hrydgard
1d0e8ddf84
more info in the vertex loader debug display
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2128 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 19:52:23 +00:00
nakeee
7bb2aee235
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2112 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:46:22 +00:00
nakeee
ad88b27c76
attempt to get rid of another __LOG crash
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2110 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:29:12 +00:00
XTra.KrazzY
77215fd27c
Joined work of nakee and mine, cleanup the logging code a bit.
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This solves the random __Log symbol and crash problem on linux
Please tell us if you find problems in the logging code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 15:28:39 +00:00
memberTwo.mb2
ac80c04eab
XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2019 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-27 20:59:27 +00:00
nakeee
2e92b94e4a
Compile fix on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2005 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:24:44 +00:00
memberTwo.mb2
2a13bedfc8
break my BOOLs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2002 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:02:27 +00:00
memberTwo.mb2
1e7655b5db
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
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2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 14:43:17 +00:00
omegadox
8f98f0b778
Some warning and code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1998 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 00:45:46 +00:00
magumagu9
7d3dbde234
Don't skip the bottom half of the texture; fixes the text in
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Gamecube Tales of Symphonia with safe textures on. I haven't looked too
carefully at exactly which textures are affected, though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1900 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 20:46:18 +00:00
memberTwo.mb2
acc062a2c1
More work on texture cache. Texture address is most of the time the cacheEntry index (as it was before r1871) to help CopyRenderTargetToTexture (fix it still a TODO). But not when texture format is tlut dependent to fix MP1 perf issue.
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Fix tlut overrun.
Change TexDecoder_GetSafeTextureHash to fix Pokemon Colosseum and improve speed (we may need to tweak hardcoded value there -> TOTEST).
Few notes too and I let my debug stuff for a while.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1880 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-16 16:28:33 +00:00
Shawn Hoffman
ba8c2aa7e4
nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1875 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 06:48:15 +00:00
memberTwo.mb2
e8edc685ba
1) fix texture caching issue (ie. MP1 "Main menu" fps drop).
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2) "fix" Pokemon Coloseum font issue in SafeTextureCache mode. We should kill the unsafe one. TODO: get why it works :p
3) readjust FAKE_GP_WATCHDOG_PERIOD for omega's ZTP to boot in DC.
Too late to split, sorry.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1871 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 23:55:55 +00:00
nakeee
87e6f0b18c
ifdefed the sse3 code just to make sure
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1869 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 13:00:25 +00:00
XTra.KrazzY
b252be40cf
Added S-SSE3 implementation of one perf. critical texture decoder, please notify me if it breaks anything. Thanks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1868 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 11:28:48 +00:00
magumagu9
b5367bea46
Unconditionally activate SSE code for texture conversion; this should
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only affect 32-bit non-Windows platforms, and I've tested 32-bit Linux,
so I think it's pretty safe. It's a slight performance improvement when
it kicks in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1865 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 07:31:24 +00:00
XTra.KrazzY
ee3646cfb4
Linux 64-bit fix by tinctorius, please verify!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1845 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-10 23:10:33 +00:00
John Peterson
cbdad3495d
OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 01:50:57 +00:00
hrydgard
3db9fb4fc1
More renaming.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:33:53 +00:00
hrydgard
8bf3d83107
rename some files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1695 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:26:18 +00:00
hrydgard
2a552421a5
moar cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1694 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:02:46 +00:00
nakeee
acd0e0d8da
linux/debug builds fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1693 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 13:19:27 +00:00
hrydgard
95a341a4e9
GL Vertex loader moved to VideoCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1692 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 13:09:16 +00:00
hrydgard
ab01e9e853
Prepare vertexloaders for the move...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1691 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 13:03:50 +00:00
hrydgard
fe3cd168f0
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1689 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:56:56 +00:00
hrydgard
2ec3cd6694
Move VertexShaderManager too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:47:32 +00:00
hrydgard
d585d26393
Move PixelShaderManager, ImageWrite to VideoCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1686 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:27:58 +00:00
hrydgard
afc87eb5ae
cut dependencies, clean code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1685 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:24:15 +00:00
hrydgard
fa9f5c44fb
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 10:43:18 +00:00
hrydgard
358333b94b
and more boring moving and cleanup ...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1661 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 21:44:56 +00:00
hrydgard
17a601958c
OpcodeDecoding.cpp now shared.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1660 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 20:11:42 +00:00
hrydgard
65e702030a
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 20:07:13 +00:00
hrydgard
dcc48d6c41
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 15:56:36 +00:00
Sonicadvance1
f2686589e9
Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1555 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-16 03:34:06 +00:00
hrydgard
522752c77d
small speedup of logmanager, minor logging improvements, misc code standard improvements, replace a crash with an error message in ppcanalyst
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1521 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 16:58:06 +00:00
hrydgard
4e1e220e71
Cleanup, some BOOL removal. tested to work, unlike a certain other change :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1515 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 17:59:33 +00:00
hrydgard
e450578710
TLB hack plus some project changes. I only get a Konami logo though in MGS. Sonic1, plz fix :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1467 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 22:20:50 +00:00
bushing
49cfded60b
set svn:eol-style=native for **.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:30:24 +00:00
bushing
30c883bcfc
set svn:eol-style=native for **.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
memberTwo.mb2
bc3a7bdce3
Better tlut hash for fixing MPs font. Didn't notice any slowdown for now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1402 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 22:55:17 +00:00
memberTwo.mb2
83e4bd2e5f
Fix MP1 & MP2 texture font issue. Not very robust but the general idea is there :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1401 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 20:21:32 +00:00
memberTwo.mb2
aa05c2173e
correct TexDecoder_GetTextureSizeInBytes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1397 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 15:51:53 +00:00
memberTwo.mb2
f66b7999d8
Fix windows build. Fix InterlockedIncrement for old gcc. TOTEST on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1394 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 13:43:03 +00:00
nakeee
b64877d464
merged windows/linux atomic operations,
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please test on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1391 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 10:58:45 +00:00
nakeee
8777917177
warning fixes
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(may break sound on wii, look in the changelog of
Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AXWii.cpp
if you wish to know why)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1306 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 19:42:22 +00:00
hrydgard
d0a48f654a
Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1298 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 23:56:57 +00:00
hrydgard
b9c6f7cb89
Hacky fix for weird video hangs in Metroid Prime 1. May think of something better later.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1290 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 19:31:49 +00:00
memberTwo.mb2
0f13d327b8
DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interesting: DSPnull with DC + IdleSkipping show invalid read addr sometimes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1286 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 16:33:38 +00:00
hrydgard
5c58227702
Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 17:46:14 +00:00
magumagu9
eab369321c
Linux build fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1248 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:11:26 +00:00