Merge pull request #8277 from lioncash/code

DolphinQt/Config/ARCodeWidget: Avoid unnecessary disk operations
This commit is contained in:
Connor McLaughlin 2019-08-09 23:42:55 +10:00 committed by GitHub
commit 8be5ee9fe2
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 62 additions and 44 deletions

View File

@ -21,6 +21,7 @@
#include <QTableWidget>
#include <QVBoxLayout>
#include "Core/ActionReplay.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/PPCDebugInterface.h"

View File

@ -36,13 +36,15 @@ ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game, bool restart_required
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
UpdateList();
OnSelectionChanged();
}
ARCodeWidget::~ARCodeWidget() = default;
void ARCodeWidget::CreateWidgets()
{
m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);
@ -168,11 +170,13 @@ void ARCodeWidget::UpdateList()
void ARCodeWidget::SaveCodes()
{
IniFile game_ini_local;
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
ActionReplay::SaveCodes(&game_ini_local, m_ar_codes);
const auto ini_path =
std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
IniFile game_ini_local;
game_ini_local.Load(ini_path);
ActionReplay::SaveCodes(&game_ini_local, m_ar_codes);
game_ini_local.Save(ini_path);
}
void ARCodeWidget::AddCode(ActionReplay::ARCode code)
@ -189,40 +193,43 @@ void ARCodeWidget::OnCodeAddClicked()
ar.active = true;
CheatCodeEditor ed(this);
ed.SetARCode(&ar);
if (ed.exec() == QDialog::Rejected)
return;
if (ed.exec())
{
m_ar_codes.push_back(std::move(ar));
m_ar_codes.push_back(std::move(ar));
UpdateList();
SaveCodes();
}
UpdateList();
SaveCodes();
}
void ARCodeWidget::OnCodeEditClicked()
{
auto items = m_code_list->selectedItems();
const auto items = m_code_list->selectedItems();
if (items.empty())
return;
const auto* selected = items[0];
const auto* const selected = items[0];
auto& current_ar = m_ar_codes[m_code_list->row(selected)];
bool user_defined = current_ar.user_defined;
ActionReplay::ARCode ar = current_ar;
CheatCodeEditor ed(this);
if (current_ar.user_defined)
{
ed.SetARCode(&current_ar);
ed.SetARCode(user_defined ? &current_ar : &ar);
ed.exec();
if (ed.exec() == QDialog::Rejected)
return;
}
else
{
ActionReplay::ARCode ar = current_ar;
ed.SetARCode(&ar);
if (!user_defined)
m_ar_codes.push_back(ar);
if (ed.exec() == QDialog::Rejected)
return;
m_ar_codes.push_back(std::move(ar));
}
SaveCodes();
UpdateList();

View File

@ -10,7 +10,11 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/ActionReplay.h"
namespace ActionReplay
{
struct ARCode;
}
namespace UICommon
{
@ -28,6 +32,7 @@ class ARCodeWidget : public QWidget
Q_OBJECT
public:
explicit ARCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
~ARCodeWidget() override;
void AddCode(ActionReplay::ARCode code);

View File

@ -19,6 +19,7 @@
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/GeckoCode.h"
#include "Core/GeckoCodeConfig.h"
#include "DolphinQt/Config/CheatCodeEditor.h"
@ -40,12 +41,14 @@ GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_re
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
UpdateList();
}
GeckoCodeWidget::~GeckoCodeWidget() = default;
void GeckoCodeWidget::CreateWidgets()
{
m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);
@ -185,33 +188,29 @@ void GeckoCodeWidget::AddCode()
CheatCodeEditor ed(this);
ed.SetGeckoCode(&code);
if (ed.exec() == QDialog::Rejected)
return;
if (ed.exec())
{
m_gecko_codes.push_back(std::move(code));
SaveCodes();
UpdateList();
}
m_gecko_codes.push_back(std::move(code));
SaveCodes();
UpdateList();
}
void GeckoCodeWidget::EditCode()
{
const auto* item = m_code_list->currentItem();
if (item == nullptr)
return;
const int index = item->data(Qt::UserRole).toInt();
CheatCodeEditor ed(this);
ed.SetGeckoCode(&m_gecko_codes[index]);
if (ed.exec() == QDialog::Rejected)
return;
if (ed.exec())
{
SaveCodes();
UpdateList();
}
SaveCodes();
UpdateList();
}
void GeckoCodeWidget::RemoveCode()
@ -229,12 +228,13 @@ void GeckoCodeWidget::RemoveCode()
void GeckoCodeWidget::SaveCodes()
{
const auto ini_path =
std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
IniFile game_ini_local;
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
game_ini_local.Load(ini_path);
Gecko::SaveCodes(game_ini_local, m_gecko_codes);
game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
game_ini_local.Save(ini_path);
}
void GeckoCodeWidget::OnContextMenuRequested()

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@ -10,7 +10,6 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/GeckoCode.h"
class CheatWarningWidget;
class QLabel;
@ -19,6 +18,11 @@ class QListWidgetItem;
class QTextEdit;
class QPushButton;
namespace Gecko
{
class GeckoCode;
}
namespace UICommon
{
class GameFile;
@ -29,6 +33,7 @@ class GeckoCodeWidget : public QWidget
Q_OBJECT
public:
explicit GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
~GeckoCodeWidget() override;
signals:
void OpenGeneralSettings();