelShader(), rasterizer_state,
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depth_state, blend_state, primitive_topology, use_logic_op);
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}
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} // namespace DX11
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